Age of Wonders 4 Database
Units
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Hero Skill List
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Miasma Shot
Sniper Shot and Scatter Shot now leave
Afflicting Miasma
and apply Weakened to targets in a 1-hex radius.
Barrage Attacks
The third
Missile
attack in a turn does an additional 15
Physical Damage
to the target and adjacent enemies.
Big Game Hunter
Missile
attacks now do +1
Physical Damage
for each
Unit tier
of the target.
Effects
are increased
for Single Shot attacks.
Blood Trail
Flanking
attacks now inflict Bleeding and Marked.
Effects
are increased
for Single Shot attacks.
Critical Second Wind
Critical Second Wind
When the hero does a
Critical Hit
, it gains Strengthened and heals 10
Temporary Hit Points
.
Critical Skirmisher
Critical Skirmisher
When the hero does a
Critical Hit
, subsequent
Critical Hit
will do an additional +10% damage. This effect stacks up to 5 times.
Culling Hunter
Missile
attacks now do +2
Physical Damage
per
Negative Status Effect
on the target (maximum +5).
Effects
are increased
for Single Shot attacks.
Defense
+1
Defense
+10%
Evasion
Defense
+1
Defense
+10%
Evasion
Disruptive Snapshot
Snapshot now:
Cancels
Defense Mode
Removes
Retaliation Attack
Ensnaring Hunter
Missile
attacks now have a base 90% chance of inflicting Immobilized.
Effects
are increased
for Single Shot attacks.
Evasive Strikes
Melee
attacks no longer trigger retaliations.
Exploit Weakness
The hero now does +20% damage to units with a
Negative Status Effect
.
Fatal Strikes
Melee
attacks now do more damage as the target loses health, up to +50%.
Flanking Skirmisher
Flanking
attacks now deal +20% more damage.
Focused Aim
If this hero is not
Engaged in Melee
when its turn starts, then it gains +30%
Accuracy
on its
Missile
attacks until it moves.
Focused Hunt
If this hero is not
Engaged in Melee
when its turn starts, then it gains +20%
Critical Hit Chance
on its
Missile
attacks until it moves.
Go For The Kill
Go For The Kill
Always hits
0
Free Action
Attacks deal +50% damage until the end of the current turn.
Support
Notes:
Can only be used once per battle.
Grim Executioner
When this unit kills another, it gains 3 Fortune.
Invigorating Takedown
Killing an enemy unit grants the hero 1 Strengthened and 2 Regeneration
Keen Edge
+20%
Critical Hit Chance
.
Kill Shot
Killing an enemy unit resets all ability cooldowns. Can only trigger once per turn.
Knockback Retaliations
Knockback Retaliations
Melee retaliation attacks now knock targets back 1 hex.
Knockback Snapshot
Snapshot now knocks targets back 1 hex and can be used while in an enemy
Zone of Control
.
Martial Expertise
The hero gains:
Melee
and
Missile
attacks deal +10% damage
+1
Defense
+10%
Evasion
Mastered Focus
If this hero is not
Engaged in Melee
when its turn starts, then it gains +20% damage on its
Missile
attacks until it moves.
Melee Training
Melee
attacks now inflict Sundered Defense.
Effects
are increased
for Single Shot attacks.
Opening Strikes
Opening Strikes
Melee
attacks now do up to +50% extra damage; this bonus is reduced as the target loses health.
Piercing Shot
Sniper Shot and Scatter Shot now bypass 50% of the target's
Defense
.
Plague Shot
Missile
attacks now have a base 90% chance of inflicting Diseased on all enemies in a 1-hex radius.
Effects
are increased
for Single Shot attacks.
Ranger 1
Melee
and
Missile
attacks now deal +10% damage.
Ranger 2
Melee
and
Missile
attacks now deal +10% damage.
Scatter Shot
Scatter Shot
Always hits
4
18
Single Action
Deals damage in a 1-hex radius.
Base
Missile
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Skirmisher Training
The hero gains:
Slippery
Swift
Slip Away
Slip Away
When this unit's
Hit Points
are reduced to zero, it is displaced by 3 hexes and heals +15
Temporary Hit Points
.
Works once per battle.
Snapshot
Snapshot
90%
4
16
Free Action
Fires ranged projectiles at target enemy unit.
Base
Missile
Notes:
Affected by Line of Sight rules.
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Sniper Shot
Sniper Shot
90%
6
40
Full Action
Fire a ranged attack at the target unit.
Base
Single Shot
Missile
Notes:
Affected by Line of Sight rules.
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Sniper's Focus
If this hero is not
Engaged in Melee
when its turn starts, then it gains +1
Range
on its
Missile
attacks until it moves.
Swarm Hunter
Missile
attacks now do +1
Physical Damage
for each unit adjacent to the target.
Effects
are increased
for Single Shot attacks.
Thorn Shot
Missile
attacks now have a base 90% chance of inflicting Bleeding on all enemies in a 1-hex radius.
Effects
are increased
for Single Shot attacks.
Versatile Skirmisher
Melee
attacks grant Prepared Shot for 2
Turn
.
Missile
attacks grant Prepared Strike for 2
Turn
.