Age of Wonders 4 Database
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Secrets of the Archmages
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Chain Lighting
Hurl Lightning:
Now deals damage to 2 other targets within 2 hexes.
Has its
cooldown increased by 1.
Concussive Boulder
Hurl Boulder gains a base 120% chance of inflicting Stunned for 1
Turn.
Conjure Animated Fire Sword
Conjure Animated Fire Sword
Always hits
4
Single Action
Summon a Tier I
Animated Fire Sword
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Frost Sword
Conjure Animated Frost Sword
Always hits
4
Single Action
Summon a Tier I
Animated Frost Sword
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Ice Bow
Conjure Animated Ice Bow
Always hits
4
Single Action
Summon a Tier II
Animated Ice Bow
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Ice Glaive
Conjure Animated Ice Glaive
Always hits
4
Single Action
Summon a Tier II
Animated Ice Glaive
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Sword
Conjure Animated Sword
Always hits
4
Single Action
Summon a Tier I
Animated Sword
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Lava Bow
Conjure Animated Lava Bow
Always hits
4
Single Action
Summon a Tier II
Animated Lava Bow
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Lava Hammer
Conjure Animated Lava Hammer
Always hits
4
Single Action
Summon a Tier II
Animated Lava Hammer
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Lightning Blade
Conjure Animated Lightning Blade
Always hits
4
Single Action
Summon a Tier I
Animated Lightning Sword
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Hammer
Conjure Animated Hammer
Always hits
4
Single Action
Summon a Tier II
Animated Hammer
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Shield
Conjure Animated Shield
Always hits
4
Single Action
Summon a Tier II
Animated Shield
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Storm Glaive
Conjure Animated Storm Glaive
Always hits
4
Single Action
Summon a Tier II
Animated Storm Glaive
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Storm Shield
Conjure Animated Storm Shield
Always hits
4
Single Action
Summon a Tier II
Animated Storm Shield
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Disenchanter
Disenchanting grants +35%
Binding Essence and Fragments
.
Empowered Throw
Hurl Flame gains +10
Fire Damage
.
Effects
are increased
for Single Shot attacks.
Empowered Throw
Hurl Ice Boulder gains +10
Frost Damage
.
Effects
are increased
for Single Shot attacks.
Empowered Throw
Hurl Boulder gains +10
Physical Damage
.
Effects
are increased
for Single Shot attacks.
Empowered Throw
Hurl Lightning gains +10
Lightning Damage
.
Effects
are increased
for Single Shot attacks.
Forge Master
Increase the maximum
Infusion Points
in the
Item Forge
by 1
.
Freezing Boulder
Hurl Ice Boulder gains a base 120% chance of inflicting Frozen for 1
Turn.
Hurl Boulder
Hurl Boulder
Always hits
6
25
Single Action
Deal damage to target unit.
Single Shot
Missile
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Hurl Flame
Hurl Flame
Always hits
6
25
Single Action
Deal damage to target unit.
Magic
Single Shot
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Hurl Ice Boulder
Hurl Ice Boulder
Always hits
6
25
Single Action
Deal damage to target unit.
Single Shot
Missile
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Hurl Lightning
Hurl Lightning
Always hits
6
25
Single Action
Deal damage to target unit.
Magic
Single Shot
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Impactful Animated Weapon
When conjuring the Animated Weapon, deal 10
Fire Damage
to adjacent enemies.
Impactful Animated Weapon
When conjuring the Animated Weapon, deal 10
Frost Damage
to adjacent enemies.
Impactful Animated Weapon
When conjuring the Animated Weapon, deal 10
Physical Damage
to adjacent enemies.
Impactful Animated Weapon
When conjuring the Animated Weapon, deal 10
Lightning Damage
to adjacent enemies.
Impactful Flame
Hurl Flame:
Cancels
Defense Mode
and removes
Retaliation Attack
.
Applies 3 Burning for 3
Turns instead of one stack.
Large Boulder
Hurl Boulder:
Now deals damage in a 1-hex radius.
Has its
cooldown increased by 1.
Large Flame
Hurl Flame:
Now deals damage in a 1-hex radius.
Has its
cooldown increased by 1.
Large Ice Boulder
Hurl Ice Boulder:
Now deals damage in a 1-hex radius.
Has its
cooldown increased by 1.
Mass Chain Lightning
Hurl Lightning:
Now deals damage to 4 other targets within 3 hexes.
Has its
cooldown increased by 1.
Massive Boulder
Hurl Boulder:
Now deals damage in a 2-hex radius.
Has its
cooldown increased by 1.
Hurl Massive Flame
Hurl Flame:
Now deals damage in a 2-hex radius.
Has its
cooldown increased by 1.
Massive Ice Boulder
Hurl Ice Boulder:
Now deals damage in a 2-hex radius.
Has its
cooldown increased by 1.
Reinforced Conjure Weapon
Conjured Weapon now lasts until the end of combat and gains:
+10
Hit Points
+2
Status Resistance
+1
Defense
+1
Resistance
Reinforced Conjure Weapon
Conjured Weapon now lasts until the end of combat and gains:
+10
Hit Points
+2
Status Resistance
+1
Defense
+1
Resistance
Reinforced Conjure Weapon
Conjured Weapon now lasts until the end of combat and gains:
+10
Hit Points
+2
Status Resistance
+1
Defense
+1
Resistance
Reinforced Conjure Weapon
Conjured Weapon now lasts until the end of combat and gains:
+10
Hit Points
+2
Status Resistance
+1
Defense
+1
Resistance
Rune of Command: Fire
Gain +3
Status Resistance
.
Gain access to the Rune of Command: Fire infusion in the
Item Forge
. Applies to Trinkets.
Rune of Command: Frost
Gain +3
Status Resistance
.
Gain access to the Rune of Command: Frost infusion in the
Item Forge
. Applies to Trinkets.
Rune of Command: Rock
Gain +3
Status Resistance
.
Gain access to the Rune of Command: Rock infusion in the
Item Forge
. Applies to Trinkets.
Rune of Command: Storm
Gain +3
Status Resistance
.
Gain access to the Rune of Command: Storm infusion in the
Item Forge
. Applies to Trinkets.
Rune of Creation: Fire
Gain +20
Hit Point
.
Gain access to the Rune of Creation: Fire infusion in the
Item Forge
. Applies to Wands.
Rune of Creation: Frost
Gain +20
Hit Point
.
Gain access to the Rune of Creation: Frost infusion in the
Item Forge
. Applies to Wands.
Rune of Creation: Rock
Gain +20
Hit Point
.
Gain access to the Rune of Creation: Rock infusion in the
Item Forge
. Applies to Wands.
Rune of Creation: Storm
Gain +20
Hit Point
.
Gain access to the Rune of Creation: Storm infusion in the
Item Forge
. Applies to Wands.
Rune of Power: Fire
Gain +10% damage on attacks.
Gain access to the Rune of Power: Fire infusion in the
Item Forge
. Applies to Weapons.
Rune of Power: Frost
Gain +10% damage on attacks.
Gain access to the Rune of Power: Frost infusion in the
Item Forge
. Applies to Weapons.
Rune of Power: Rock
Gain +10% damage on attacks.
Gain access to the Rune of Power: Rock infusion in the
Item Forge
. Applies to Weapons.
Rune of Power: Storm
Gain +10% damage on attacks.
Gain access to the Rune of Power: Storm infusion in the
Item Forge
. Applies to Weapons.
Rune of Protection: Fire
Gain +1
Defense
.
Gain +1
Resistance
.
Gain access to the Rune of Protection: Fire infusion in the
Item Forge
. Applies to Armor.
Rune of Protection: Frost
Gain +1
Defense
.
Gain +1
Resistance
.
Gain access to the Rune of Protection: Frost infusion in the
Item Forge
. Applies to Armor.
Rune of Protection: Rock
Gain +1
Defense
.
Gain +1
Resistance
.
Gain access to the Rune of Protection: Rock infusion in the
Item Forge
. Applies to Armor.
Rune of Protection: Storm
Gain +1
Defense
.
Gain +1
Resistance
.
Gain access to the Rune of Protection: Storm infusion in the
Item Forge
. Applies to Armor.
Sharpened Conjure Weapon
Conjured Weapon's attacks:
Deal +20% damage.
Inflict Burning for 3
Turns.
Sharpened Conjure Weapon
Conjured Weapon's attacks:
Deal +20% damage.
Gain a base 60% Frozen for 1
Turn.
Sharpened Conjure Weapon
Conjured Weapon's attacks:
Deal +20% damage.
Have a base 90% chance to inflict Sundered Defense for 3
Turns.
Have a base 90% chance to inflict Sundered Resistance for 3
Turns.
Sharpened Conjure Weapon
Conjured Weapon's attacks:
Deal +20% damage.
Inflict Electrified for 3
Turns.
Stunning Lightning
Hurl Lightning gains a base 120% chance of inflicting Stunned for 1
Turn.
Sundering Boulder
Hurl Boulder gains:
+10
Physical Damage
.
Inflicts:
2 Sundered Defense for 3
Turns.
2 Sundered Resistance for 3
Turns.
Sundering Flame
Hurl Flame gains:
+10
Fire Damage
.
Inflicts:
2 Sundered Defense for 3
Turns.
2 Sundered Resistance for 3
Turns.
Sundering Ice
Hurl Ice Boulder gains:
+10
Frost Damage
.
Inflicts:
2 Sundered Defense for 3
Turns.
2 Sundered Resistance for 3
Turns.
Sundering Lightning
Hurl Lightning gains:
+10
Lightning Damage
.
Inflicts:
2 Sundered Defense for 3
Turns.
2 Sundered Resistance for 3
Turns.