Age of Wonders 4 Database
Units
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Reaver
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Empires & Ashes
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Archon Prophecy
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Rise from Ruin
Secrets of the Archmages
Types
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Classes
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Siegecraft
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Skill List
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Empire Tree
Destiny Traits
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Abilities
Active Abilities
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Hero Skill List
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Battlefield Restoration
Battlefield Restoration
Always hits
0
Full Action
All friendly units gain:
+1 Regeneration per stack of Fervor consumed.
Enter
Defense Mode
.
Notes:
Cooldown: 3
Bless
Bless
Always hits
4
Free Action
Target friendly unit gains +1 Fortune.
Support
Notes:
Cooldown: 2
Blessed Body
Blessed Body
This unit is healed for +10
Temporary Hit Point
whenever it uses a support ability.
Bolstering Support
Support
abilities grant 1 Bolstered Resistance to affected units.
Cleanse
Cleanse
Always hits
4
Single Action
Target friendly unit:
Has all
Negative Status Effects
removed.
Gains +3
Status Resistance
for 3
Turns
.
Support
Notes:
Cooldown: 1
Cleric
Cleric
This and adjacent friendly units gain +1
Resistance
.
At the end of its turn, this unit gains +1 Fervor.
Cleric's Fervor
Cleric's Fervor
Always hits
4
Leave One
Caster loses all stacks of Fervor and the target unit gains:
+10
Temporary Hit Point
per stack of Fervor consumed.
Does not generate Fervor.
Support
Notes:
Cooldown: 1
Condemnation
Condemnation
Always hits
4
Free Action
Target enemy unit:
Suffers Condemned until the end of combat.
Base 90% chance of suffering 2 Weakened for 3
Turns
.
Debuff
Notes:
Cooldown: 2
Defense
+1
Defense
+5%
Evasion
Greater Defense
+2
Defense
+10%
Evasion
Defensive Master
Defensive Master
Always end your
Turn in
Defense Mode
.
Fervorous Disciple
Fervorous Disciple
Support
abilities grant +1 Fervor.
Entering
Defense Mode
grants +3 Fervor.
Fervorous Martyr
Fervorous Martyr
Gain +1 Fervor whenever this unit takes damage.
Fortunate Support
Support
abilities grant:
+1 Fortune to affected units.
Healing Support
Support
abilities now heal targets for 10
Temporary Hit Points
in addition to their regular effects.
Herald of Portents
Herald of Portents
This and adjacent friendly units gain 10%
Critical Hit Chance
.
Immortal Saint
Immortal Saint
1
Turn
after this unit dies, it:
Comes back to life with 40% Hit Points.
Gains +5 Fervor.
Inner Grace
Inner Grace
At the start of its turn, the unit gains Grace if it doesn't already have it.
Martyr's Blood
Martyr's Blood
When this unit's total Hit Points reach 33% or lower:
This unit gains Steadfast.
All friendly units gain Grace and Fortune.
Paladin
Paladin
This and adjacent friendly units gain +1
Defense
.
Landing attacks grants +1 Fervor.
Effect is doubled for non repeating attacks.
Purifying Fervor
Warrior's Fervor
Always hits
0
Free Action
Caster loses all stacks of Fervor and gains:
+1 Strengthened per stack of Fervor consumed.
+5
Temporary Hit Point
per stack of Fervor consumed.
Dispels 1
Negative Status Effect
per stack of Fervor consumed.
Support
Notes:
Cooldown: 1
Radiant Retribution
Radiant Retribution
When this unit takes damage, adjacent enemies:
Suffer 5
Spirit Damage
Rallying Fervor
Cleric's Fervor
Always hits
4
Leave One
Caster loses all stacks of Fervor and the target unit gains:
+10
Temporary Hit Point
per stack of Fervor consumed.
+1 Rally per stack of Fervor consumed.
Does not generate Fervor.
Support
Notes:
Cooldown: 1
Regenerating Support
Support
abilities grant:
+1 Regeneration to affected units.
Resistant Vanguard
Resistant Vanguard
This and adjacent friendly units gain +1
Resistance
and +1
Status Resistance
.
Revive
Revive
Always hits
4
Full Action
Target friendly corpse is revived with 60% of its max Hit Points.
Support
Notes:
Cooldown: 3
Saint's Fervor
Saint's Fervor
Always hits
1
Free Action
Caster loses all stacks of Fervor and the target unit gains:
+5
Temporary Hit Point
per stack of Fervor consumed.
Does not generate Fervor.
Support
Notes:
Cooldown: 1
Smite
Smite
Always hits
1
Free Action
Lose all stacks of Fervor.
Target enemy unit suffers 10
Spirit Damage
per stack of Fervor consumed.
Does not generate Fervor.
Magic
Notes:
Cooldown: 1
Spiritual Guide
Spiritual Guide
This and adjacent friendly units gain:
-50% less negative
Morale
.
+50% more positive
Morale
.
Support Resistance I
The hero gains:
+1
Resistance
+2
Status Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Support Resistance II
The hero gains:
+1
Resistance
+2
Status Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Support Resistance III
The hero gains:
+2
Resistance
+3
Status Resistance
When the unit enters Defense Mode these bonuses are given to adjacent allies.
Warded Armor
Gain +2
Resistance
.
Warding Bond
Warding Bond
Always hits
4
Leave One
Damage sustained by the target friendly unit is transferred to this unit with a 50% reduction.
Support
Notes:
Can only be used once per battle.
Warrior's Fervor
Warrior's Fervor
Always hits
0
Free Action
Caster loses all stacks of Fervor and gains:
+1 Strengthened per stack of Fervor consumed.
+5
Temporary Hit Point
per stack of Fervor consumed.
Support
Notes:
Cooldown: 1
Weakening Aura
Weakening Aura
At the end of the turn inflict Weakened to adjacent enemies.