Age of Wonders 4 Database
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Hero Skill List
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Adaptive Vigor
Adaptive Vigor
Once per turn, this unit gains Regeneration when hit by an attack.
Amplify Chaos
Amplify Chaos
Always hits
0
Single Action
Target all adjacent enemies:
Deals 12
Fire Damage
for each
Negative Status Effect
on each target, up to 5 times.
Enter
Defense Mode
after use
Notes:
Cooldown: 1
Ancient of Earth
Ancient of Earth
Unit grows in size and gains:
Large Target
+20
Hit Points
+30% damage
Unit can no longer use a mount.
Ancient of Earth
Ancient of Earth
Unit gains:
+20
Hit Points
+20% damage
Ancient One
Ancient One
Unit gains:
+20
Hit Points
+20% damage
Ancient of Earth
Ancient of Earth
Unit gains:
+20
Hit Points
+20% damage
Arcane Surge
Arcane Surge
Whenever a friendly spell is cast, gain:
+10
Temporary Hit Points
+1 Strengthened
+1 Bolstered Defense
+1 Bolstered Resistance
Artificer's Overcharge
Overcharge
Always hits
2
Free Action
Target friendly non-hero unit:
Gains Overcharged until end of combat.
Heals 20
Temporary Hit Point
.
Support
Notes:
Can only be used once per battle.
Avatar of Nature
Gain:
+30
Hit Point
Maternal Rage
Natural Regeneration
Awaken Earth
Awaken Earth
Always hits
5
Full Action
Destroy obstacles in the target area, then summon a
Stone Spirit
unit under your control.
This summon lasts for 3
Turns.
Support
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Blight Strikes
Base attacks:
Inflict +2
Blight Damage
.
+10% damage against targets that are Poisoned or Decaying.
Effects
are increased
for Single Shot attacks.
Blink
Blink
Always hits
4
Leave One
Makes this unit teleport to target hex.
Teleport
Movement
Notes:
Cooldown: 2
Bolstering Evasion
Bolstering Evasion
Once per turn, this unit gains Evasion when hit by a
Magic
or
Missile
attack.
Call of the Wild
Call of the Wild
Always hits
4
Full Action
Summons 2 random Tier II animals on target hex.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Chaos Empowerment
Base attacks gain:
+10%
Critical Hit Chance
.
Critical Hits
inflict 3
Fire Damage
and Burning to the target and adjacent enemies.
Effects
are increased
for Single Shot attacks.
Conjure Dread Matriarch
Conjure Dread Matriarch
Always hits
4
Full Action
Conjure a
Dread Spider Matriarch
.
This summon lasts for 3
Turns.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Conjure Vampire Spider Matriarch
Conjure Vampire Spider Matriarch
Always hits
4
Full Action
Conjure a
Vampire Spider Matriarch
.
This summon lasts for 3
Turns.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Controlled Chaos
Controlled Chaos
Adjacent enemies have a +30%
Fumble
chance.
Adjacent allies have a +30%
Critical Hit Chance
.
Crushing Anguish
Crushing Anguish
Always hits
4
Full Action
Target unit with
Morale
of \"Low\" or worse:
Has a chance of dying instantly.
The lower the target unit's morale is, the more this chance increases.
If the unit does not die, it sustains 30
Frost Damage
instead.
Magic
Single Shot
Notes:
Cooldown: 2
Debilitating Aura
Debilitating Aura
Adjacent enemies have -5
Status Resistance
.
Conjure Dome of Protection
Conjure Dome of Protection
Always hits
0
Single Action
Heals allies within a 2-hex radius +10
Temporary Hit Points
.
Places a
Dome of Protection
over a 2-hex radius.
Enter defense mode.
Support
Notes:
Cooldown: 3
Draining Burst
Draining Burst
Always hits
0
20
Single Action
Target adjacent enemies:
Inflict 20
Frost Damage
.
Caster heals 100% of the damage dealt.
Magic
Notes:
Cooldown: 3
Eternal One
Eternal One
When this Hero unit is killed in battle, after 2
Turns, it comes back to life with 35% of its total
Hit Points
.
Can be used any number of times.
Does not function if all other units are dead.
Exhume Undead
Exhume Undead
Always hits
5
Full Action
Target empty hex:
Summons a random Tier III Undead unit.
This summon lasts for 3
Turns.
Adjacent enemies suffer Soulbound and 2 Remorse.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Frost Strikes
Base attacks gain:
+2
Frost Damage
.
+10% damage against targets that are Slowed or Frozen.
Effects
are increased
for Single Shot attacks.
Immobilizing Presence
Immobilizing Presence
At the start of the turn, adjacent enemies become Slowed. If they were already Slowed, they become Immobilized instead.
Incorruptible Spirit
Incorruptible Spirit
+6
Status Resistance
.
Morale
loss reduced by -50%.
Inspiring Killer
Inspiring Killer
This unit grants double the morale bonus to itself and its allies when killing an enemy.
Investiture of Chaos
Investiture of Chaos
Always hits
4
Single Action
Enemies in a 1-hex radius get 2 random
Negative Status Effects
.
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Keeper's Mark
Keeper's Mark
Unit has Faithful.
When taking fatal damage for the first time, this unit gains:
Steadfast for 1
Turn
.
Pacified for 1
Turn
.
Lead by Example
On kill: All friendly units gain +15
Temporary Hit Points
and +15
Morale
.
When using a Support ability: All friendly units gain +5
Morale
.
Lightning Strikes
Base attacks gain:
+2
Lightning Damage
.
+10% damage against targets that are Electrified.
Effects
are increased
for Single Shot attacks.
Mending Touch
Mending Touch
Always hits
1
Free Action
Target heals +25
Temporary Hit Points
.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Faithful
Base
Unit Upkeep
is reduced by 10%.
Meteor Strikes
Base attacks deal 4
Fire Damage
to the target and adjacent enemies.
All attacks gain Demolisher.
Effects
are increased
for Single Shot attacks.
Pack Leader
Pack Leader
While army leader, all Animals in army have:
Flanker
-20% base
Unit Upkeep
+1
Defense
+1
Resistance
Phaselock
Phaselock
Always hits
0
Single Action
Adjacent enemies have a base 120% chance of becoming Stunned.
Enter defense mode.
Magic
Notes:
Cooldown: 3
Poisonous Undergrowth
Poisonous Undergrowth
Always hits
5
Single Action
Target enemies in a 1-hex radius:
Inflict 3 Poisoned.
90% chance of inflicting Immobilized.
Debuff
Notes:
Cooldown: 3
Purging Strikes
Base attacks have a base 60% chance of removing 1
Positive Status Effect
.
Effects
are increased
for Single Shot attacks.
Resistance Sundering
Base attacks have a 90% chance of inflicting Sundered Resistance.
Effects
are increased
for Single Shot attacks.
Scarlet Plague
Scarlet Plague
Always hits
6
24
Full Action
Target enemy:
Sustains damage
Gains 2 Blood Parasite for 3
Turns.
Base
Magic
Single Shot
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Searing Strikes
Base attacks gain:
+2
Fire Damage
.
+10% damage against targets that are Burning.
Effects
are increased
for Single Shot attacks.
Shield of Faith
Gains Faithful.
Attackers have a 60% chance of suffering Remorse.
Song of Carnage
Song of Carnage
Always hits
0
Single Action
This unit and adjacent friendly units gain:
2 Strengthened.
2 Fortune.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Souldraining Strikes
Base attacks gain:
Inflict Soulbound
Base 90% chance of inflicting Remorse
Effects
are increased
for Single Shot attacks.
Spiritbreaker Aura
Spiritbreaker Aura
Adjacent enemy units lose morale 50% faster.
Still as Stone
Still as Stone
At the start of each turn, gain +2
Defense
and + 2
Resistance
until the start of the next turn or until the unit moves.
Unholy Leader
Unholy Leader
While army leader, non-Hero Undead units in army have:
+10% damage
+15
Hit Points
+2
Fire Protection
+2
Spirit Protection
Vicious Killer
Vicious Killer
This unit inflicts increased morale penalties when killing an enemy. Affects enemy units up to 3 hexes.
Wail of the Banshee
Wail of the Banshee
Always hits
0
10
Single Action
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Magic
Debuff
Notes:
Cooldown: 2
Warding Aura
Warding Aura
Adjacent friendly units gain +2
Resistance
.
Withering Decay
Base attacks inflict Decaying.
Zealous
This unit gains Zeal.