When the unit dies in combat, it is revived at the end of combat if its owner is victorious. Revived units are brought back with 50% of their maximum
Hit Points.
This unit is immune to all damage.
This unit has -1
, -1
and deals -10% damage.
The hero has +1
Materium Affinity. This effect can stack.
The hero has -1
Materium Affinity. This effect can stack.
The hero has +1
Chaos Affinity. This effect can stack.
The hero has -1
Chaos Affinity. This effect can stack.
The hero has +1
Order Affinity. This effect can stack.
The hero has -1
Order Affinity. This effect can stack.
The hero has +1
Nature Affinity. This effect can stack.
The hero has -1
Nature Affinity. This effect can stack.
The hero has +1
Astral Affinity. This effect can stack.
The hero has -1
Astral Affinity. This effect can stack.
The hero has +1
Shadow Affinity. This effect can stack.
The hero has -1
Shadow Affinity. This effect can stack.
The hero has +1 in all Affinities. This effect can stack.
The hero has -1 in all Affinities. This effect can stack.
Due to the consequences of a narrative event, this unit has +1
Resistance. This effect can stack.
Due to the consequences of a narrative event, this unit has +2
Lightning Protection. This effect can stack.
Due to the consequences of a narrative event, this unit has Slow Movement.
Due to the consequences of a narrative event, this unit has +1
Defense. This effect can stack.
Due to the consequences of a narrative event, this unit has -1
Defense. This effect can stack.
Due to the consequences of a narrative event, this unit has Fast Movement.
Due to the consequences of a narrative event, this unit has Wet.
Whenever this unit takes damage, it has a base 30% chance of becoming Gilded for 1
Turn.
Due to the consequences of a narrative event, this unit has +1
Status Resistance. This effect can stack.
At the start of its turn, this unit:
100%
Morale loss resistance.
The unit:
Unit has +1 Retaliation Attack.
Unit always enters Defense Mode at the end of its
Turn.
+1
Hit Point and +1% damage. Stacks up to 50 times.
This unit cannot be seen on the World Map.
Unit has +1 Retaliation Attack.
Unit regains 1 Action Point when killing another unit with a Magic, Melee, or Missile attack.
Works once perUnit is Immobilized and sustains 12
Blight Damage each turn.
This unit has:
There is a 100% chance that this unit will Fumble its attacks.
Melee attacks deal +30% damage.
Unit is:
Unit has:
This unit has the following effects:
+20 maximum
Hit Points until the end of battle.
At the end of the turn, this unit:
Base attacks have a 60% chance of inflicting Distracted.
Unit gains +100%
Experience from combat.
When this unit is attacked, they have a base 90% chance of becoming inflicted with a Negative Status Effect based on the damage type:
This unit cannot attack.
Unit has unlimited Retaliation Attacks.
Unaffected by the bonus effects of Charge attacks.
Can be counteracted by using Heavy Charge Strike.Heals 10% of its maximum Hit Points as
Temporary Hit Points at the end of its turn in combat, though not more than the unit started combat with.
This unit's attacks heal it for 10
Temporary Hit Points when they hit.
The defending Horned God is leeching power from the surrounding nature. Each
Turn, all Flora Obstacle obstacles within a 2-hex range are consumed, healing the Horned God +10
and granting 1 Strengthened for 3
Turns.
When this expires, the unit will become Stunned.
When this expires, the unit will become Stunned.
When a Red Dragon has Draconic Rage, all attacking units have a 90% chance to suffer Burning every turn.
When a Blue Dragon has Draconic Rage, all attacking units have a 60% chance to get Frozen every turn.When a Red Dragon has Draconic Rage, all attacking units have a 90% chance to suffer Burning every turn.
When a Blue Dragon has Draconic Rage, all attacking units have a 60% chance to get Frozen every turn.When this effect expires, any adjacent Sarcophagus obstacle is destroyed and summons a Skeleton Unit unit on the defender's side.
Unit gains +15 max
Hit Points and regenerates +15
Hit Points in neutral and friendly domain for the next 2 World Map
Turns.
This unit has -10
Morale because of recent events.
This unit has -20
Morale because of recent events.
This unit has +20
Morale because of recent events.
This unit has +10
Morale because of recent events.
This unit cannot have fewer than 1
Hit Point.
This unit is controlled by the opponent.
If the effect lasts until the end of combat, the controller will have the option to spendThe unit:
This unit cannot use actions or movement.
This unit cannot move or use Movement abilities.
Unit has -1
Lightning Protection.
This unit can perform +1 Retaliation Attack each turn.
Reflects 50% of damage sustained back onto attackers.
The entire army gains Universal Camouflage.
Has a base 90% chance of becoming Stunned for 2
Turns at the start of each battle.
Come back to life with 75% of their total
Hit Points and are inflicted with Insanity.
Base Unit Upkeep is reduced by 10%.
Deals +100% damage.
When this unit dies, it turns into an Inferno Puppy under enemy control.
If the Puppy survives combat, it then Evolves and the enemy can payDefense Mode grants 2
Defense and 2
Resistance.
5
Morale per stack.
Physical melee attacks have a 30% chance of inflicting Frozen.
This unit heals +6
Temporary Hit Points at the end of its turn in battle.
Unit's attacks gain:
Immune to effects that make you lose control of a unit, such as Berserk and Dominated.
Also grants immunity to being Captured.This unit deals +40% damage to Large Target units.
When an attacker hits at melee range, the attacker sustains 6
Spirit Damage.
This unit is controlled by the opponent.
If the effect lasts until the end of combat, the unit will die, unless its original owner wins.Unit has:
This unit is controlled by the opponent.
If the opponent wins the combat and this unit survives, then the opponent will keep the unit.Melee attacks deal +30% damage.
This hero's first charge attack this
Turn gains 20% damage.
This unit has +10
Hit Point.
+1
Range until unit moves.
+30%
Accuracy until the unit moves.
+20%
Critical Hit Chance until the unit moves.
+20% damage until the unit moves.
Melee attacks do +20% more damage.
Missile attacks do +20% more damage.
Attacks deal +50% damage.
Unit is immune to Slowed.
When this unit lands an attack, it gains a stack of Strengthened.
Effects are increased for Single Shot attacks.Support abilities dispel 1 Negative Status Effect from affected units.
Attackers have a base 60% chance of becoming Stunned.
Until the end of its next combat, this unit has:
Unit has -2
Blight Protection.
This unit has:
This unit is Subdued by an enemy. It cannot use actions or movement. This unit is Captured if the caster is victorious. This effect ends if the caster dies.
This unit is uncontrollable and Berserk.
If the effect lasts until the end of combat, the controller will have the option of spendingThis unit is Immobilized and takes 10
at the end of its turn.
Unit has:
Summon a Lesser Light Spirit onto the target hex.
This summon lasts for 3Spirit Summon is unavailable.
Summon a Lesser Magma Spirit onto the target hex.
This summon lasts for 3Summon a Lesser Storm Spirit onto the target hex.
This summon lasts for 3Summon a Lesser Stone Spirit onto the target hex.
This summon lasts for 3Summon a Lesser Tide Spirit onto the target hex.
This summon lasts for 3Summon a Lesser Snow Spirit onto the target hex.
This summon lasts for 3When an enemy Overcharged Spell is cast, this unit suffers 4
Lightning Damage per stack and loses all stacks.
Grants +80%
Accuracy.
Magic attacks deal +50% damage.
Attacks gain +2
Fire Damage per stack.
This unit has +5
Hit Points per stack.
Per stack:
An enemy was slain, granting this unit:
The death of another has granted this unit:
Stacks up to 10 times.This unit dies at the end of this turn.
Until the end of their next combat, this unit has:
This unit gains Empowering Momentum at the start of it's next turn.
Attacks from units with Federate Soldier gain:
Melee attacks do +20% more damage.
Missile attacks do +20% more damage.
When this expires, this unit will transform into a greater Animal or Dragon unit.
This unit has visited Quicksilver Basin and temporarily gained:
This unit has visited a Soothing Shrine and temporarily gained:
When this unit dies, it deals 8
Physical Damage and 8
Lightning Damage to all adjacent enemy units.
On unit death, it spawns a Blood Maggot under the defender's control until end of combat.
On unit death, it spawns a Blood Maggot under the defender's control until end of combat.
This unit dies when this status effect expires.
This unit is Subdued by an enemy. It cannot use actions or movement. This unit is Captured if the caster is victorious. This effect ends if the caster dies.
This unit was resurrected and transformed into a Blessed Soul. It will rout when this effect expires.
This unit has:
Next attack:
Next attack:
Next attack:
Attacks gain:
Attacks:
Attacks:
Attacks:
Attacks:
Attacks gain:
This unit:
When this unit dies, it turns into a Gremlin under the control of the caster of this effect.
Until the end of combat, when this unit is dealt damage it has a 20% chance of becoming Frozen for 1
Turn.
Until the end of combat, when this unit is dealt damage it has a 50% chance of sustaining an extra 8
Fire Damage.
When this unit dies, it becomes a Decaying Zombie under the opponent's control until the end of combat.
Doesn't trigger in water combat.Unit's base attacks have:
Unit deals +20% damage until the end of its next combat.
Unit has -2
Status Resistance until the end of the next combat.
Unit has Very Fast Movement.
Unit has Hastened.
When this effect expires:
Unit has:
On expiration this unit and adjacent friendly units:
This unit's attacks:
This unit's attacks:
This unit's attacks:
This unit has:
Until the unit moves it has:
This unit's attacks:
Unit has:
Conjure 2 Tier III Archon units on combat start.
At the start of combat, this unit becomes Slowed for 3
Turn.
Unit:
Unit has:
When attacked, conjure 3 Skeletons with Unholy Champion on the attacker's side.
The next attack this turn deals +50% damage.
When the unit uses an ability:
This unit
Unit has:
Unit has +40% damage for this turn.
Unit has +10
Hit Points per stack.
Unit:
This unit's attacks heal it for 10
Temporary Hit Points when they hit.
Unit has:
When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.
When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.
When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.
When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.
When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.
When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.
Unit:
Unit has:
Target linked unit is inflicted with Insanity for 1
Turn.
Target linked unit suffers:
When this unit dies, it will become a Decaying Zombie under the opponent's control until the end of combat.
+2
Defense and + 2
Resistance until the start of the next turn or until the unit moves.
Magic attacks do +20% more damage.
While the Primordial Bloodback is alive, whenever a defending Lithorine Tier 1 - Tier 3 Unit dies, if there is another Lithorine Corpse on the map, resurrect that one as a Lithorine unit that is 1 tier higher than the Lithorine unit that just died.
While the Primordial Bloodback is alive, whenever a defending Lithorine Tier 1 - Tier 3 Unit dies, if there is another Lithorine Corpse on the map, resurrect that one as a Lithorine unit that is 1 tier higher than the Lithorine unit that just died.
While the Primordial Bloodback is alive, whenever a defending Lithorine Tier 1 - Tier 3 Unit dies, if there is another Lithorine Corpse on the map, resurrect that one as a Lithorine unit that is 1 tier higher than the Lithorine unit that just died.
The duelist takes reduced damage from all units, except from the stack leader of the opposing army.
When this unit dies, it heals a unit on the caster's side within 4 hexes by 15
Temporary Hit Points for each stack of Life Seed it has.
Gain:
Gain:
Gain:
This hero gains +20% damage on its Magic attacks and abilities until it moves.
Until the end of this
Turn, all attacks and abilities ignore 10
Status Resistance.
+1
Range until unit moves.
When this unit dies, adjacent enemy units suffer 15
Blight Damage and 2x Decaying.
Until the end of this
Turn, all attacks and abilities ignore 10
Status Resistance and 50% of
Resistance.
At the start of combat, this unit has a 60% chance of becoming Mana Drained.