Gain Lesser EvocationBase attacks gain 90% chance of inflicting Sundered Defense for 3 Turns.
Discipline of Flames
Discipline of Flames
Gain Lesser EvocationBase attacks set the ground under the target on fire.
Discipline of Frost
Discipline of Frost
Gain Lesser EvocationBase attacks gain 90% chance of inflicting Slowed for 2 Turns on non-slowed targets.Base attacks gain 60% chance of inflicting Frozen for 1 Turn against targets affected by Slowed.
Discipline of Storms
Discipline of Storms
Gain Lesser EvocationBase attacks gain 90% chance of inflicting Electrified for 3 Turns.
+1 Electrified, Burning, or Sundered Defense against targets already affected by that status effect.
This effect also counts for status effects inflicted by the same attack.Effects are increased for Single Shot attacks.
Elemental Gateway
Elemental Gateway
Always hits4
Leave One
Deals damage to adjacent enemy units. The unit then teleports to target hex.
Damage type is based on the chosen Discipline.
Magic
Teleport
Movement
Notes:
Cooldown: 3
Starts on cooldown: 1
Elemental Mastery
The hero gains Elemental Mastery.Damage channel is based on your chosen discipline.
Empowered Evocations
Evocations deal +50% more damage.
Focused Evocation
Focused Evocation
Always hits6
30Full Action
Deals damage to target enemy unit.
Magic
Single Shot
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Frostwind Evocation
Frostwind Evocation
Always hits6
20Full Action
Deals damage to enemy units in a 1-hex radius.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Conjure Greater Elemental Spirit
Conjure Greater Elemental Spirit
Always hits1
Full Action Continue
Summon a Tier 3 spirit unit based on this hero's chosen Discipline on the target hex. This summon lasts for 3Turns.Replaces the skill Conjure Lesser Elemental Spirit.