Age of Wonders 4 Database
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Reaver
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Astral
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Secrets of the Archmages
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World Map
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Skill List
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Build List
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Province Improvements
Reset
Accursed Shrine
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
When placed, alter terrain into Desolate.
Per adjacent Ruin province gain:
+3
Draft
+3
Food
+3
Gold
+3
Knowledge
+3
Mana
+3
Production
Allows the drafting of
Accursed Ogre
,
Accursed Blade
, and
Accursed Trickster
Counts as a
Conduit
.
Altar of Marching Gloom
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Mana
income.
Every
Turn
, 1
Province
within a radius equal to the City Tier:
Gains
Gloom
.
Loses
Chasm
,
River
,
Swamp
,
Sand
,
Snow
,
Ice
, and
Ashlands
.
Counts as a
Conduit
.
Ash Megalith
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+6
Gold
per adjacent Ashland
Province
.
Counts as a
Conduit
.
Astral Manalith
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Mana
income.
+5
Mana
per adjacent
Conduit
or
Research Post
.
Counts as a
Conduit
.
Basilica of Lamentation
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Mana
income.
+10
Knowledge
income.
+10
City Stability
+3
Mana
per adjacent
Farm
.
+2
Knowledge
per adjacent
Forester
.
Counts as a
Conduit
.
Blood Altar
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
Draft
income.
+5
Draft
per adjacent
Farm
.
When victorious in battle gain 10
Mana
.
Counts as a
Conduit
.
Channeling Tower
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Mana
.
+3
Mana
per adjacent
Conduit
.
Counts as a
Conduit
.
Doomdepth Trench
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
-5
City Stability
.
+10
Mana
.
+10
Knowledge
.
+3
Mana
and
Knowledge
for each
Alignment
level below Neutral.
Counts as a
Conduit
.
Dune Megalith
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+4
Gold
per adjacent Sand
Province
.
Counts as a
Conduit
.
Excavated Ley Line
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+5
Production
.
+5
Mana
.
+5
World Map Casting Points
.
+4
Mana
per adjacent
Quarry
.
Counts as a
Conduit
.
Feywater Pond
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Provinces in this city's domain become Misty.
+3
Mana
per adjacent
Forester
.
Counts as a
Conduit
.
Glacial Megalith
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+6
Production
per adjacent Snow
Province
.
Counts as a
Conduit
.
Glyph Tower
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
City Stability
+10
Draft
Per adjacent
Conduit
or
Research Post
:
+3
City Stability
+1
Fortification Health
Counts as a
Conduit
Herbalist
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+5
Food
.
+5
Mana
.
Per adjacent
Province
with Forest or Swamp:
+2
Food
.
+2
Mana
.
Friendly
Armies
in this City's
Domain
regenerate
an additional +5
Hit Points
per
Turn
.
Counts as a
Conduit
.
Mire Megalith
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+6
Food
per adjacent Swamp
Province
.
Counts as a
Conduit
.
Monastery
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
10
City Stability
.
10
Draft
Per adjacent
Farm
:
2
City Stability
3
Draft
Counts as a
Conduit
Mystic Abbey
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Mana
income.
+3
Knowledge
per adjacent
Conduit
or
Research Post
.
Counts as a
Conduit
.
Resonance Fields
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+5
Mana
.
+5
World Map Casting Points
.
+5
Combat Casting Points
.
Counts as a
Conduit
.
Ruler's Statue
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Can only be built once in your
Throne City
.
Allied
Empires
and
Free Cities
with a
Supreme Vassalage
grant 3
Imperium
.
Ruler
respawns 1
Turn
faster.
Spells
can be cast even if the
Ruler
is in the void.
Counts as a
Conduit
.
Sanctuary
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
Mana
.
Pillaging
Province Improvements
in this domain takes +2
and yields -30% resources.
Counts as a
Conduit
.
School of Contemplation
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+7
Mana
+7
Knowledge
+3
Knowledge
per adjacent
Conduit
or
Research Post
.
Counts as a
Conduit
.
School of Discipline
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+7
Mana
+7
Draft
+5
Draft
per adjacent
Quarry
.
Counts as a
Conduit
.
School of Mastery
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+7
Mana
+7
Draft
Units produced in this city start with +1
Starting Rank.
Counts as a
Conduit
.
Shrine of Prosperity
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+3
City Stability
per adjacent
Farm
or
Forester
.
+7
Food
per adjacent
Farm
or
Forester
.
10% of
Food
income in the city is converted to
Gold
.
Allows the drafting of
Blessed Dragon
,
Radiant Guardian
, and
Righteous Judge
.
Counts as a
Conduit
.
Spell Jammer
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Enemies cannot target
World Map Spells
in this
Domain
.
Enemy
Spells
cost +100%
Combat Casting Points
in
Combat
in
Domain
.
-10
Mana
.
Counts as a
Conduit
.
Storm Megalith
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+4
Mana
per adjacent Grassland
Province
.
Counts as a
Conduit
.
Summoning Well
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Mana
.
+2
Mana
and +2
Knowledge
per adjacent
Conduit
or
Research Post
.
Combat Summon Spells
in the domain cost -50% less mana.
Counts as a
Conduit
.
Sylvan Megalith
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+6
Draft
per adjacent Forest
Province
Counts as a
Conduit
.
Temple of the Prophet
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
Mana
.
+5
Knowledge
per adjacent
Conduit
.
Counts as a
Conduit
.
Tunneling Megalith
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+4
Knowledge
per adjacent Mushroom Forest
Province
.
Counts as a
Conduit
.
Bountiful Fields
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Food
income.
Per adjacent
Province
with Grasslands or Fungal Fields:
+3
Food
.
+3
Mana
.
Counts as a
Farm
.
Farmstead
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
Food
income.
+5
Food
per adjacent
Farm
.
Counts as a
Farm
.
Garden of Bliss
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
City Stability
.
+7
Food
per adjacent Grasslands
Province
.
Convert 10% of
Food
income into
Mana
.
Counts as a
Farm
.
Hungering Maw
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
10% of
Food
is converted to
Mana
.
When victorious in battle, this city gains 25
Food
.
Counts as a
Farm
.
Sacred Meadow
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Food
.
+5
City Stability
per adjacent
Conduit
.
Grants Encouraged at start of next
Combat
to friendly
Units
on this hex, 5
Turn
cooldown.
Counts as a
Farm
.
Carnival of Flesh
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+7
Food
.
+7
Draft
.
Per adjacent
Farm
:
+3
Food
.
+3
Draft
.
Counts as a
Farm
.
Fey Woods
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Food
.
+5
Draft
.
+2
Mana
per adjacent
Forester
.
Counts as a
Forester
.
Forest of Stakes
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+7
Food
income.
+7
Production
income.
+7
Draft
per adjacent
Forester
.
Enemy
Units
in this
Domain
get Demoralized.
Counts as a
Forester
.
Mob Camp
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+7
Food
.
+7
Draft
.
Unit
deployment location.
Tier I
Units
are cheaper by 20%.
Counts as a
Forester
.
Ritual Pyre
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Mana
income.
+3
Mana
per adjacent
Forester
.
Allows the drafting of
Inferno Puppies
.
Counts as a
Forester
.
Spider's Nest
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+20
Food
.
+5
Draft
per adjacent
Forester
or
Forest
.
Unlocks various Spider units.
Counts as a
Forester
.
Warcamp
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
Draft
.
Pillaging
adjacent provinces takes -1
Turn
.
Friendly units in this and adjacent provinces gain +15
Hit Point
regeneration per
World Map
Turn.
Counts as a
Forester
.
Wildlife Sanctuary
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Food
.
+5
Draft
per adjacent
Province
with Forest.
Unlocks the production of various Animal
Units
.
Counts as a
Forester
.
Pyreshrine
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
Gold
.
+5
Draft
per adjacent
Forester
.
Units produced in this city gain Faithful.
Flameherald's Consecration is added to all battles in this domain.
Counts as a
Forester
.
Bazaar of Wonders
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+5
Gold
per unique adjacent
Province Improvement
.
Counts as a
Mine
.
Dark Forge
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+5
Production
per adjacent
Quarry
,
Mine
, or
Forester
.
Counts as a
Mine
.
Golem Mine
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+5
Production
per adjacent
Quarry
.
Spawns an Iron Golem on the owner's side for
Combat
in this
Domain
.
Counts as a
Mine
.
Grand Bazaar
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+7
Gold
income.
Per adjacent
Province
with
Sand
:
+2
Gold
.
+3
Food
.
Counts as a
Mine
.
Great Foundry
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
Per adjacent
Mine
:
+5
Draft
.
+3
Gold
.
Counts as a
Mine
.
Allows for the drafting of
Magma Spirit
.
Reaver Manufactorum
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold.
+5
Gold income per
Vassal
.
Counts as a
Mine
.
Scavenging Camp
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+10
Gold
for this and each adjacent province containing a
Resource Node
.
Counts as a
Mine
.
Tithe Collector
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+2
Gold
per adjacent
Farm
or
Forester
.
Counts as a
Mine
.
Transmutation Circle
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Once built, can replicate the effects and income of a
Magic Material
.
Counts as a
Mine
.
Underground Vault
Province Improvement
Requirement:
Must be built on an annexed Underground
Province
.
Requires City Tier II.
Description:
+10
Gold
+3
Gold
per adjacent Dungeon
Province
.
+1
Binding Essence
per adjacent Dungeon
Province
Counts as a
Mine
War Forge
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+20
Draft
income.
Per available Ore type
Magic Material
available to your empire gain:
+5
Gold
.
+10
Draft
Counts as a
Mine
.
Wyvern Eyrie
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+5
Gold
per adjacent
Farm
Province
.
Unlocks the production of various Wyvern
Units
. Alignment influences which Wyverns can be drafted.
Counts as a
Mine
.
Builder's Quarters
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
Production
income.
+5
Production
per adjacent
Quarry
.
Counts as a
Quarry
.
Central Quarry
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
Production
.
+5
Production
per adjacent
Quarry
.
Counts as a
Quarry
.
Circle of Zealotry
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Draft
per positive or negative level of alignment.
+2
City Stability
per adjacent
Province Improvement
.
Unit deployment location.
Counts as a
Quarry
.
Clay Forge
Province Improvement
Requirement:
Must be built on an annexed Underground
Province
.
Requires City Tier II.
Description:
+5
Production
per adjacent Dungeon
Province
.
+5
Draft
per adjacent Dungeon
Province
.
Allows the drafting of the
Clay Arbalest
,
Clay Charger
, and
Clay Defender
units.
Counts as a
Quarry
.
House of Passion
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Draft
.
+6
Gold
per adjacent
Farm
.
Counts as a
Quarry
.
Imperial Warfactory
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Production.
10
Draft
per adjacent
Quarry
,
Forester
, or
Mine
.
Counts as a
Quarry
.
Runecarver's Camp
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+15
Draft
.
+3
Mana
per adjacent
Quarry
.
Unit
deployment location.
Counts as a
Quarry
.
Silent Barracks
Province Improvement
Requirement:
Must be built on an annexed Underground
Province
.
Requires City Tier II.
Description:
+1
Fortification Health
per adjacent Dungeon
Province
.
+3
City Stability
per adjacent Dungeon
Province
.
A
Clay Arbalest
,
Clay Charger
, or a
Clay Defender
joins combat on your side when fighting in this city's domain (does not function in water or lava).
Counts as a
Quarry
.
War Foundry
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+20
Draft
.
+5
Draft
per adjacent
Quarry
or
Mine
Province
.
Construct Units produced in the owner city gain +2
Ranks.
Worker Construct Nexus
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Production
.
+3
Food per adjacent
Farm
.
+3
Production
per adjacent
Quarry
or
Forester
.
+3
Mana
per adjacent
Conduit
.
+3
Knowledge
per adjacent
Research Post
.
+3
Gold per adjacent
Mine
.
Counts as a
Quarry
.
Abbey
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Knowledge
+3
Knowledge
per adjacent
Farm
.
Grants Status Protection at the start of the next
Combat
to all friendly
Units
on this hex. 3
Turn
cooldown.
Counts as a
Research Post
.
Alchemist's Lab
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Knowledge
.
+3
Knowledge
per adjacent unique
Province Improvement
.
Counts as a
Research Post
.
Dungeoneering Conclave
Province Improvement
Requirement:
Must be built on an annexed Underground
Province
.
Requires City Tier II.
Description:
+5
Knowledge
Every
Turn
, a
Province
in the
Domain of a City
:
Gains
Dungeon
.
Gain +2
Production
per adjacent Dungeon
Province
.
Counts as a
Research Post
.
Frostspire
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Knowledge
.
+3
Knowledge
per adjacent Snow or Ice
Province
.
Visiting units gain Icetouch until the end of the next battle, giving their physical attacks a base 30% chance of inflicting Frozen.
Counts as a
Research Post
.
Mausoleum
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Knowledge
income.
+3
Knowledge
per adjacent
Conduit
.
Counts as a
Research Post
.
Necropolis
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+8
Soul
+2
Soul
per adjacent
Research Post
.
Allows the drafting of Skeletons,
Corrupt Souls
and
Undead Titans
.
Counts as a
Research Post
.
School of Cryomancy
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Knowledge
.
+3
Mana
per adjacent Snow or Ice
Province
.
Counts as a
Research Post
.
Soulwell
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+5
Souls
.
+3
Mana
per adjacent
Research Post
or
Conduit
.
Counts as a
Research Post
.
Spell Arcanist Library
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Knowledge
income.
+3
Knowledge
per adjacent
Conduit
or
Research Post
.
Counts as a
Research Post
.
Sunshrine
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Knowledge
income.
+3
Knowledge
per adjacent
Research Post
.
Friendly
Units
in this
Domain
are Encouraged.
Counts as a
Research Post
.
Archon Gate
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+20
City Stability
Unit
deployment location.
Allows the drafting of
Titans
.
Functions as a
Teleporter
.
Chrono Gate
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+3
Mana
per adjacent
Conduit
or
Research Post
.
+3
Knowledge
per adjacent
Conduit
or
Research Post
.
Grants Evasion to visiting
Armies
until their next combat.
Functions as a
Teleporter
.
Demon Gate
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Unlocks the production of various Infernal Fiend
Units
.
Unit
deployment location.
Functions as a
Teleporter
.
Teleporter
Province Improvement
Description:
A
Province Improvement
which enables an
Army
to teleport from one teleporter to another.
-10
Mana
.