Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Hero Skill List
Reset
Command
Command
Always hits
4
Single Action
Target friendly non-Hero unit regains its
Action Points
.
Support
Cant Be Refreshed
Notes:
Cooldown: 2
Coordinated Command
Coordinated Command
Always hits
4
Single Action
Target friendly non-Hero unit regains its
Action Points
.
This effect jumps to 1 additional target within 3 hexes.
Support
Cant Be Refreshed
Notes:
Cooldown: 2
Decisive Command
Decisive Command
Always hits
4
Free Action
Target friendly non-Hero unit regains its
Action Points
.
Support
Cant Be Refreshed
Notes:
Cooldown: 2
Champion of Perseverance
Champion of Perseverance
This unit grants +4
Status Resistance
to adjacent friendly units.
Champion of War
Champion of War
This unit grants +20%
Critical Hit Chance
to adjacent friendly units.
Defensive Formation
Defensive Formation
While army leader, all non-hero units in the army grant:
+1
Defense
and +1
Resistance
to adjacent friendly units.
Endurance Training
Endurance Training
While army leader, all non-hero units in the army gain:
+10
Hit Points
+2
Status Resistance
Experienced Leader
Experienced Leader
While army leader, all non-Hero units in the army gain:
+15 Experience each
Turn.
Foraging Training
Foraging Training
While army leader, all non-hero units in the army gain:
Regenerate
+10
Hit Points
per
Turn
.
Logistics Training
Logistics Training
While army leader, all non-Hero units in army have:
-20% base
Unit Upkeep
Offensive Formation
Offensive Formation
While army leader, all non-Hero units in the army grant:
+10% damage to the attacks of adjacent friendly units.