Age of Wonders 4 Database
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Town Hall II: Castle
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Dread Spire
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Communal Tent
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Bulwark
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Mage's Plaza
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Atrium of Light
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Steel Hall
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Clan Lodge
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Oath Square
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Great Ziggurat
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Council Deck
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Tavern
Bonuses:
+20
City Stability
income
Boost Requirements:
Build 2
Farm
Bathhouse
Bonuses:
+40
City Stability
income
Grants
Bathhouse: XP Bonus
to every
Unit
produced in this
City
.
Boost Requirements:
Build 1
Quarry
Build 2
Farm
Town Hall III: Citadel
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Lord's Manor
Draft Income Structure
Description:
For each level of Renown the Governor has, the city gains:
+10
Food
+10
Draft
+5
City Stability
Bonuses:
+10
Food
income
+10
Draft
income
+5
City Stability
income
Retainer's Estate
Food Income Structure
Description:
While this city shares a border with the Throne City or is the Throne City gain:
+20
Food
income
+10
Gold
income
+10
City Stability
income
Bonuses:
+20
Food
income
+10
Gold
income
+10
City Stability
income
Town Hall III: Stronghold
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Overlord's Tower
Description:
+5
Imperium
income
+5
City Stability
income per
Vassal
Bonuses:
+5
Imperium
income
+5
City Stability
income
Soulvault
Knowledge Income Structure
Description:
This city's
Governor
gains Soulvault Meditation.
Bonuses:
+10
Knowledge
income
Town Hall III: Halls of War
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Shrine of the Wargod
Description:
Units built in this
City
gain +2
Physical Damage
on base non-
Magic
attacks. This effect
is increased
for Single Shot attacks.
During combat in this city's
Domain
all friendly units gain +10
Morale
.
Bonuses:
Grants
Wargod's Spirit
to every Friendly
Unit
inside this
Domain
.
Grants
Wargod's Aggression
to every
Unit
produced in this
City
.
Town Hall III: Forge Tower
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Bastion's Barricade
Description:
Grants 2
Bastions
on the defender's side when fighting a defensive
Siege
.
Bonuses:
+10
Fortification Health
+10
City Stability
income
Town Hall III: Mystic Spire
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Altar of the All-Seers
Bonuses:
+10
Astral Echoes
income
Grants
All-Seers Blessing
to every
Unit
produced in this
City
.
Academy of Potential
Description:
Contributes +1
Arcane Inspiration
to a random spell each
Turn.
Bonuses:
+1
Starting Rank to every
Battle Mage Unit
.
+1
Starting Rank to every
Support Unit
.
+1
Starting Rank to every
Magic Fighter Unit
.
Summoners' Cistern
Mana Income Structure
Bonuses:
+30
Mana
income
Town Hall III: Pantheon
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Solar Nexus
Bonuses:
+5
City Stability
income per
Conduit:
+5
City Stability
income per
Research Post:
Town Hall III: Chained Spire
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Extraction Nexus
Mana Income Structure
Bonuses:
+5
Gold
income per Special Province Improvement:
+5
Mana
income per Special Province Improvement:
Imperial Academy
Knowledge Income Structure
Bonuses:
Units stationed in the city gain 15
Experience
each
Turn
.
+20
Knowledge
income
Town Hall III: Spirit Hall
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Shrine to the Spirits
Food Income Structure
Bonuses:
+10
Food
income per
Farm:
Town Hall III: Steel Bastion
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Paragon Quarters (Strife)
Description:
Adds a
Warbound
unit to all fights in this domain.
Bonuses:
+20
City Stability
income
Paragon Quarters (Righteousness)
Description:
Adds an
Avenger
unit to all fights in this domain.
Bonuses:
+20
City Stability
income
Paragon Quarters (Harmony)
Description:
Adds a
Peacebringer
unit to all fights in this domain.
Bonuses:
+20
City Stability
income
Town Hall III: Ascended Gardens
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Affinity Obelisks
Description:
For each tier of
Monument
built in the empire, the city gains:
+10
Food
+10
City Stability
Town Hall III: Cartography Bilge
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Conqueror's Tower
Draft Income Structure
Description:
+20
Draft
+6
Vision Range
Bonuses:
+20
Draft
income
+6
Vision Range
Scavenger Vault
Production Income Structure
Description:
+20
Production
At the start of combat in this Domain, 3 friendly units gain Looted Power
Bonuses:
+20
Production
income
Town Hall IV: Grand Estate
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Black Palace
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Warlord's Pavilion
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Industry Compound
Gold Income Structure
Description:
Production Conversions convert an additional 10%.
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Wizard's Auditorium
Gold Income Structure
Description:
10
World Map Casting Points
and
Combat Casting Points
.
Bonuses:
+1 Province Annex Range
+10
Combat Casting Point
+10
World Map Casting Point
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Solar Sanctum
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Ironclad Citadel
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Primeval Palace
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Palace of Vows
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Pinnacle of the Incarnate
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Pinnacle Bridge
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Vendor
Gold Income Structure
Bonuses:
+10
Gold
income
Boost Requirements:
Build 1
Farm
Training Hall
Gold Income Structure
Bonuses:
+5
Draft
income
+10
Gold
income
Boost Requirements:
Build 1
Farm
Market
Gold Income Structure
Bonuses:
+15
Gold
income
Boost Requirements:
Build 2
Farm
Hall of Devotion
Gold Income Structure
Bonuses:
+10
Draft
income
+15
Gold
income
Boost Requirements:
Build 2
Farm
Collector
Gold Income Structure
Bonuses:
+30
Gold
income
-10
City Stability
income
Boost Requirements:
Build 2
Farm
Mint
Gold Income Structure
Requirement:
Requires 1:
Mine
Bonuses:
+20
Gold
income
Boost Requirements:
Build 3
Farm
Shadowtrade Quarter
Gold Income Structure
Bonuses:
+40
Gold
income
-10
City Stability
income
Boost Requirements:
Build 3
Farm
Merchants' Guild
Gold Income Structure
Requirement:
Requires 2:
Mines
Bonuses:
+10
Gold
income per
Mine:
Boost Requirements:
Build 4
Farm
Shrine
Mana Income Structure
Bonuses:
+10
Mana
income
Boost Requirements:
Build 1
Quarry
Battle Ritual Site
Mana Income Structure
Bonuses:
+5
Draft
income
+10
Mana
income
Boost Requirements:
Build 1
Quarry
Mana Forge
Mana Income Structure
Bonuses:
+5
Production
income
+10
Mana
income
Boost Requirements:
Build 1
Quarry
Mana Obelisk
Mana Income Structure
Bonuses:
+15
Mana
income
Boost Requirements:
Build 2
Quarry
Ancestral Seer Hall
Mana Income Structure
Bonuses:
+10
Draft
income
+15
Mana
income
Boost Requirements:
Build 2
Quarry
Lodestone Foundry
Mana Income Structure
Bonuses:
+10
Production
income
+15
Mana
income
Boost Requirements:
Build 2
Quarry
Grave Obelisk
Mana Income Structure
Bonuses:
+30
Mana
income
+10
City Stability
income
Boost Requirements:
Build 2
Quarry
Monolith
Mana Income Structure
Requirement:
Requires 1:
Conduit
Bonuses:
+20
Mana
income
Boost Requirements:
Build 3
Quarry
Crypt-Temple
Mana Income Structure
Bonuses:
+40
Mana
income
+20
City Stability
income
Boost Requirements:
Build 3
Quarry
Mages' Guild
Mana Income Structure
Requirement:
Requires 2:
Conduits
Bonuses:
+10
Mana
income per
Conduit:
Boost Requirements:
Build 4
Quarry
Library
Knowledge Income Structure
Bonuses:
+10
Knowledge
income
Boost Requirements:
Build 1
Forester
Magitectural Archive
Knowledge Income Structure
Bonuses:
+5
Production
income
+10
Knowledge
income
Boost Requirements:
Build 1
Forester
Arcane Institute
Knowledge Income Structure
Bonuses:
+15
Knowledge
income
Boost Requirements:
Build 1
Forester
Build 1
Quarry
Architect Institute
Knowledge Income Structure
Bonuses:
+10
Production
income
+15
Knowledge
income
Boost Requirements:
Build 1
Forester
Build 1
Quarry
Academy
Knowledge Income Structure
Requirement:
Requires 1:
Research Post
Bonuses:
+20
Knowledge
income
Boost Requirements:
Build 1
Forester
Build 2
Quarry
Scholars Guild
Knowledge Income Structure
Requirement:
Requires 2:
Research Posts
Bonuses:
+10
Knowledge
income per
Research Post:
Boost Requirements:
Build 2
Forester
Build 2
Quarry
Store House
Food Income Structure
Bonuses:
+10
Food
income
Boost Requirements:
Build 1
Forester
House Hunting Grounds
Food Income Structure
Bonuses:
+10
Food
income
+5
Draft
income
Boost Requirements:
Build 1
Forester
Worker's Farmstead
Food Income Structure
Bonuses:
+10
Food
income
+5
Production
income
Boost Requirements:
Build 1
Forester
Raider Tents
Food Income Structure
Description:
+10
Food
While this city shares a border with another Empire or Free City:
+10
Gold
+10
Food
Bonuses:
+20
Food
income
+10
Gold
income
Boost Requirements:
Build 1
Forester
Granary
Food Income Structure
Bonuses:
+20
Food
income
Boost Requirements:
Build 2
Forester
Serf Quarters
Food Income Structure
Bonuses:
+20
Food
income
+10
Draft
income
Boost Requirements:
Build 2
Forester
Grand Mill
Food Income Structure
Bonuses:
+20
Food
income
+10
Production
income
Boost Requirements:
Build 2
Forester
Trophy Stores
Food Income Structure
Description:
+20
Food
While this city shares a border with another Empire or Free City:
+20
Gold
+20
Food
Bonuses:
+40
Food
income
+20
Gold
income
Boost Requirements:
Build 2
Forester
Estate Hall
Food Income Structure
Requirement:
Requires 2:
Farms
Bonuses:
+30
Food
income
Boost Requirements:
Build 3
Forester
Farmers' Guild
Food Income Structure
Description:
This city produces +30%
Food
income.
Requirement:
Requires 4:
Farms
.
Bonuses:
+10
Food
income per
Farm:
Boost Requirements:
Build 4
Forester
Workshop
Production Income Structure
Bonuses:
+10
Production
income
+5
Draft
income
Boost Requirements:
Build 1
Farm
Militia Barracks
Production Income Structure
Bonuses:
+10
Production
income
+5
Draft
income
+5
City Stability
income
Boost Requirements:
Build 1
Farm
Evocator's Abode
Production Income Structure
Bonuses:
+10
Production
income
+5
Draft
income
+5
Mana
income
Boost Requirements:
Build 1
Farm
Artisan Workshop
Production Income Structure
Bonuses:
+10
Production
income
+5
Draft
income
+5
City Stability
income
Boost Requirements:
Build 1
Farm
Woodcarver's Workshop
Production Income Structure
Bonuses:
+5
Food
income
+10
Production
income
+5
Draft
income
Boost Requirements:
Build 1
Farm
Salvage Shop
Production Income Structure
Bonuses:
+5
Food
income
+10
Production
income
+5
Draft
income
Boost Requirements:
Build 1
Farm
Stonemason
Production Income Structure
Bonuses:
+15
Production
income
Boost Requirements:
Build 2
Farm
Stone Conjurer
Production Income Structure
Bonuses:
+15
Production
income
+10
Mana
income
Boost Requirements:
Build 2
Farm
Stonestele
Production Income Structure
Bonuses:
+10
Food
income
+15
Production
income
Boost Requirements:
Build 2
Farm
Masonic Hall
Production Income Structure
Requirement:
Requires 2:
Quarries
Bonuses:
+20
Production
income
Boost Requirements:
Build 3
Farm
Workers' Guild
Production Income Structure
Requirement:
Requires 4:
Quarry
to unlock.
Bonuses:
+10
Fortification Health
+10
Production
income per
Quarry:
Boost Requirements:
Build 4
Farm
Blacksmith
Draft Income Structure
Bonuses:
+20
Draft
income
+1
Starting Rank to every
Tier I
.
Boost Requirements:
Build 2
Quarry
Royal Smith
Draft Income Structure
Bonuses:
+20
Draft
income
+10
City Stability
income
+1
Starting Rank to every
Tier I
.
Boost Requirements:
Build 2
Quarry
Lightforge
Draft Income Structure
Bonuses:
+20
Draft
income
+10
Gold
income
+1
Starting Rank to every
Tier I
.
Boost Requirements:
Build 2
Quarry
Loot Armory
Draft Income Structure
Bonuses:
+10
Food
income
+20
Draft
income
+1
Starting Rank to every
Tier I
.
Boost Requirements:
Build 2
Quarry
Armory
Draft Income Structure
Requirement:
Requires 2:
Foresters
Bonuses:
+30
Draft
income
+1
Starting Rank to every
Tier I
.
+1
Starting Rank to every
Tier II
.
Boost Requirements:
Build 3
Quarry
Smiths' Guild
Draft Income Structure
Requirement:
Requires 4:
Foresters
Bonuses:
+5
Food
income per
Forester:
+5
Draft
income per
Forester:
+1
Starting Rank to every
Tier I
.
+1
Starting Rank to every
Tier II
.
+1
Starting Rank to every
Tier III
.
Boost Requirements:
Build 4
Quarry
Shipyard
Water Province Structure
Requirement:
Requires 1: Water provinces to unlock
Bonuses:
+10
Gold
income
Boost Requirements:
Build 1
Forester
Fishmonger
Water Province Structure
Requirement:
Requires 2: Water provinces to unlock
Bonuses:
+15
Food
income
Boost Requirements:
Build 2
Forester
Grand Wharf
Water Province Structure
Requirement:
Requires 3: Water provinces to unlock
Bonuses:
+20
Production
income
Boost Requirements:
Build 3
Forester
Seafarers' Guild
Water Province Structure
Description:
Per Coast or Water province:
+3
Production
+3
Food
+3
Gold
+3
Draft
Requirement:
Requires 4:
Fisheries
to unlock
Bonuses:
+3
Food
income per Coast:
+3
Production
income per Coast:
+3
Draft
income per Coast:
+3
Gold
income per Coast:
+3
Food
income per Water:
+3
Production
income per Water:
+3
Draft
income per Water:
+3
Gold
income per Water:
Boost Requirements:
Build 4
Forester
Mineral Extractor
Lava Province Structure
Requirement:
Requires 1 Lava improvement provinces to unlock.
Bonuses:
+5
Gold
income
+5
Mana
income
Boost Requirements:
Build 1
Quarry
Basalt Excavation
Lava Province Structure
Requirement:
Requires 2 Lava improvement provinces to unlock.
Bonuses:
+15
Production
income
Boost Requirements:
Build 1
Quarry
Obsidian Weaponsmith
Lava Province Structure
Requirement:
Requires 3 Lava improvement provinces to unlock.
Bonuses:
+20
Draft
income
Boost Requirements:
Build 3
Quarry
Volcanologists' Guild
Lava Province Structure
Description:
Per Lava province:
+5
Production
+3
Knowledge
Requirement:
Requires 4 Lava improvement provinces to unlock.
Bonuses:
+5
Production
income per Lava:
+3
Knowledge
income per Lava:
Boost Requirements:
Build 4
Quarry
Wizard Tower: Foundation
Requirement:
Can only be built in the
Throne City
.
Bonuses:
+5
Imperium
income
+3
Vision Range
Wizard Tower: Chambers
Description:
+1
Starting Rank to every summoned Tier 1 Magic Origin unit.
Unlocks Summoning Tier II Units.
Requirement:
Can only be built in the
Throne City
.
Bonuses:
+5
Imperium
income
+3
Vision Range
Boost Requirements:
Have 5
Population
Wizard Tower: Crypts
Mana Income Structure
Description:
Heroes
in the
Crypt
can be resurrected.
Bonuses:
+2
Mana
income per hero in the
Crypt
:
Wizard Tower: Prison Cells
Knowledge Income Structure
Description:
Heroes
in the
Prison
can be converted.
Bonuses:
+2
Knowledge
income per hero in the
Prison
:
Wizard Tower: High Halls
Description:
+1
Starting Rank to every summoned Tier 1 and Tier 2 Magic Origin unit.
Unlocks Summoning Tier III Units.
Requirement:
Can only be built in the
Throne City
.
Bonuses:
+5
Imperium
income
+3
Vision Range
Boost Requirements:
Have 10
Population
Wizard Tower: Item Forge
Description:
Unlocks the
Item Forge
, allowing you to create custom Hero Items using
Binding Essence
.
Requirement:
Can only be built in the
Throne City
.
Bonuses:
Unlocks the
Item Forge
Wizard Tower: Room of Recall
Description:
Gain access to the Recall Ruler spell, which allows your
Ruler
and their army to be teleported back to your
Throne City
.
Bonuses:
-1
Turn
(s) to respawn Ruler.
Wizard Tower: Apex
Description:
+1
Starting Rank to every summoned Tier 1, Tier 2, and Tier 3 Magic Origin unit.
Unlocks Summoning Tier IV and V Units.
Requirement:
Can only be built in the
Throne City
.
Bonuses:
+5
Imperium
income
+3
Vision Range
Boost Requirements:
Have 16
Population
Wizard Tower: Channeling Chamber
Bonuses:
+1
Spell Slot
+10
Combat Casting Point
+10
World Map Casting Point
Wizard Tower: Arcane Observatory
Description:
+6 Vision Range and True Sight to this City.
Bonuses:
Grants True Sight
+6
Vision Range
Wizard Tower: Teleportation Circle
Description:
Grants Teleportation Circle
Spell
, allowing friendly
Armies
to be teleported back to the
Throne City
.
Vampire Castle: Foundation
Description:
Unlocks
Thralls
in the city, produced like
Population
.
Gain Pall of Darkness Ritual.
If
Soul
are unlocked:
Gain the Soul Drain Ritual spell.
Gain the Thrall Effigy spell.
Requirement:
Can only be built in the
Throne City
.
Bonuses:
+5
Imperium
income
+3
Vision Range
Desecration Chambers
Description:
Every
Turn
, 2 Surface
Provinces
in the city's
Domain
, or up to 2 provinces away, alter to
Sunless
terrain.
Boost Requirements:
Build 1
Quarry
Vampire Castle: Chambers
Description:
+1
Starting Rank to every summoned Tier 1 Magic Origin unit.
Unlocks Summoning Tier II Units.
Unlocks the Blood Transfer Ritual spell.
Requirement:
Can only be built in the
Throne City
.
Bonuses:
+5
Imperium
income
+3
Vision Range
Boost Requirements:
Have 5
Population
Vampire Castle: Deep Crypts
Mana Income Structure
Description:
Heroes
in the
Crypt
can be resurrected.
In this domain, Vampires gain +10
Hit Point
regeneration per
World Map
Turn.
Bonuses:
+2
Mana
income per hero in the
Crypt
:
Vampire Castle: Abattoir
Knowledge Income Structure
Description:
Heroes
in the
Prison
can be converted.
Heroes
in the
Prison
can be consumed to grant
Experience
to your heroes.
Bonuses:
+2
Knowledge
income per hero in the
Prison
:
Vampire Castle: Soul Forge
Description:
Unlocks the
Item Forge
, allowing you to create custom Hero Items using
Binding Essence
.
Unlocks the drafting of the
Vampire Spider Hatchling
,
Doom Bat
,
Shrieking Bat
, and
Vampire Spider Matriarch
units. These units gain a
Thrall
cost to draft.
Requirement:
Can only be built in the
Throne City
.
Bonuses:
Unlocks the
Item Forge
Vampire Castle: Grand Halls
Description:
+1
Starting Rank to every summoned Tier 1 and Tier 2 Magic Origin unit.
Unlocks Summoning Tier III Units.
Unlocks the Desecration Ritual spell.
Requirement:
Can only be built in the
Throne City
.
Bonuses:
+5
Imperium
income
+3
Vision Range
Boost Requirements:
Have 10
Population
Vampire Castle: Laboratory
Knowledge Income Structure
Description:
Unlocks the Vivisection Ritual spell.
Bonuses:
+10
Knowledge
income
Vampire Castle: Room of Recall
Description:
Gain access to the Recall Ruler spell, which allows your
Ruler
and their army to be teleported back to your
Throne City
.
Bonuses:
-1
Turn
(s) to respawn Ruler.
Vampire Castle: Throne of Blood
Description:
+1
Starting Rank to every summoned Tier 1, Tier 2, and Tier 3 Magic Origin unit.
Unlocks Summoning Tier IV and V Units.
Unlocks the Blood Moon Ritual spell.
Requirement:
Can only be built in the
Throne City
.
Bonuses:
+5
Imperium
income
+3
Vision Range
Boost Requirements:
Have 16
Population
Vampire Castle: Ritual Chamber
Description:
Spells that cost
Thralls
have their cost reduced by 1, but cannot go below 1
Thrall
.
Bonuses:
+1
Spell Slot
+10
Combat Casting Point
+10
World Map Casting Point
Vampire Castle: Stygian Observers
Description:
+6 Vision Range and True Sight to this City.
Vampires gain Universal Camouflage while on Sunless Terrain or if the spell Blood Moon Ritual is in effect.
Bonuses:
Grants True Sight
+6
Vision Range
Vampire Castle: Teleportation Circle
Description:
Grants Teleportation Circle
Spell
, allowing friendly
Armies
to be teleported back to the
Throne City
.
Palisade Walls
Description:
Wall Structure
Bonuses:
Units stationed in the city gain 5
Experience
each
Turn
.
A
Wall Structure
in a
City
forces enemies to enter a
siege
when attacking the city.
+20
Fortification Health
Boost Requirements:
Build 1
Forester
Caltrop Stash
Description:
Support Structure
Bonuses:
Unlock
Caltrop Stash
Boost Requirements:
Build 1
Quarry
Build 1
Mine
Arcane Battlements
Description:
Battlement Structure
Bonuses:
Unlock
Arcane Amplifiers in combat
Boost Requirements:
Build 1
Conduit
Build 1
Quarry
Archer Battlements
Description:
Battlement Structure
Bonuses:
Unlock
Archer Posts in combat
Boost Requirements:
Build 1
Forester
Build 1
Quarry
Stone Walls
Description:
Wall Structure
Bonuses:
Units stationed in the city gain 15
Experience
each
Turn
.
A
Wall Structure
in a
City
forces enemies to enter a
siege
when attacking the city.
+30
Fortification Health
Boost Requirements:
Build 3
Quarry
Sentry Nests
Description:
Grants 2
Striders
on the defender's side when fighting a defensive
Siege
.
Bonuses:
Units stationed in the city gain 15
Experience
each
Turn
.
A
Wall Structure
in a
City
forces enemies to enter a
siege
when attacking the city.
+20
Fortification Health
Boost Requirements:
Build 3
Quarry
Ballista Towers
Description:
Tower Structure
Bonuses:
Unlock
Ballista Towers
Boost Requirements:
Build 1
Forester
Build 2
Quarry
Necrotic Spires
Description:
Tower Structure
Adds 4
Necrotic Spires
in
Combat
during a
Siege
.
Friendly Undead units in the domain heal +12
Hit Points
per turn.
Bonuses:
Unlock
Necrotic Spires in Combat
Grants
Necrotic Spires
to every Friendly
Unit
inside this
Domain
.
Boost Requirements:
Build 2
Conduit
Healing Spires
Description:
Tower Structure
Adds 4
Healing Spires
in
Combat
during a
Siege
.
Friendly units in the domain heal +12
Hit Points
per
Turn
.
+10
City Stability
Bonuses:
Unlock
+10
City Stability
income
Grants
Healing Spires
to every Friendly
Unit
inside this
Domain
.
Beacon of Valor
Description:
Support Structure
City gains +40
Draft
additional income while under
Siege
.
Bonuses:
Unlock
Beacon of Valor
Boost Requirements:
Build 1
Conduit
Build 2
Quarry
Catapult Towers
Description:
Tower Structure
Bonuses:
Unlock
Catapult Towers in combat
Boost Requirements:
Build 1
Forester
Build 2
Quarry
Throne of Insidious Whispers
Mana Income Structure
Description:
+15
Mana
income
15
World Map Casting Points
15
Combat Casting Points
At the start of combat in this city's domain:
3 enemy units have a base 90% chance of suffering Insanity for 1
Turn
. If unsuccessful, are Stunned for 1
Turn
.
Can only be built in the
Throne City
.
Bonuses:
+15
Combat Casting Point
+15
World Map Casting Point
+15
Mana
income
House of Charity
Description:
The city loses 10% of its
Gold
income, and gains double that amount as
Food
and
Production
.
Temple of the Pyre
Description:
Support Structure
Ignore income and stability penalties from being under
Siege
.
At the start of combat in this city's
Domain
, enemy units suffer Condemned.
Bonuses:
Unlock
Temple of the Pyre
Monument of Supremacy
Draft Income Structure
Description:
+5
City Stability
per Monument of Supremacy in your empire.
Bonuses:
+30
Draft
income
+5
City Stability
income
Baron's Palace
Gold Income Structure
Description:
This city gains:
+10
City Stability
+20
Draft
Your
Throne City
gains:
+20
Gold
+20
Food
+5
Imperium
Can only be built in cities of another race.
Bonuses:
+20
Draft
income
+10
City Stability
income
+20
Food
income
+20
Gold
income
+5
Imperium
income
Prismatic Tower
Knowledge Income Structure
Description:
Reveal the Map.
+25
World Map Casting Point
.
+25
Combat Casting Point
.
For each
Affinity
at or above 5 the city gains +50 of the resource based on that affinity.
Astral Affinity
-
Mana
Chaos Affinity
-
Draft
Materium Affinity
-
Production
Nature Affinity
-
Food
Order Affinity
-
Gold
Shadow Affinity
-
Knowledge
Can only be built in the
Throne City
.
Bonuses:
+25
Combat Casting Point
+25
World Map Casting Point
+50
Mana
income
+50
Draft
income
+50
Production
income
+50
Food
income
+50
Gold
income
+50
Knowledge
income
Hall of Geomantic Resonance
Food Income Structure
Description:
City gains different resources based on the terrain features of the city core's location:
+40
Food
if in Grasslands, Swamp or Fungus Fields.
+30
Production
if in Forest, Mushroom Forest, Rocky or Mountains.
+20
Gold
if in Ashlands.
+20
Mana
if in Snow, Ice or Sand.
Bonuses:
+40
Food
income
+20
Gold
income
+20
Mana
income
+30
Production
income
Tendril Labyrinth
Bonuses:
Unlock
Tendril Labyrinth
+10
Gold
income
+10
City Stability
income
Tribunal
Bonuses:
+20
City Stability
income
+1
Knowledge
income per
Population
:
Artisan Fortification
Description:
A
Tower Structure
that grants the city
Bolt Repeater
Towers during siege combat.
Bonuses:
Unlock
Bolt Repeater Towers in Combat
Gladiatorial Pit
Draft Income Structure
Description:
+20
Draft
+10
Gold
+10
City Stability
Bonuses:
+20
Draft
income
+10
Gold
income
+10
City Stability
income
Eternal Embassy
Knowledge Income Structure
Description:
15
Mana
15
Knowledge
10
Imperium
Bonuses:
+15
Mana
income
+15
Knowledge
income
+10
Imperium
income
Material Refinery
Knowledge Income Structure
Bonuses:
+5
Gold
income
+5
Knowledge
income
+5
Gold
income per
Magic Material
inside
Domain
:
+5
Knowledge
income per
Magic Material
inside
Domain
:
Throne of Mirrors
Description:
When a fight occurs in the city's domain, the player gains an Astral Reflection of their
Ruler
if they are not present themselves.
Your Ruler gains 10
Experience
per
Turn
per owned City with this city structure built.
Convent
Description:
For each
City Stability
level above
Unstable
the city gains:
+5
Knowledge
.
+5
Mana
.
Crimson Court
Description:
Tier III, IV, and V units you own gain:
+5
Hit Point
regeneration on the world map.
Gain 10
Experience
per turn on the world map.
Gain
Crimson Court Magistrate
, letting you gain mana from Vassal and when Migrating, Razing, or Pillaging.
Requirement:
Can only be built in the
Throne City
.
Garden of Affluence
Description:
+10
City Stability
Per
Farm
and
Forester
in the domain:
+2
Gold
income
+2
Mana
income
Bonuses:
+10
City Stability
income
+2
Gold
income per
Farm:
+2
Mana
income per
Farm:
+2
Gold
income per
Forester:
+2
Mana
income per
Forester:
Reagent Refinery
Draft Income Structure
Bonuses:
+10
Gold
income
+10
Food
income per
Magic Material
inside
Domain
:
+10
Draft
income per
Magic Material
inside
Domain
:
Astral Trade Relay
Gold Income Structure
Description:
+15
Gold
income.
+4
Gold
income for each Astral Trade Relay built in your empire.
Bonuses:
+19
Gold
income
Crucible Battlements
Description:
Battlement Structure
Battlements grant
Missile
and
Magic
attacks:
Deals +4
Fire Damage
.
Sets affected hexes
On Fire
.
Ignore
Obscured
on targets.
+1
Range
The City ignores negative
City Stability
penalties from annexing provinces with
Chasm
or
Lava
.
Bonuses:
Unlock
Crucible Battlements in Combat
Lens of Anguish
Description:
+5
Mana
.
+10
Combat Casting Points
.
Damage Spells
and
Debuff Spells
apply an extra 5
Morale
loss.
Can only be built in the
Throne City
.
Bonuses:
+10
Combat Casting Point
+5
Mana
income
Stormport
Mana Income Structure
Description:
+12
Mana
For each Stormport built in your empire, gain:
+4
Mana
+3
Gold
Requires a Coastal
Province Improvement
in order to build.
Bonuses:
+16
Mana
income
+3
Gold
income
Luxury Markets
Description:
Buy Now is 25% cheaper and can be used 2 times per World Map
Turn.
Bonuses:
+1 Hurry Production per Turn
Tower of True Sight
Knowledge Income Structure
Description:
+10
City Stability
+10
Knowledge
+6
Vision Range
True Sight making it possible to spot camouflaged enemies near the city.
Bonuses:
+10
City Stability
income
+10
Knowledge
income
Grants True Sight
+6
Vision Range
Chamber of the Rite
Description:
Undead units drafted in this city gain Natural Regeneration.
Bonuses:
Grants
Natural Regeneration
to every
Undead
produced in this
City
.
Shade Network
Knowledge Income Structure
Description:
+10
Knowledge
income.
+10
Knowledge
for each non-owned city that shares a border with this
City
.
Bonuses:
+20
Knowledge
income
Temple of the Exalted
Bonuses:
+30
Mana
income
+30
City Stability
income
Temple of Fertility
Food Income Structure
Bonuses:
+10
Food
income
+3
Food
income per
Population
:
+2
Draft
income per
Population
: