Hero Skill List

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Adaptive Armor


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Adaptive Armor


Once per turn Icon Turn, when this unit is damaged by Magic attacks or spells it gains:
  • Bolstered Resistance
  • Status Protection
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Aethermancy


All attacks:
  • Gain 60% base chance of inflicting Blind for 1turn Icon Turn.
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Arcane Skirmisher


  • Melee attacks grant Prepared Spell for 2turn Icon Turn.
  • Magic attacks grant Prepared Strike for 2turn Icon Turn.
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Arcfire Burst


Ability Background IconAbility Icon Icon

Arcfire Burst

Always hitsAccuracy Icon Icon0Range Icon Icon
15Lightning Damage Icon Icon15Fire Damage Icon IconAction Points IconFull Action

All enemies within 2 hexes of you take:
Enter defense mode.
Category IconMagic

Notes:

  • Cannot be used when within an enemy Zone of Control.
  • Cooldown: 2Turn Icon
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Cascading Evocation


Modify and enhance Fire Evocation:
  • Fire Evocation cascades to adjacent enemy units and is repeated.
  • Fire Evocation inflicts guaranteed Burning.
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Critical Second Wind


Ability Background IconAbility Icon Icon

Critical Second Wind


When the hero does a Critical Hit, it gains Strengthened and heals 10tempHp Icon Temporary Hit Points.
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Devastating Evocation


Modify and enhance this hero's Evocation:
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Electromancy


All attacks:
  • Gain 90% base chance of inflicting Electrified for 3turn Icon Turn
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Evasive Strikes


Melee attacks no longer trigger retaliations.
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Fatal Strikes


Melee attacks now do more damage as the target loses health, up to +50%.
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Fire Evoker


Ability Background IconAbility Icon Icon

Fire Evocation

Always hitsAccuracy Icon Icon4Range Icon Icon
12Fire Damage Icon IconAction Points IconSingle Action

Deals damage in a 1-hex radius.
Category IconMagic
Single Shot

Notes:

  • Cannot be used when within an enemy Zone of Control.
  • Cooldown: 1Turn Icon
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Flanking Skirmisher


flank Icon Flanking attacks now deal +20% more damage.
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Frontline Fighter


Ability Background IconAbility Icon Icon

Frontline Fighter


Gain +1defense Icon Defense and +1resistance Icon Resistance against non-flanking attacks.
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Go For The Kill


Ability Background IconAbility Icon Icon

Go For The Kill

Always hitsAccuracy Icon Icon0Range Icon Icon
Action Points IconFree Action

Attacks deal +50% damage until the end of the current turn.
Support

Notes:

  • Once IconCan only be used once per battle.
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Grim Executioner


When this unit kills another, it gains 3 Fortune.
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Keen Edge


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Knockback Retaliations


Ability Background IconAbility Icon Icon

Knockback Retaliations


Melee retaliation attacks now knock targets back 1 hex.
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Lightning Evoker


Ability Background IconAbility Icon Icon

Lightning Evocation

Always hitsAccuracy Icon Icon4Range Icon Icon
15Lightning Damage Icon IconAction Points IconSingle Action

Deals damage to target enemy unit and 2 others within 3 hexes.
Category IconMagic

Notes:

  • Cannot be used when within an enemy Zone of Control.
  • Cooldown: 2Turn Icon
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Melee Mage


Ability Background IconAbility Icon Icon

Melee Mage


Unit can use Magic and Support abilities while Engaged in Melee.
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Melee Training


Melee attacks now inflict Sundered Resistance.
Effects are increased for Single Shot attacks.
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Opening Strikes


Ability Background IconAbility Icon Icon

Opening Strikes


Melee attacks now do up to +50% extra damage; this bonus is reduced as the target loses health.
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Pyromancy


All attacks:
  • Gain 90% base chance of inflicting Burning for 3turn Icon Turn.
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Quick Phase


Ability Background IconAbility Icon Icon

Quick Phase

Always hitsAccuracy Icon Icon3Range Icon Icon
Action Points IconFree Action

Makes the caster teleport to target hex.
Teleport
Movement

Notes:

  • Cooldown: 2Turn Icon
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Retaliator


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Skirmisher Training


The hero gains:
  • Slippery
  • Swift
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Spell Penetration


All attacks ignore 1 resistance Icon Resistance and 1 statusEffectResistance Icon Status Resistance.
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Spellblade Expertise


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Spellblade I


Melee and Magic attacks gain +10% damage.
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Spellblade II


Melee and Magic attacks gain +10% damage.
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Sundering Evocation


Modify and enhance Lightning Evocation:
  • Lightning Evocation is now also a debuff ability.
  • Lightning Evocation inflicts guaranteed Sundered Defense.
  • Lightning Evocation inflicts guaranteed Sundered Resistance.
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Vigor


+15 maximum hp Icon Hit Points.
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Vigor


+15 maximum hp Icon Hit Points.
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Weaver


Ability Background IconAbility Icon Icon

Weaver

Always hitsAccuracy Icon Icon0Range Icon Icon
Action Points IconSingle Action

  • Refresh all your ability cooldowns and once-per-combat abilities.
  • Enter Defense Mode.
Cant Be Refreshed

Notes:

  • Cannot be used when within an enemy Zone of Control.
  • Once IconCan only be used once per battle.
  • Starts on cooldown: 1Turn Icon
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Wildfire Strikes


Base attacks gain:
  • 2 damageFire Icon Fire Damage to the target and adjacent enemies.
  • 60% base chance of inflicting Burning on the target and adjacent enemies.
Effects are increased for Single Shot attacks.
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Critical Skirmisher


Ability Background IconAbility Icon Icon

Critical Skirmisher


When the hero does a Critical Hit, subsequent Critical Hit will do an additional +10% damage. This effect stacks up to 5 times.