Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Hero Skill List
Reset
Attuned Wildgrowth
Protective Wildgrowth gains:
Friendly units gain True Strike for 1
Turn
.
Bolstering Support
Support
abilities grant:
+1 Bolstered Resistance to affected units.
Distracting Wildgrowth
Hostile Wildgrowth gains:
Base 90% chance of inflicting Distracted
Empowered Awakening
Improve Animate Flora:
Now transforms the target into an
Entwined Protector
instead.
Enveloping Wildgrowth
Enemy units in the area of effect of Hostile Wildgrowth and Protective Wildgrowth:
Have a base 90% chance of gaining Blind.
Have a base 90% chance of gaining Immobilized.
Enhanced Rejuvenation
Rejuvenate gains:
Friendly units gain +1 Regeneration for 3
Turns
.
Enhanced Restoration
Restore gains:
Heal +20
Temporary Hit Points
.
Fortifying Support
Support
abilities grant:
+3
Status Resistance
for 3
Turns
.
Graceful Wildgrowth
Protective Wildgrowth gains:
Friendly units gain +1 Grace.
Grasping Wildgrowth
Hostile Wildgrowth gains:
Base 90% chance of inflicting Immobilized.
Hardening Support
Support
abilities grant:
+1 Bolstered Defense to affected units.
Healing Mastery
Support
abilities heal +50% more
Temporary Hit Points
.
Healing Support II
Support
abilities now heal targets for 10
Temporary Hit Points
in addition to their regular effects.
Living Wildgrowth
Hostile Wildgrowth and Protective Wildgrowth gain:
Summon 3
Living Vines
for 2
Turns
.
Master of Healing
While army leader, all units heal +15
Hit Points
per World Map
Turn
.
Natural Vitality
Hero gains:
+20 Max
Hit Points
Summons gain:
Natural Regeneration
Protector's Fury
Support
abilities now also apply Steadfast.
Reclaiming Attacks
Base attacks gain:
On strike, heal a random friendly unit adjacent to the target for 10
Temporary Hit Points
.
Effects
are increased
for Single Shot attacks.
Regenerating Support
Support
abilities grant:
+1 Regeneration to affected units.
Restore Strength
Restore gains:
+3 Strengthened
Rejuvenate gains:
+1 Strengthened
Rituals of Strength
Support
abilities grant:
+1 Strengthened for 3
Turns
.
Debuff
abilities inflict:
+1 Weakened for 3
Turns
.
Spreading Wildgrowth
Protective Wildgrowth or Hostile Wildgrowth:
Area of Effect increases by +1.
Cooldown increases by +2
Turns.
Support Resistance I
The hero gains:
+1
Resistance
+2
Status Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Support Resistance II
The hero gains:
+1
Resistance
+2
Status Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Support Resistance III
The hero gains:
+2
Resistance
+3
Status Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Swift Leader
While army leader, units in army have:
Swift
Weakening Magic
Attacks and
Debuff
abilities:
Gain 90% base chance of inflicting Weakened for 3
Turn
.
Effects
are increased
for Single Shot attacks.