Age of Wonders 4 Database
Units
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Reaver
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Empires & Ashes
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Secrets of the Archmages
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Reset
Adaptive Armor
Adaptive Armor
Once per
Turn, when this unit is damaged by
Magic
attacks or spells it gains:
Bolstered Resistance
Status Protection
Aggressive Push
Modify and enhance Pushing Attack:
Pushing Attack now displaces and replaces.
Pushing Attack now deals 40
Physical Damage
base.
Bladestorm
Bladestorm
At the start of this units' turn adjacent enemy units suffer 10
Physical Damage
and Bleeding for 3
Turns
Braced Defense
While in
Defense Mode
, this unit gains Charge Resistance.
Consolidating Push
Modify and enhance Pushing Attack:
Pushing Attack now heals the caster for +20
Temporary Hit Points.
Defense
+1
Defense
+5%
Evasion
Defense
+1
Defense
+5%
Evasion
Greater Defense
+2
Defense
+10%
Evasion
Defensive Master
Defensive Master
Always end your
Turn in
Defense Mode
.
Reflecting Defense
When entering
Defense Mode
, this unit gains Damage Deflection until the start of the next turn.
Fighting
Melee
attacks gain +10% damage.
Frenzied Retaliation
When making a
Retaliation Attack
attack, this unit gains Strengthened.
Frontline Fighter
Frontline Fighter
Gain +1
Defense
and +1
Resistance
against non-flanking attacks.
Graceful Defense
Gain +1 Grace on entering
Defense Mode
.
Greater Fighting
Melee
attacks gain +20% damage.
Invigorating Retaliations
When making a
Retaliation Attack
attack this unit gains Regeneration.
Leaden Blows
Makes base
Melee
attacks gain:
+2
Physical Damage
.
Base 90% chance of inflicting Slowed.
Effects
are increased
for Single Shot attacks.
Offensive Vanguard
Offensive Vanguard
This unit is adjacent to a friendly Hero with Offensive Formation
Attacks deal +10% more damage.
Pure Defense
When entering
Defense Mode
, this unit and all adjacent allies dispel 1
Negative Status Effect
.
Pushing Attack
Pushing Attack
Always hits
1
30
Single Action
Strike the target enemy unit, knocking them back and dealing damage.
Enter
Defense Mode
after use.
Melee
Single Shot
Notes:
Cooldown: 1
Rallying Cry
Rallying Cry
Always hits
0
Single Action
The caster and adjacent friendly units gain:
Rally for 3
Turn.
+2 Bolstered Defense for 3
Turn.
+2 Bolstered Resistance for 3
Turn.
Vigilant.
This unit then enters
Defense Mode
.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Reinforced Armor
Reinforced
Unit has +3
Defense
against
Missile
attacks.
Resistance
+1
Resistance
+2
Status Resistance
Resistance
+1
Resistance
+2
Status Resistance
Greater Resistance
+2
Resistance
+3
Status Resistance
Resistant Vanguard
Resistant Vanguard
This and adjacent friendly units gain +1
Resistance
and +1
Status Resistance
.
Retaliator
Gain +1
Retaliation Attack
.
Sentinel
Sentinel
+20% damage via
Retaliation Attacks
and
Opportunity Attacks
.
Shieldbearer
When entering
Defense Mode
, this unit and all adjacent allies receive +2
Defense
until the start of the next turn.
Stunning Bash
Stunning Bash
100%
1
Single Action
Base 120% chance of target unit becoming Stunned. Enter
Defense Mode
after use.
Notes:
Cooldown: 1
Taunt
Taunt
Always hits
4
Free Action
Target enemy unit is inflicted with a base 90% chance of becoming Taunted for 2
Turns.
Debuff
Notes:
Cooldown: 1
Tireless Retaliator
When entering
Defense Mode
, this unit gains Tireless Retaliation until the start of the next turn.
Vigor
+15 maximum
Hit Points
.
Vigor
+15 maximum
Hit Points
.
Greater Vigor
+30 maximum
Hit Points
.
Warded Armor
Gain +2
Resistance
.
Warding Bond
Warding Bond
Always hits
4
Leave One
Damage sustained by the target friendly unit is transferred to this unit with a 50% reduction.
Support
Notes:
Can only be used once per battle.
Weakening Aura
Weakening Aura
At the end of the turn inflict Weakened to adjacent enemies.
Weakening Strikes
Unit's attacks gain:
A base 90% chance of inflicting Weakened.
This effect is increased for
Retaliation Attacks
.