Status Effects

Resurgence

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When the unit dies in combat, it is revived at the end of combat if its owner is victorious. Revived units are brought back with 50% of their maximum hp Icon Hit Points.

Obscured

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This unit is 40% harder to hit with Missile and ranged Magic attacks.

Invulnerable

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This unit is immune to all damage.

Primal Exhaustion

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This unit has -1 resistance Icon, -1 defense Icon and deals -10% damage.

Steeled

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The hero has +1 materium Icon Materium Affinity. This effect can stack.

Fatigued

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The hero has -1 materium Icon Materium Affinity. This effect can stack.

Lucky

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The hero has +1 chaos Icon Chaos Affinity. This effect can stack.

Jinxed

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The hero has -1 chaos Icon Chaos Affinity. This effect can stack.

Elevated

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The hero has +1 order Icon Order Affinity. This effect can stack.

Fallen

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The hero has -1 order Icon Order Affinity. This effect can stack.

Flourishing

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The hero has +1 nature Icon Nature Affinity. This effect can stack.

Withered

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The hero has -1 nature Icon Nature Affinity. This effect can stack.

Imbued

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The hero has +1 astral Icon Astral Affinity. This effect can stack.

Drained

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The hero has -1 astral Icon Astral Affinity. This effect can stack.

Empowered

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The hero has +1 shadow Icon Shadow Affinity. This effect can stack.

Dwindling

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The hero has -1 shadow Icon Shadow Affinity. This effect can stack.

Inspired

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The hero has +1 in all Affinities. This effect can stack.

Traumatized

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The hero has -1 in all Affinities. This effect can stack.

Increased Resistance

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Due to the consequences of a narrative event, this unit has +1 resistance Icon Resistance. This effect can stack.

Increased Lightning Protection

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Due to the consequences of a narrative event, this unit has +2 defenseLightning Icon Lightning Protection. This effect can stack.

Slowed Movement

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Due to the consequences of a narrative event, this unit has Slow Movement.

Increased Defense

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Due to the consequences of a narrative event, this unit has +1 defense Icon Defense. This effect can stack.

Decreased Defense

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Due to the consequences of a narrative event, this unit has -1 defense Icon Defense. This effect can stack.

Quickened Movement

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Due to the consequences of a narrative event, this unit has Fast Movement.

Soaked

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Due to the consequences of a narrative event, this unit has Wet.

Cursed by Greed

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Whenever this unit takes damage, it has a base 30% chance of becoming Gilded for 1 turn Icon Turn.

Increased Status Resistance

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Due to the consequences of a narrative event, this unit has +1 statusEffectResistance Icon Status Resistance. This effect can stack.

Diseased

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At the start of its turn, this unit:

  • Suffers Weakened.
  • Suffers Poisoned.
  • Has a base 60% chance of inflicting Diseased on adjacent units.

Stalwart

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100% happiness Icon Morale loss resistance.

Frozen

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This unit cannot move or attack.

Frozen counters Burning.

Strengthened

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  • +10% damage.
  • Stacks up to 5 times.
Strengthened counters Weakened.

Weakened

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  • Deals -10% damage.
  • Stacks up to 5 times.
Weakened counters Strengthened.

Bolstered Defense

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Bolstered Defense counters Sundered Defense.

Sundered Defense

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Sundered Defense counters Bolstered Defense.

Berserk

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The unit:

  • Is uncontrollable and always attacks the closest enemy target.
  • If no enemy is in range, it will attack its allies.
  • Is immune to happiness Icon Morale effects.
  • Damage penalties from Casualty are negated.

Sundered Resistance

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Sundered Resistance counters Bolstered Resistance.

Bolstered Resistance

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Bolstered Resistance counters Sundered Resistance.

Vigilant

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Unit has +1 Retaliation Attack.

Defensive Masters

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Unit always enters Defense Mode at the end of its turn Icon Turn.

Fortune

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Fortune counters Misfortune.

Slaughter Empowerment

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+1 hp Icon Hit Point and +1% damage. Stacks up to 50 times.

Universal Camouflage

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This unit cannot be seen on the World Map.

Blind

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Blind counters True Strike.

Awakened: Seeking Arrows

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Missile attacks have +1range IconRange.

Awakened: Guardian

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Unit has +1 Retaliation Attack.

Awakened: Shield of Light

Killing Momentum

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Unit regains 1 Action Point when killing another unit with a Magic, Melee, or Missile attack.

Works once per turn Icon Turn.

Entwined

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Unit is Immobilized and sustains 12 damageBlight Icon Blight Damage each turn.

If this unit dies while under this effect, it transforms into an Entwined Thrall under enemy control.
If the Thrall survives combat, it then Evolves and the enemy can pay mana Icon Mana to keep it.

Sprinting

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This unit has:

  • +1 hex of movement
  • Slippery
  • Fleeting
  • Swift

Visions of Woe

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There is a 100% chance that this unit will Fumble its attacks.

Reckless Rage

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Melee attacks deal +30% damage.

Absorbed Mind

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Refuged

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Unit is:

  • Invulnerable
  • Stunned

Decaying

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  • Unit sustains 3 damageBlight Icon Blight Damage each turn Icon.
  • Unit receives -25% healing in combat.
  • Stacks up to 4 times.
    Decaying counters Regeneration.

Stone Skin

Gilded

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This unit has the following effects:

  • Stunned.
  • When this unit dies, the winner of the battle gains 20 gold Icon Gold per unit Tier.

Soul Overflow

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+20 maximum hp Icon Hit Points until the end of battle.

Visions of Death

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At the end of the turn, this unit:

Awakened: Radiant Light

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Base attacks have a 60% chance of inflicting Distracted.

Revels of Carnage

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Unit gains +100% xp Icon Experience from combat.

Star Blades: Order

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Attacks gain +1 damageSpirit Icon Spirit Damage per stack.

Single Shot attacks gain +2 damageSpirit Icon Spirit Damage per stack.

Ghostfire

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  • Unit sustains 2damageFire Icon Fire Damage and 2 damageFrost Icon Frost Damage each turn Icon.
  • Replaces and counts as Burning, but isn't removed by Frozen or Wet.
  • Stacks up to 5 times.

Afflicted

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When this unit is attacked, they have a base 90% chance of becoming inflicted with a Negative Status Effect based on the damage type:

Master Skirmisher - Attacks Disabled

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This unit cannot attack.

Molten Fury

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  • Base attack gains +2 damageFire Icon Fire Damage per stack.
  • Molten Whirlwind gains +5 damageFire Icon Fire Damage per stack.
  • Stacks up to 5 times.

Tireless Retaliation

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Unit has unlimited Retaliation Attacks.

Charge Resistance

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Unaffected by the bonus effects of Charge attacks.

Can be counteracted by using Heavy Charge Strike.

Natural Regeneration

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Heals 10% of its maximum Hit Points as tempHp Icon Temporary Hit Points at the end of its turn in combat, though not more than the unit started combat with.

Heals 10hp Icon Hit Points at the start of your turn on the world map.

Life Steal

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This unit's attacks heal it for 10 tempHp Icon Temporary Hit Points when they hit.

For repeating attacks only 5 tempHp Icon Temporary Hit Points are healed.

Awakened

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Effects are increased for Single Shot attacks.

Nature Leeching

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The defending Horned God is leeching power from the surrounding nature. Each turn Icon Turn, all Flora Obstacle obstacles within a 2-hex range are consumed, healing the Horned God +10 hp Icon and granting 1 Strengthened for 3 turn Icon Turns.

Electrified

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Gorgon's Curse

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When this expires, the unit will become Stunned.

Gorgon's Curse

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When this expires, the unit will become Stunned.

Draconic Catalyst

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When a Red Dragon has Draconic Rage, all attacking units have a 90% chance to suffer Burning every turn.

When a Blue Dragon has Draconic Rage, all attacking units have a 60% chance to get Frozen every turn.

Draconic Catalyst

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When a Red Dragon has Draconic Rage, all attacking units have a 90% chance to suffer Burning every turn.

When a Blue Dragon has Draconic Rage, all attacking units have a 60% chance to get Frozen every turn.

Haunted

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When this effect expires, any adjacent Sarcophagus obstacle is destroyed and summons a Skeleton Unit unit on the defender's side.

Nature's Bounty

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Unit gains +15 max hp Icon Hit Points and regenerates +15 hp Icon Hit Points in neutral and friendly domain for the next 2 World Map turn Icon Turns.

Lowered Morale (Minor)

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This unit has -10 happiness Icon Morale because of recent events.

Lowered Morale (Major)

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This unit has -20 happiness Icon Morale because of recent events.

Increased Morale (Major)

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This unit has +20 happiness Icon Morale because of recent events.

Increased Morale (Minor)

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This unit has +10 happiness Icon Morale because of recent events.

Steadfast

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This unit cannot have fewer than 1 hp Icon Hit Point.

True Strike

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Attacks cannot miss.

True Strike counters Blind.

Dominated

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This unit is controlled by the opponent.

If the effect lasts until the end of combat, the controller will have the option to spend mana Icon to keep the unit permanently.

Distracted

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All attacks targeting this unit are flank Icon Flanking attacks.

Distracted counters Hyper-Awareness.

Slowed

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Unit has:

Slowed counters Hastened

Marked

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Marked counters Evasion and Clinging Mist.

Evasion

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Evasion counters Marked.

Status Vulnerability

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Status Vulnerability counters Status Protection.

Status Protection

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Status Protection counters Status Vulnerability.

Misfortune

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Misfortune counters Fortune.

Insanity

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The unit:

  • Is uncontrollable and always attacks the closest allied target.
  • If no ally is in range, it will attack its enemies.

Infectious Insanity

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  • Unit is inflicted with Insanity.
  • Attacks have a base 50% chance of inflicting Infectious Insanity.

Burning

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  • Unit sustains 4damageFire Icon Fire Damage each turn Icon.
  • Stacks up to 5 times.
Burning counters Wet and Frozen.

Poisoned

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  • Unit sustains 4 damageBlight Icon Blight Damage each turn Icon.
  • Stacks up to 5 times.
    Cannot affect Ethereal or Undead units.
    Poison counters Regeneration.

Bleeding

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  • Unit sustains 4 damagePhysical Icon Physical Damage each turn Icon.
  • Stacks up to 5 times.
    Cannot affect Ethereal or Undead units.

Stunned

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This unit cannot use actions or movement.

Immobilized

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This unit cannot move or use Movement abilities.

Remorse

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  • Lose -2 happiness Icon Morale at the end of the turn.
  • Stacks up to 5 times.
Remorse counters Rally.

Lightning Torrent

+1 <hyperlink>Retaliation Attack</hyperlink>

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This unit can perform +1 Retaliation Attack each turn.

Fangir's Defense

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  • +2 defense Icon Defense
  • +2 resistance Icon Resistance
  • Stacks up to 10.
  • Stacks are removed at the start of the unit's turn Icon Turn.

Damage Deflection

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Reflects 50% of damage sustained back onto attackers.

Veil of Darkness

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The entire army gains Universal Camouflage.

Ritual of Somnia

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Has a base 90% chance of becoming Stunned for 2 turn Icon Turns at the start of each battle.

Sleep of Oblivion

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Come back to life with 75% of their total hp Icon Hit Points and are inflicted with Insanity.

Faithful

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Base Unit Upkeep is reduced by 10%.

Zeal

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  • Attacks gain +2 damageSpirit Icon Spirit Damage.
  • Deal +10% damage against Condemned units.
Effects are increased for Single Shot attacks.

Condemned

Exalted Champion

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Deals +100% damage.

Chaos Brand

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When this unit dies, it turns into an Inferno Puppy under enemy control.

If the Puppy survives combat, it then Evolves and the enemy can pay mana Icon Mana to keep it.

Soulbound

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  • souls Icon Souls gained from killing this unit are increased by 2.
  • When this unit dies, it has a 30% chance of becoming a Decaying Zombie under the opponent's control until the end of combat.

Bulwark

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Defense Mode grants 2 defense Icon Defense and 2 resistance Icon Resistance.

Demoralized

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  • -5 happiness Icon Morale per stack.
  • Stacks up to 5 times.

Encouraged

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5 happiness Icon Morale per stack.

Icetouch

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Physical melee attacks have a 30% chance of inflicting Frozen.

Regeneration

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This unit heals +6 tempHp Icon Temporary Hit Points at the end of its turn in battle.

Stacks up to 5 times.
Regeneration counters Poisoned and Decaying.

Hastened

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Unit has:

Hastened counters Slowed

Static Charge

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Unit's attacks gain:

Effects are increased for Single Shot attacks.

Rally

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  • This unit gains 2 happiness Icon Morale at the end of its turn.
  • Stacks up to 5 times.
Rallying counters Remorse.

Flash Freeze

Gravecall

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A Zombie is summoned next to the Hero at the start of your turn Icon Turn.

Control Loss Immunity

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Immune to effects that make you lose control of a unit, such as Berserk and Dominated.

Also grants immunity to being Captured.

Giant Slayer

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This unit deals +40% damage to Large Target units.

Lesser Spirit Shield

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When an attacker hits at melee range, the attacker sustains 6 damageSpirit Icon Spirit Damage.

Mind-Controlled

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This unit is controlled by the opponent.

If the effect lasts until the end of combat, the unit will die, unless its original owner wins.

Soulbinders

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Unit has:

  • A base 90% chance of inflicting Soulbound on attacks.
  • +10% damage against units that are Soulbound.
Effects are increased for Single Shot attacks.

Final Ultimatum

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This unit is controlled by the opponent.

If the opponent wins the combat and this unit survives, then the opponent will keep the unit.

Reckless Rage

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Melee attacks deal +30% damage.

Prepared Charge

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This hero's first charge attack this turn Icon Turn gains 20% damage.

Fortified Summons

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This unit has +10hp Icon Hit Point.

Sniper's Focus

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+1range IconRange until unit moves.

Focused Aim

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+30% accuracy Icon Accuracy until the unit moves.

Focused Hunt

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+20% crit IconCritical Hit Chance until the unit moves.

Mastered Focus

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+20% damage until the unit moves.

Prepared Strike

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Melee attacks do +20% more damage.

Prepared Shot

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Missile attacks do +20% more damage.

Critical Skirmisher

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Go For The Kill

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Attacks deal +50% damage.

Status Effect Immunity: Slowed

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Unit is immune to Slowed.

Warrior's Fury

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This unit's attacks do +2damageFire Icon Fire Damage.

Effects are increased for Single Shot attacks.

Warrior's Fury (Adherent)

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This unit's attacks do +3damageFire Icon Fire Damage.

Effects are increased for Single Shot attacks.

Warrior's Fury (Devotee)

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This unit's attacks do +4damageFire Icon Fire Damage.

Effects are increased for Single Shot attacks.

Warrior's Fury (Paragon)

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This unit's attacks do +5damageFire Icon Fire Damage.

Effects are increased for Single Shot attacks.

Frenzy

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When this unit lands an attack, it gains a stack of Strengthened.

Effects are increased for Single Shot attacks.

Awakened: Cleansing Light

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Support abilities dispel 1 Negative Status Effect from affected units.

Static Shield

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Attackers have a base 60% chance of becoming Stunned.

Rite of Fanaticism

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Until the end of its next combat, this unit has:

  • Resurgence
  • Martyr

Rite of Stoic Defense

Destructive Regrowth

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Unit has -2 defenseBlight Icon Blight Protection.

Overcharged

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This unit has:

  • +50% damage on attacks.
  • A 30% chance of suffering Stunned for 2 turn Icon Turns after completing an attack action.

Subdued

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This unit is Subdued by an enemy. It cannot use actions or movement. This unit is Captured if the caster is victorious. This effect ends if the caster dies.

Possessed

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This unit is uncontrollable and Berserk.

If the effect lasts until the end of combat, the controller will have the option of spending mana Icon to keep the unit permanently.

Constricted

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This unit is Immobilized and takes 10damagePhysical Icon at the end of its turn.

Retaliating Growths

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Unit has:

  • A base 60% chance of inflicting Constricted for 1 turn Icon Turn with its base Melee attacks.
  • Unlimited Retaliation Attacks.
  • Hyper-Awareness.
  • Defensive Masters.

Star Blades: Chaos

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Attacks gain +1 damageFire Icon Fire Damage per stack.

Single Shot attacks gain +2 damageFire Icon Fire Damage per stack.

Star Blades: Astral

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Attacks gain +1 damageLightning Icon Lightning Damage per stack.

Single Shot attacks gain +2 damageLightning Icon Lightning Damage per stack.

Star Blades: Materium

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Attacks gain +1 damagePhysical Icon Physical Damage per stack.

Single Shot attacks gain +2 damagePhysical Icon Physical Damage per stack.

Star Blades: Nature

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Attacks gain +1 damageBlight Icon Blight Damage per stack.

Single Shot attacks gain +2 damageBlight Icon Blight Damage per stack.

Star Blades: Shadow

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Attacks gain +1 damageFrost Icon Frost Damage per stack.

Single Shot attacks gain +2 damageFrost Icon Frost Damage per stack.

Spirit Summon: Order

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Summon a Lesser Light Spirit onto the target hex.

This summon lasts for 3 turn Icon Turns.
Spirit Summons have a shared 3 turn Icon Turns cooldown.

Spirit Summon Recharging

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Spirit Summon is unavailable.

Spirit Summon: Chaos

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Summon a Lesser Magma Spirit onto the target hex.

This summon lasts for 3 turn Icon Turns.
Spirit Summons have a shared 3 turn Icon Turns cooldown.

Spirit Summon: Astral

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Summon a Lesser Storm Spirit onto the target hex.

This summon lasts for 3 turn Icon Turns.
Spirit Summons have a shared 3 turn Icon Turns cooldown.

Spirit Summon: Materium

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Summon a Lesser Stone Spirit onto the target hex.

This summon lasts for 3 turn Icon Turns.
Spirit Summons have a shared 3 turn Icon Turns cooldown.

Spirit Summon: Nature

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Summon a Lesser Tide Spirit onto the target hex.

This summon lasts for 3 turn Icon Turns.
Spirit Summons have a shared 3 turn Icon Turns cooldown.

Spirit Summon: Shadow

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Summon a Lesser Snow Spirit onto the target hex.

This summon lasts for 3 turn Icon Turns.
Spirit Summons have a shared 3 turn Icon Turns cooldown.

Dissonance

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When an enemy Overcharged Spell is cast, this unit suffers 4 damageLightning Icon Lightning Damage per stack and loses all stacks.

Can stack up to 5 times.

Aimed

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Grants +80% accuracy Icon Accuracy.

Channel Power

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Magic attacks deal +50% damage.

Fires of War

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Attacks gain +2damageFire Icon Fire Damage per stack.

Stacks up to 5 times.
Effects are increased for Single Shot attacks.

Materium Hardening

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This unit has +5hp Icon Hit Points per stack.

Warseeker

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This unit gains:

Stacks up to 3 times.

Resilient Incarnation

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Per stack:

Mark of Shadow

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An enemy was slain, granting this unit:

  • Slippery
  • Flanker

Mortal Blessing

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The death of another has granted this unit:

Stacks up to 10 times.

Doomed

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This unit dies at the end of this turn.

Morbid Sacrifice

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Until the end of their next combat, this unit has:

Stormstance

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Windstance

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  • This unit has Slippery and Swift.
  • Lost when this unit enters Stormstance.

Momentum

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Building Momentum

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This unit gains Empowering Momentum at the start of it's next turn.

Looted Power

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Engaged by Levies

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Attacks from units with Federate Soldier gain:

Prepared Strike

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Melee attacks do +20% more damage.

Prepared Shot

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Missile attacks do +20% more damage.

Marked for Evolution

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When this expires, this unit will transform into a greater Animal or Dragon unit.

Quicksilver Basin

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This unit has visited Quicksilver Basin and temporarily gained:

  • Fast Movement

Scrying Sanctum

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This unit has visited a Scrying Sanctum and temporarily gained:

Soothing Shrine

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This unit has visited a Soothing Shrine and temporarily gained:

  • Faithful
  • Zeal

Volatile Summon

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When this unit dies, it deals 8 damagePhysical Icon Physical Damage and 8 damageLightning Icon Lightning Damage to all adjacent enemy units.

Benevolent Blood Parasite

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On unit death, it spawns a Blood Maggot under the defender's control until end of combat.

Benevolent Blood Parasite

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On unit death, it spawns a Blood Maggot under the defender's control until end of combat.

Doomed

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This unit dies when this status effect expires.

Subdued

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This unit is Subdued by an enemy. It cannot use actions or movement. This unit is Captured if the caster is victorious. This effect ends if the caster dies.

Dire Queen

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Mercifully Returned

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This unit was resurrected and transformed into a Blessed Soul. It will rout when this effect expires.

Well Supplied

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This unit has:

Ammunition: Sundering Shot

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Next attack:

  • Inflicts 2x Sundered Defense.
  • Ignores 50% of the target's defense Icon Defense

Ammunition: Incendiary Shot

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Next attack:

Ammunition: Shrapnel Shot

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Next attack:

  • Inflicts 3x Bleeding

Fury of the Sylvan Wolf

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Attacks gain:

On attack lose a stack of this effect.

Fury of the Mire Crocodile

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Attacks:

Each attack removes a stack of this buff.

Fury of the Ash Sabertooth

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Attacks:

Each attack removes a stack of this effect.

Fury of the Dune Serpent

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Attacks:

Each attack removes a stack of this effect.

Fury of the Storm Crow

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Attacks:

Each attack removes a stack of this effect.

Fury of the Glacial Mammoth

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Attacks:

  • Gain +4 damageFrost Icon Frost Damage.
  • Have a base 30% chance to inflict Frozen.
Each attack removes a stack of this effect.

Fury of the Tunneling Spider

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Attacks gain:

  • +3 damageBlight Icon Blight Damage.
  • Life Steal.
  • Each attack removes a stack of this buff.

Clinging Mist

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Clinging Mist counters Marked

Madness

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  • Unit suffers from Insanity, becoming uncontrollable.
  • Unit sustains 5 damagePhysical Icon Physical Damage each turn Icon.

Enrapturing Domination

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This unit:

  • Is Dominated
  • Is Berserk
  • Deals +20% damage

Empower

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  • Deals +40% damage.
  • Has Resurgence.
Unit dies when the timer expires.

Greater Empower

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Unit dies when this effect's time expires.

Infernal Rebirth

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When this unit dies, it turns into a Gremlin under the control of the caster of this effect.

Frost Hex

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Until the end of combat, when this unit is dealt damage it has a 20% chance of becoming Frozen for 1 turn Icon Turn.

Fire Hex

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Until the end of combat, when this unit is dealt damage it has a 50% chance of sustaining an extra 8 damageFire Icon Fire Damage.

Necro Hex

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When this unit dies, it becomes a Decaying Zombie under the opponent's control until the end of combat.

Doesn't trigger in water combat.

Arcfire Weapons

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Unit's base attacks have:

  • +2 damageFire Icon Fire Damage.
  • +2 damageLightning Icon Lightning Damage.
  • A base 50% chance of inflicting Burning for 3 turn Icon Turns.
  • A base 50% chance of inflicting Electrified for 3 turn Icon Turns.

Eldritch Rituals

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Unit deals +20% damage until the end of its next combat.

Phantasmal Ritual

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Unit has -2 statusEffectResistance Icon Status Resistance until the end of the next combat.

Quickening Ritual

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Unit has Very Fast Movement.

Tyrant's Mark

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Unit has Hastened.

Umbran Exile

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When this effect expires:

  • This unit sustains 30 damageFrost Icon Frost Damage.
  • Damage is halved if there is an adjacent friendly unit.

Infernal Might

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  • Attacks have +1 damageFire Icon Fire Damage.
  • Fiend units gain +3% critical chance.
  • Can stack up to 5 times.
Effects are increased for Single Shot attacks.

Pacified

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Unit cannot use Melee, Missile and Magic abilities.

Counter Stance

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Unit has:

Volatile Charge

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On expiration this unit and adjacent friendly units:

Sharpened Conjure Weapon

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This unit's attacks:

  • Deal +20% damage.
  • Inflict Electrified for 3 turn Icon Turns.

Sharpened Conjure Weapon

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This unit's attacks:

  • Deal +20% damage.
  • Have a base 90% chance of inflicting Sundered Defense for 3 turn Icon Turns.
  • Have a base 90% chance of inflicting Sundered Resistance for 3 turn Icon Turns.

Sharpened Conjure Weapon

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This unit's attacks:

  • Deal +20% damage.
  • Inflict Burning for 3 turn Icon Turns.

Reinforced Conjure Weapon

Ley Line Focus

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Until the unit moves it has:

Nature's Might

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Effects are increased for Single Shot attacks.

Sharpened Conjure Weapon

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This unit's attacks:

  • Deal +20% damage.
  • Have a base 60% Frozen for 1 turn Icon Turn.

Hyper-Awareness

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Unit is immune to flank Icon Flanking

Hyper Awareness counters Distracted.

Heroic Stand

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Unit has:

Celestial Guardians

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Conjure 2 Tier III Archon units on combat start.

Dungeon Hazard

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At the start of combat, this unit becomes Slowed for 3 turn Icon Turn.

Virtuous Spirit

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Unit:

Unholy Champion

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Unit has:

  • +50% damage
  • Undying
  • Armor of Despair

Revenant Whispers

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When attacked, conjure 3 Skeletons with Unholy Champion on the attacker's side.

Blood Parasite

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  • Unit sustains 4 damagePhysical Icon Physical Damage each turn Icon.
  • Replaces and counts as Bleeding, but ignores Status Effect Immunity: Bleeding.
  • Stacks up to 5 times.
    On unit death, it spawns a Blood Maggot under the opponent's control until end of combat.

Blood Empowerment

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The next attack this turn deals +50% damage.

Torment

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When the unit uses an ability:

  • It sustains 8 damageFrost Icon Frost Damage.
  • Loses 4 happiness Icon Morale.
  • Loses one stack of this effect.
  • Stacks up to 5 times.
Torment counters Grace.

Fumbling Despair

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On Fumble, this unit loses 10 happiness Icon Morale.

Dagger of the Rite

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This unit

  • Has +60% damage.
  • Has Resurgence
  • Dies at the end of the turn.

Bloated

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Blood of the Exarch

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Unit has:

Blood Rite

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Unit has +40% damage for this turn.

Reaper

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Unit has +10 hp Icon Hit Points per stack.

Mantle of the Blood Noble

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Unit:

Life Steal

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This unit's attacks heal it for 10 tempHp Icon Temporary Hit Points when they hit.

For repeating attacks only 5 tempHp Icon Temporary Hit Points are healed.

Infernal Might

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  • Attacks have +1 damageFire Icon Fire Damage.
  • Fiend units gain +3% critical chance.
  • Can stack up to 5 times.
Effects are increased for Single Shot attacks.

Command: Retreat

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Unit has:

  • Very Fast Movement
  • Slippery

Mana Drained

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Unit cannot use Magic, Support, and Debuff abilities.

Gorged

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Demonic Satiation

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Abyssal Flames

Cosmic Resonance

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When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.

Cosmic Resonance

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When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.

Cosmic Resonance

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When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.

Cosmic Resonance

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When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.

Cosmic Resonance

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When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.

Cosmic Resonance

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When a spell is cast in combat, gain +2 Protection according to the affinities of the spell.

Ydgaard's Trade

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Unit:

  • Has -20 maximum hp Icon Hit Points.
  • Base attacks have a base 60% chance of inflicting Gilded for 1 turn Icon Turn.
  • Grants +50 gold Icon Gold per World Map turn Icon Turn.

Graven Strength

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Unit has:

Thrilling Domination

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  • This unit is Berserk.
  • This unit is controlled by the opponent.
    If the effect lasts until the end of combat, the controller will have the option to spend mana Icon to keep the unit permanently.

Fury

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Target linked unit is inflicted with Insanity for 1 turn Icon Turn.

Disables Gratitude and Surrender for this turn.

Surrender

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Target linked unit suffers:

  • -20 happiness Icon Morale
  • 3 Sundered Defense for 3 turn Icon Turns
  • 3 Sundered Resistance for 3 turn Icon Turns
Disables Fury and Gratitude for this turn.

Infected

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When this unit dies, it will become a Decaying Zombie under the opponent's control until the end of combat.

Still as Stone

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+2 defense Icon Defense and + 2 resistance Icon Resistance until the start of the next turn or until the unit moves.

Prepared Spell

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Magic attacks do +20% more damage.

Stoneshard Recycling

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While the Primordial Bloodback is alive, whenever a defending Lithorine Tier 1 - Tier 3 Unit dies, if there is another Lithorine Corpse on the map, resurrect that one as a Lithorine unit that is 1 tier higher than the Lithorine unit that just died.

Stoneshard Recycling

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While the Primordial Bloodback is alive, whenever a defending Lithorine Tier 1 - Tier 3 Unit dies, if there is another Lithorine Corpse on the map, resurrect that one as a Lithorine unit that is 1 tier higher than the Lithorine unit that just died.

Stoneshard Recycling

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While the Primordial Bloodback is alive, whenever a defending Lithorine Tier 1 - Tier 3 Unit dies, if there is another Lithorine Corpse on the map, resurrect that one as a Lithorine unit that is 1 tier higher than the Lithorine unit that just died.

Duelist's Protection

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The duelist takes reduced damage from all units, except from the stack leader of the opposing army.

Devoured Power

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  • Max hp Icon Hit Points raised by 25.
  • Gains 1 stack of Strengthened.

Holy Aura

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Life Seed

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When this unit dies, it heals a unit on the caster's side within 4 hexes by 15 tempHp Icon Temporary Hit Points for each stack of Life Seed it has.

Life seed stacks up to 3 times.

Elemental Infusion

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Gain:

Elemental Infusion

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Gain:

Elemental Infusion

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Gain:

Elemental Infusion

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Gain:

Elemental Focus

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This hero gains +20% damage on its Magic attacks and abilities until it moves.

Inexorable Cast

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Until the end of this turn Icon Turn, all attacks and abilities ignore 10 statusEffectResistance Icon Status Resistance.

Fervor

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Unit gains:

Stacks up to 5 times.

Sniper's Focus

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+1range IconRange until unit moves.

Decaying Dissolution

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When this unit dies, adjacent enemy units suffer 15 damageBlight Icon Blight Damage and 2x Decaying.

Inexorable Cast

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Until the end of this turn Icon Turn, all attacks and abilities ignore 10 statusEffectResistance Icon Status Resistance and 50% of resistance Icon Resistance.

Mastered Focus

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This hero gains +30% damage and +1 range IconRange on its Magic attacks and abilities until it moves.

Irradiant Flare

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At the start of combat, this unit has a 60% chance of becoming Mana Drained.