Age of Wonders 4 Database
Units
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Reaver
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Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
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Classes
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Siegecraft
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Skill List
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Destiny Traits
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Abilities
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Hero Skill List
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Attuned Wildgrowth
Protective Wildgrowth gains:
Friendly units gain True Strike for 1
Turn
.
Awaken Entwined
Awaken Entwined
Always hits
4
Single Action
Target
Flora Obstacle
transforms into an
Entwined Thrall
unit under your control.
This summon lasts for 3
Turns.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Bolstering Support
Support
abilities grant:
+1 Bolstered Resistance to affected units.
Deathward
Deathward
Always hits
4
Free Action
Target friendly unit:
Gains Heroic Stand for 1
Turn.
Support
Notes:
Cooldown: 3
Decompose
Decompose
Always hits
4
Free Action
Destroy target corpse and create a
Flora Obstacle
on the target hex.
Friendly units in 2-hex radius:
Gain 10
Temporary Hit Points.
Gain Regeneration for 3
Turns
.
Support
Notes:
Cooldown: 2
Distracting Wildgrowth
Hostile Wildgrowth gains:
Base 90% chance of inflicting Distracted
Empowered Awakening
Improve Animate Flora:
Now transforms the target into an
Entwined Protector
instead.
Empowering Bond
Empowering Bond
Always hits
4
Free Action
Link with the target friendly unit, while active:
Target gains +2
Retaliation Attacks
, +30
Accuracy
, and Frenzy.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 0
Enveloping Wildgrowth
Enemy units in the area of effect of Hostile Wildgrowth and Protective Wildgrowth:
Have a base 90% chance of gaining Blind.
Have a base 90% chance of gaining Immobilized.
Enhanced Rejuvenation
Rejuvenate gains:
Friendly units gain +1 Regeneration for 3
Turns
.
Enhanced Restoration
Restore gains:
Heal +20
Temporary Hit Points
.
Feygrowth
Feygrowth
At the end of this unit's turn, gain Obscured until moved and create
Obscuring
flora in adjacent spaces.
Does not work in water battles.
Fortifying Support
Support
abilities grant:
+3
Status Resistance
for 3
Turns
.
Graceful Wildgrowth
Protective Wildgrowth gains:
Friendly units gain +1 Grace.
Grasping Wildgrowth
Hostile Wildgrowth gains:
Base 90% chance of inflicting Immobilized.
Hardening Support
Support
abilities grant:
+1 Bolstered Defense to affected units.
Healing Mastery
Support
abilities heal +50% more
Temporary Hit Points
.
Healing Support II
Support
abilities now heal targets for 10
Temporary Hit Points
in addition to their regular effects.
Hostile Wildgrowth
Hostile Wildgrowth
Always hits
6
Full Action
Create
Sharp
flora in a 1-hex radius.
Enemy units in the area of effect:
Suffer 15
Physical Damage
.
Have a base 90% chance of gaining Bleeding.
Debuff
Notes:
Cooldown: 2
Inner Grace
Inner Grace
At the start of its turn, the unit gains Grace if it doesn't already have it.
Lifeseeder
Lifeseeder
Attacks gain:
60% chance of inflicting Life Seed for 3
Turns
.
Debuff
abilities gain:
Inflict Life Seed for 3
Turns
Effects
are increased
for Single Shot attacks.
Living Wildgrowth
Hostile Wildgrowth and Protective Wildgrowth gain:
Summon 3
Living Vines
for 2
Turns
.
Master of Healing
While army leader, all units heal +15
Hit Points
per World Map
Turn
.
Natural Vitality
Hero gains:
+20 Max
Hit Points
Summons gain:
Natural Regeneration
Polymorph
Polymorph
Always hits
4
Single Action
Target non-Hero Enemy:
Base 90% chance of transforming into a Weakened Tier 1 animal for 1
Turn
.
Debuff
Notes:
Cooldown: 3
Protective Wildgrowth
Protective Wildgrowth
Always hits
4
Single Action
Create
Obscuring
flora in a 1-hex radius.
Create Mist in a 1-hex radius for 3
Turns
.
Enter
Defense Mode
after use.
Support
Notes:
Cooldown: 2
Protector's Fury
Support
abilities now also apply Steadfast.
Reclaiming Attacks
Base attacks gain:
On strike, heal a random friendly unit adjacent to the target for 10
Temporary Hit Points
.
Effects
are increased
for Single Shot attacks.
Regenerating Support
Support
abilities grant:
+1 Regeneration to affected units.
Reincarnate
Reincarnate
Always hits
4
Single Action
Target friendly corpse:
Is revived.
Transforms into an animal of equivalent tier as the dead unit.
Remains after combat ends
Tier 5 units are reincarnated as tier 4 animals.
Support
Notes:
Cooldown: 3
Rejuvenate
Rejuvenate
Always hits
4
Single Action
Target friendly units in a 1-hex radius:
Heal for 15
Temporary Hit Points
.
Have 1
Negative Status Effect
removed.
Support
Notes:
Cooldown: 2
Restore
Restore
Always hits
4
Single Action
Target friendly unit:
Heals for 30
Temporary Hit Points
.
Has their
Negative Status Effects
removed.
Support
Notes:
Cooldown: 2
Restore Strength
Restore gains:
+3 Strengthened
Rejuvenate gains:
+1 Strengthened
Rite of Fury
Rite of Fury
Always hits
0
Full Action
All friendly units gain:
Hastened for 1
Turn
.
Notes:
Cooldown: 3
Rite of Restoration
Rite of Restoration
Always hits
0
Full Action
All friendly units in combat:
Heal for +20
Temporary Hit Points
.
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 3
Rite of Vigil
Rite of Vigil
Always hits
0
Full Action
All friendly units gain:
+1 Bolstered Defense for 3
Turns.
+1 Bolstered Resistance for 3
Turns.
Notes:
Cooldown: 3
Rituals of Strength
Support
abilities grant:
+1 Strengthened for 3
Turns
.
Debuff
abilities inflict:
+1 Weakened for 3
Turns
.
Rooted Resistance
Rooted Resistance
Hero gains:
+2
Defense
Charge Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Spreading Wildgrowth
Protective Wildgrowth or Hostile Wildgrowth:
Area of Effect increases by +1.
Cooldown increases by +2
Turns.
Support Resistance I
The hero gains:
+1
Resistance
+2
Status Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Support Resistance II
The hero gains:
+1
Resistance
+2
Status Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Support Resistance III
The hero gains:
+2
Resistance
+3
Status Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Swift Leader
While army leader, units in army have:
Swift
Weakening Magic
Attacks and
Debuff
abilities:
Gain 90% base chance of inflicting Weakened for 3
Turn
.
Effects
are increased
for Single Shot attacks.