Age of Wonders 4 Database
Units
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Reaver
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Secrets of the Archmages
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Classes
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Hero Skill List
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Adaptive Armor
Adaptive Armor
Once per
Turn, when this unit is damaged by
Magic
attacks or spells it gains:
Bolstered Resistance
Status Protection
Aethermancy
All attacks:
Gain 60% base chance of inflicting Blind for 1
Turn
.
Arcane Skirmisher
Melee
attacks grant Prepared Spell for 2
Turn
.
Magic
attacks grant Prepared Strike for 2
Turn
.
Arcfire Burst
Arcfire Burst
Always hits
0
15
15
Full Action
All enemies within 2 hexes of you take:
15
Fire Damage
15
Lightning Damage
Enter defense mode.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Cascading Evocation
Modify and enhance Fire Evocation:
Fire Evocation cascades to adjacent enemy units and is repeated.
Fire Evocation inflicts guaranteed Burning.
Critical Second Wind
Critical Second Wind
When the hero does a
Critical Hit
, it gains Strengthened and heals 10
Temporary Hit Points
.
Devastating Evocation
Modify and enhance this hero's Evocation:
Fire Evocation now deals 24
Fire Damage
.
Lightning Evocation now deals 27
Lightning Damage
.
Electromancy
All attacks:
Gain 90% base chance of inflicting Electrified for 3
Turn
Evasive Strikes
Melee
attacks no longer trigger retaliations.
Fatal Strikes
Melee
attacks now do more damage as the target loses health, up to +50%.
Fire Evoker
Fire Evocation
Always hits
4
12
Single Action
Deals damage in a 1-hex radius.
Magic
Single Shot
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Flanking Skirmisher
Flanking
attacks now deal +20% more damage.
Frontline Fighter
Frontline Fighter
Gain +1
Defense
and +1
Resistance
against non-flanking attacks.
Go For The Kill
Go For The Kill
Always hits
0
Free Action
Attacks deal +50% damage until the end of the current turn.
Support
Notes:
Can only be used once per battle.
Grim Executioner
When this unit kills another, it gains 3 Fortune.
Keen Edge
+20%
Critical Hit Chance
.
Knockback Retaliations
Knockback Retaliations
Melee retaliation attacks now knock targets back 1 hex.
Lightning Evoker
Lightning Evocation
Always hits
4
15
Single Action
Deals damage to target enemy unit and 2 others within 3 hexes.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Melee Mage
Melee Mage
Unit can use
Magic
and
Support
abilities while
Engaged in Melee
.
Melee Training
Melee
attacks now inflict Sundered Resistance.
Effects
are increased
for Single Shot attacks.
Opening Strikes
Opening Strikes
Melee
attacks now do up to +50% extra damage; this bonus is reduced as the target loses health.
Pyromancy
All attacks:
Gain 90% base chance of inflicting Burning for 3
Turn
.
Quick Phase
Quick Phase
Always hits
3
Free Action
Makes the caster teleport to target hex.
Teleport
Movement
Notes:
Cooldown: 2
Resistance
+1
Resistance
+2
Status Resistance
Resistance
+1
Resistance
+2
Status Resistance
Retaliator
Gain +1
Retaliation Attack
.
Skirmisher Training
The hero gains:
Slippery
Swift
Spell Penetration
All attacks ignore 1
Resistance
and 1
Status Resistance
.
Spellblade Expertise
Melee
and
Magic
attacks gain +10% damage.
+1
Defense
+10%
Evasion
Spellblade I
Melee
and
Magic
attacks gain +10% damage.
Spellblade II
Melee
and
Magic
attacks gain +10% damage.
Sundering Evocation
Modify and enhance Lightning Evocation:
Lightning Evocation is now also a debuff ability.
Lightning Evocation inflicts guaranteed Sundered Defense.
Lightning Evocation inflicts guaranteed Sundered Resistance.
Vigor
+15 maximum
Hit Points
.
Vigor
+15 maximum
Hit Points
.
Weaver
Weaver
Always hits
0
Single Action
Refresh all your ability cooldowns and once-per-combat abilities.
Enter
Defense Mode
.
Cant Be Refreshed
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Starts on cooldown: 1
Wildfire Strikes
Base attacks gain:
2
Fire Damage
to the target and adjacent enemies.
60% base chance of inflicting Burning on the target and adjacent enemies.
Effects
are increased
for Single Shot attacks.
Critical Skirmisher
Critical Skirmisher
When the hero does a
Critical Hit
, subsequent
Critical Hit
will do an additional +10% damage. This effect stacks up to 5 times.