Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
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Elemental
Undead
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Plant
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Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
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Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
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General & Culture
Spells
Transformations
Combat Spells
Enchantments
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Skill List
Empire
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Empire Tree
Destiny Traits
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Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
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Spells
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Animal Kinship
Cost: 150
150
Minor Race Transformation
Makes the target race more bestial and connected to animals. When adjacent to a friendly Animal, both units are granted:
+10% damage
+10%
Critical Hit Chance
Anointed People
Cost: 450
450
Minor Race Transformation
Gives the target race divine protection, granting them:
+3
Status Resistance
+3
Spirit Protection
Astral Blood
Cost: 250
250
Minor Race Transformation
Makes magic begin to flow through the veins of the target race, granting them:
Attunement: Fortune, which increases
Critical Hit Chance
when spells are cast.
Bred for War
Cost: 150
150
Minor Race Transformation
Transformed units become stronger and more battle ready gaining:
+10
Hit Points
.
+10%
Morale
resistance to morale loss, plus +10% for each adjacent friendly unit.
Demonic Hunger
Cost: 150
150
Minor Race Transformation
Target race is charged with infernal forces of gluttony, gaining:
When killing a non-Combat Summon enemy unit, gain a permanent stack of Gorged which:
At 10 stacks turns into a permanent stack of Demonic Satiation.
Cannot be gained when Demonic Satiation is at 10 stacks.
When pillaging a province, heal for 25% of their maximum
Hit Points
.
Draconic Vitality
Cost: 150
150
Minor Race Transformation
Target race is imbued with Dragon-like vitality, granting them:
+5
Hit Point
regeneration per
World Map
Turn
.
+3
Hit Points
per Unit Rank.
+3
Hit Points
per Hero Level, up to Level 10.
Dunestalkers
Cost: 250
250
Minor Race Transformation
Target race becomes one with the desert, granting them:
Sand Walk
Sand Camouflage
When on
Sand
terrain gain:
Fast Movement
+20%
Flanking
damage
Earthkin
Cost: 150
150
Minor Race Transformation
Makes rock growths develop on the target race, granting them:
+1
Defense
.
Mountain Camouflage, which allows them to hide on Mountain terrain.
Mountain Walk, which allows them to traverse Mountain terrain faster.
Feytouched
Cost: 250
250
Minor Race Transformation
Makes the target race connect with Fey powers, granting them:
Fey Guile
The ability to ignore:
Vision penalties from Misty.
Accuracy
penalties from Clinging Mist.
Fiery Heart
Cost: 250
250
Minor Race Transformation
Target race gains a fiery core, gaining:
+2
Fire Protection
+10%
Critical Hit
chance
Fire Hazard Immunity
Flesh Carved Runes
Cost: 150
150
Minor Race Transformation
Carve profane sigils onto the flesh of your race, granting them:
+5
Hit Point
regeneration on the
World Map
.
Attack and
Debuff
abilities:
Ignore 1
Status Resistance
per stack of Bleeding on the target.
Frostling Transformation
Cost: 350
350
Minor Race Transformation
Makes winter run through the target race's veins, granting them:
3
Frost Protection
.
Immunity to Frozen.
+10
Morale
while on cold terrain.
Arctic Walk, which allows them to traverse cold terrain faster.
Goldtouched
Cost: 450
450
Minor Race Transformation
Makes the target race gain an affinity for gold, granting them:
+2
Resistance
.
+1
Gold
per
Population
in their
Cities
.
Inner Mastery
Cost: 150
150
Minor Race Transformation
Grants the target race mastery over their own internal energies, granting them:
+1
Status Resistance
+20% healing received in combat.
Joy Siphoners
Cost: 250
250
Minor Race Transformation
Target race becomes a living morale siphon, gaining:
+4
Morale
when attacking an enemy.
Demoralizer
Effects
are increased
for Single Shot attacks.
Leafskin
Cost: 250
250
Minor Race Transformation
Makes the target race one with the forest, granting them:
Forest Walk
Forest Camouflage
When in a province with
Forest
or
Mushroom Forest
:
+10%
Evasion
+10%
Accuracy
+10%
Critical Hit Chance
Linked Minds
Cost: 250
250
Minor Race Transformation
Units of this race gain the ability to share senses, granting them:
Hyper-Awareness when standing next to a Construct or another unit with Linked Minds.
Living Shadows
Cost: 250
250
Minor Race Transformation
Wreathes target race in swirling shadows, granting them:
+10%
Evasion
.
Fleeting.
When this unit's
Hit Points
drop below 60%:
It becomes Obscured for 1
Turn.
Adjacent enemies have a base 90% chance of becoming Blind for 1
Turn.
Magical Wards
Cost: 150
150
Minor Race Transformation
Inscribes magical wards onto the target race, granting:
+2
Lightning Protection
+2
Fire Protection
+2
Frost Protection
Painbound
Cost: 350
350
Minor Race Transformation
Target race embraces pain and when hit by an attack gain:
2
Morale
.
A random positive status effect.
Pure Soul
Cost: 450
450
Minor Race Transformation
Purify the souls of target race, granting them:
At the start of each turn in combat, dispel 1
Negative Status Effect
.
If the Negative Status Effect removed had a positive
counter
, gain the
Positive Status Effect
.
This transformation is incompatible with Umbral Flesh and Gloom Strider.
Reveler's Heart
Cost: 250
250
Minor Race Transformation
Overwhelms the target race with an intense fervor, granting them:
+50%
Morale
from all sources.
Scion of Flame
Cost: 450
450
Minor Race Transformation
Makes the target race the embodiment of fire, granting them:
4
Fire Protection
.
Vengeful Flames, which damages
Melee
attackers.
Fiery Wake, which ignites flammable terrain such as
Flora Obstacles
.
Immunity to Burning.
Lava Walk.
Cities
of this race ignore the
City Stability
penalty from Chasm and Lava in their
Domain
.
Spawnkin
Cost: 150
150
Minor Race Transformation
Makes the target race smaller and more numerous, granting them:
Increased number of units in formation.
+20% damage for non-hero units.
+10%
Evasion
for hero units.
Incompatible with Supergrowth.
Steel Skin
Cost: 350
350
Minor Race Transformation
Transmutes the target race's skin into steel, granting them:
+2
Physical Protection
.
+2
Blight Protection
-2
Lightning Protection
Supergrowth
Cost: 350
350
Minor Race Transformation
Makes the target race grow in mass and stature, granting them:
+10
Hit Points
.
+1
Retaliation Attack
.
Decreased number of units in formation.
This transformation is incompatible with Spawnkin.
Transformation Ascetics
Cost:
Minor Race Transformation
Units of this Race cannot have any non-Cultural
Unit Enchantments
.
Units of this Race cannot have any
Race Transformation
.
Non-Hero Units of this Race gain +5 maximum
Hit Points
and deal +1 damage (doubled for non-repeating) with their attacks per Rank.
Hero Units of this Race gain +5 maximum
Hit Points
and deal +1 damage (doubled for non-repeating) with their attacks per Signature Skill they have.
Umbral Flesh
Cost: 250
250
Minor Race Transformation
Gives the target race blessings of the Umbral Abyss, granting them:
Umbral Malady Immunity
While in
Gloom
terrain units gain:
+10
Morale
+12
Hit Point
per
Turn
on the world map.
Cities
of the race:
Gain +2
Knowledge
income for each province with Gloom terrain.
Ignore
City Stability
penalties from Gloom terrain.
Hero units gain Gloom Shepherd.
This transformation is incompatible with Pure Soul.
Vessels of Chaos
Cost: 350
350
Minor Race Transformation
Turns the target race into a conduit for chaotic energies, granting them:
+10% damage for each of the target's
Negative Status Effects
. Stacks up to 3 times.
Virtuous Spirit
Cost: 250
250
Minor Race Transformation
Gives target race strength in moments of weakness, giving them:
+2
Spirit Protection
When this unit drops below 60% of their maximum
Hit Points
:
Ignores 50% of its
Casualties
.
Gains +1
Defense
.
Gains +1
Resistance
.
Yaka's Feline Infusion
Cost: 250
250
Minor Race Transformation
Infuse target race with feline essence gaining:
Very Fast Movement
+25%
Evasion
against
Missile
and
Magic
attacks.