Age of Wonders 4 Database
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Deep Bond
Drain Familiar also grants the targeted unit 3 Regeneration and the heal is increased to 30
Temporary Hit Points
.
Deep Hunger
Reduce the cooldown of your
Blood Drain
ability by 1
Turn.
Drain Familiar
Drain Familiar
Always hits
1
20
Free Action
Deal unblockable damage to target friendly unit. Then the caster:
Heals for 20
Temporary Hit Points
.
Gains 2 Strengthened for 3
Turns.
Notes:
Cooldown: 2
Draining Bite
Draining Bite
100%
1
30
Single Action
Deal damage to target unit and heal for 50% of the damage dealt.
Cannot target units that are immune to Bleeding.
Melee
Single Shot
Blood Drain
Notes:
Cooldown: 3
Draining Charm
Blood Drain
abilities now have a chance of inflicting Mind-Controlled for 3
Turns instead of Stunned.
Mesmerizing Drain
Blood Drain
abilities now have a chance of inflicting Dominated instead of Mind-Controlled, which lasts until the end of combat.
Mist Away
Mist Away
When this unit's
Hit Points
are reduced to zero, it is displaced by 3 hexes and heals +20
Temporary Hit Points
.
Works once per battle.
Profane Strength
Drain Familiar now grants the targeted unit 3 Strengthened.
Reaching Drain
Siphon Blood gains +2 range.
Sanguine Extraction
Your
Blood Drain
ability ignores
Defense
and
Resistance
from units suffering from Bleeding or Blood Parasite.
Siphon Blood
Siphon Blood
Always hits
3
20
Single Action
Deal damage to target unit and heal for 50% of the damage dealt.
Cannot target units that are immune to Bleeding.
Magic
Single Shot
Missile
Blood Drain
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 3
Staggering Bite
Draining Bite removes
Defense Mode
and
Retaliation Attacks
unless the target has Charge Resistance.
Stunning Drain
Blood Drain
abilities gain a base 60% chance of inflicting Stunned for 1
Turn.
Vampiric Flight
Flying
This unit is Flying:
It has +2 Vision Range
Can move in any terrain at a movement cost of 6
Requires Seafaring to traverse Water hexes
Can safely move past most other units and obstacles in combat.