Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Spells
Reset
Ancestral Harmony
Cost: 5
10
Healing Spell
Target friendly unit:
Heals 15
Temporary Hit Points
.
If Fury of the Ash Sabertooth is active, heal twice the amount.
Ancestral Harmony
Cost: 5
10
Healing Spell
Target friendly unit:
Heals 15
Temporary Hit Points
.
If Fury of the Dune Serpent is active, heal twice the amount.
Ancestral Harmony
Cost: 5
10
Healing Spell
Target friendly unit:
Heals 15
Temporary Hit Points
.
If Fury of the Glacial Mammoth is active, heal twice the amount.
Ancestral Harmony
Cost: 5
10
Healing Spell
Target friendly unit:
Heals 15
Temporary Hit Points
.
If Fury of the Mire Crocodile is active, heal twice the amount.
Ancestral Harmony
Cost: 5
10
Healing Spell
Target friendly unit:
Heals 15
Temporary Hit Points
.
If Fury of the Storm Crow is active, heal twice the amount.
Ancestral Harmony
Cost: 5
10
Healing Spell
Target friendly unit:
Heals 15
Temporary Hit Points
.
If Fury of the Sylvan Wolf is active, heal twice the amount.
Ancestral Harmony
Cost: 5
10
Healing Spell
Target friendly unit:
Heals 15
Temporary Hit Points
.
If Fury of the Tunneling Spider is active, heal twice the amount.
Arcane Renewal
Cost: 15
20
Healing Spell
Target friendly unit heals 30
Temporary Hit Points
.
Arcane Restoration
Cost: 30
25
Healing Spell
Heals all friendly Magic Origin units +25
Temporary Hit Points
.
Awaken Instincts
Cost: 150
50
Healing/Buff Spell
All friendly units in a 2-hex radius:
Heal +25
Temporary Hit Points
.
Regain all
Action Points
.
Become Berserk for 2
Turns.
Does not affect units with
Control Loss Immunity
.
Bolstering Chant
Cost: 10
15
Healing/Buff Spell
Target friendly unit:
Heals +20
Temporary Hit Points
.
Gains 2 Bolstered Defense.
Diffuse Health
Cost: 45
30
Damage/Healing Spell
Target enemy unit:
Sustains 30
Blight Damage
.
Gains 2 Decaying.
Friendly units in a 2-hex range.
Heal +15
Temporary Hit Points
.
Gain 2 Regeneration.
Emergency Teleportation
Cost: 45
30
Healing Spell
Teleport the closest allied unit within 4 hexes to target empty hex.
That unit heals +30
Temporary Hit Points
and has all
Negative Status Effects
removed.
Final Banishment
Cost: 150
50
Healing/Buff Spell
All non-hero corpses on the map are destroyed. For each corpse destroyed, friendly units:
Gain +1 Bolstered Resistance
Heals +5
Temporary Hit Points
Healing Roots
Cost: 10
15
Healing/Buff Spell
Target friendly unit:
Heals +10
Temporary Hit Points
.
Gains 2 Regeneration.
Has
Obscuring
Flora created below it.
Improvised Remedy
Cost: 10
15
Healing Spell
All friendly units with Looted Power:
Heal for 10
Temporary Hit Points
.
Have their
Negative Status Effects
removed.
Mantra of Purification
Cost: 5
10
Healing Spell
Target friendly unit:
Heals 15
Temporary Hit Points
.
Has 3
Negative Status Effect
dispelled.
Mass Rejuvenation
Cost: 150
50
Healing Spell
Heals all friendly units +40
Temporary Hit Points
.
Brings all dead friendly Animals and Plants back to life with 50% of their total
Hit Points.
Purifying Flame
Cost: 80
35
Healing Spell
Friendly units in a 1-hex radius:
Heal for 25
Temporary Hit Points
.
Have their
Negative Status Effects
removed.
Revitalizing Alliance
Cost: 15
20
Healing Spell
Heal target friendly unit:
Federate Soldier units:
+10
Temporary Hit Points
+5
Temporary Hit Points
for each friendly Federate Levy in battle.
Federate Levy units:
+10
Temporary Hit Points
+5
Temporary Hit Points
for each friendly Federate Soldier in battle.
This effect jumps to 2 additional targets within 3 hexes.
Salvation
Cost: 80
35
Healing/Buff Spell
Target friendly unit:
Heals all of its
Hit Points
as
Temporary Hit Points
.
Dispels its
Negative Status Effects
.
Gains 3 Bolstered Resistance.
Warding Blessing
Cost: 10
15
Healing/Buff Spell
Target friendly unit:
Heals +20
Temporary Hit Points
Gains 2 Bolstered Resistance
Youthful Rejuvenation
Cost: 10
15
Healing/Buff Spell
Target unit:
Heals for 25
Temporary Hit Points
.
Gains 2 stacks of Strengthened.
Units with Evolve or Product of Evolution:
Gain Resurgence until the end of combat.