Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Hero Skill List
Reset
Awaken Entwined
Awaken Entwined
Always hits
4
Single Action
Target
Flora Obstacle
transforms into an
Entwined Thrall
unit under your control.
This summon lasts for 3
Turns.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Deathward
Deathward
Always hits
4
Free Action
Target friendly unit:
Gains Heroic Stand for 1
Turn.
Support
Notes:
Cooldown: 3
Decompose
Decompose
Always hits
4
Free Action
Destroy target corpse and create a
Flora Obstacle
on the target hex.
Friendly units in 2-hex radius:
Gain 10
Temporary Hit Points.
Gain Regeneration for 3
Turns
.
Support
Notes:
Cooldown: 2
Empowering Bond
Empowering Bond
Always hits
4
Free Action
Link with the target friendly unit, while active:
Target gains +2
Retaliation Attacks
, +30
Accuracy
, and Frenzy.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 0
Hostile Wildgrowth
Hostile Wildgrowth
Always hits
6
Full Action
Create
Sharp
flora in a 1-hex radius.
Enemy units in the area of effect:
Suffer 15
Physical Damage
.
Have a base 90% chance of gaining Bleeding.
Debuff
Notes:
Cooldown: 2
Polymorph
Polymorph
Always hits
4
Single Action
Target non-Hero Enemy:
Base 90% chance of transforming into a Weakened Tier 1 animal for 1
Turn
.
Debuff
Notes:
Cooldown: 3
Protective Wildgrowth
Protective Wildgrowth
Always hits
4
Single Action
Create
Obscuring
flora in a 1-hex radius.
Create Mist in a 1-hex radius for 3
Turns
.
Enter
Defense Mode
after use.
Support
Notes:
Cooldown: 2
Reincarnate
Reincarnate
Always hits
4
Single Action
Target friendly corpse:
Is revived.
Transforms into an animal of equivalent tier as the dead unit.
Remains after combat ends
Tier 5 units are reincarnated as tier 4 animals.
Support
Notes:
Cooldown: 3
Rejuvenate
Rejuvenate
Always hits
4
Single Action
Target friendly units in a 1-hex radius:
Heal for 15
Temporary Hit Points
.
Have 1
Negative Status Effect
removed.
Support
Notes:
Cooldown: 2
Restore
Restore
Always hits
4
Single Action
Target friendly unit:
Heals for 30
Temporary Hit Points
.
Has their
Negative Status Effects
removed.
Support
Notes:
Cooldown: 2
Rite of Fury
Rite of Fury
Always hits
0
Full Action
All friendly units gain:
Hastened for 1
Turn
.
Notes:
Cooldown: 3
Rite of Restoration
Rite of Restoration
Always hits
0
Full Action
All friendly units in combat:
Heal for +20
Temporary Hit Points
.
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 3
Rite of Vigil
Rite of Vigil
Always hits
0
Full Action
All friendly units gain:
+1 Bolstered Defense for 3
Turns.
+1 Bolstered Resistance for 3
Turns.
Notes:
Cooldown: 3