Hero Skill List

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Miasma Shot


Sniper Shot and Scatter Shot now leave Afflicting Miasma and apply Weakened to targets in a 1-hex radius.
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Barrage Attacks


The third Missile attack in a turn does an additional 15damagePhysical Icon Physical Damage to the target and adjacent enemies.
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Big Game Hunter


Missile attacks now do +1damagePhysical Icon Physical Damage for each Unit tier of the target.
Effects are increased for Single Shot attacks.
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Blood Trail


flank Icon Flanking attacks now inflict Bleeding and Marked.
Effects are increased for Single Shot attacks.
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Critical Second Wind


Ability Background IconAbility Icon Icon

Critical Second Wind


When the hero does a Critical Hit, it gains Strengthened and heals 10tempHp Icon Temporary Hit Points.
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Critical Skirmisher


Ability Background IconAbility Icon Icon

Critical Skirmisher


When the hero does a Critical Hit, subsequent Critical Hit will do an additional +10% damage. This effect stacks up to 5 times.
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Culling Hunter


Missile attacks now do +2damagePhysical Icon Physical Damage per Negative Status Effect on the target (maximum +5).
Effects are increased for Single Shot attacks.
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Defense


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Defense


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Disruptive Snapshot


Snapshot now:
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Ensnaring Hunter


Missile attacks now have a base 90% chance of inflicting Immobilized.
Effects are increased for Single Shot attacks.
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Evasive Strikes


Melee attacks no longer trigger retaliations.
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Exploit Weakness


The hero now does +20% damage to units with a Negative Status Effect.
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Fatal Strikes


Melee attacks now do more damage as the target loses health, up to +50%.
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Flanking Skirmisher


flank Icon Flanking attacks now deal +20% more damage.
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Focused Aim


If this hero is not Engaged in Melee when its turn starts, then it gains +30% accuracy Icon Accuracy on its Missile attacks until it moves.
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Focused Hunt


If this hero is not Engaged in Melee when its turn starts, then it gains +20% crit IconCritical Hit Chance on its Missile attacks until it moves.
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Go For The Kill


Ability Background IconAbility Icon Icon

Go For The Kill

Always hitsAccuracy Icon Icon0Range Icon Icon
Action Points IconFree Action

Attacks deal +50% damage until the end of the current turn.
Support

Notes:

  • Once IconCan only be used once per battle.
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Grim Executioner


When this unit kills another, it gains 3 Fortune.
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Invigorating Takedown


Killing an enemy unit grants the hero 1 Strengthened and 2 Regeneration
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Keen Edge


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Kill Shot


Killing an enemy unit resets all ability cooldowns. Can only trigger once per turn.
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Knockback Retaliations


Ability Background IconAbility Icon Icon

Knockback Retaliations


Melee retaliation attacks now knock targets back 1 hex.
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Knockback Snapshot


Snapshot now knocks targets back 1 hex and can be used while in an enemy Zone of Control.
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Martial Expertise


The hero gains:
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Mastered Focus


If this hero is not Engaged in Melee when its turn starts, then it gains +20% damage on its Missile attacks until it moves.
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Melee Training


Melee attacks now inflict Sundered Defense.
Effects are increased for Single Shot attacks.
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Opening Strikes


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Opening Strikes


Melee attacks now do up to +50% extra damage; this bonus is reduced as the target loses health.
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Piercing Shot


Sniper Shot and Scatter Shot now bypass 50% of the target's defense Icon Defense.
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Plague Shot


Missile attacks now have a base 90% chance of inflicting Diseased on all enemies in a 1-hex radius.
Effects are increased for Single Shot attacks.
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Ranger 1


Melee and Missile attacks now deal +10% damage.
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Ranger 2


Melee and Missile attacks now deal +10% damage.
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Scatter Shot


Ability Background IconAbility Icon Icon

Scatter Shot

Always hitsAccuracy Icon Icon4Range Icon Icon
18Physical Damage Icon IconAction Points IconSingle Action

Deals damage in a 1-hex radius.
Base
Missile

Notes:

  • Cannot be used when within an enemy Zone of Control.
  • Cooldown: 2Turn Icon
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Skirmisher Training


The hero gains:
  • Slippery
  • Swift
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Slip Away


Ability Background IconAbility Icon Icon

Slip Away


When this unit's hp Icon Hit Points are reduced to zero, it is displaced by 3 hexes and heals +15 tempHp Icon Temporary Hit Points.
Works once per battle.
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Snapshot


Ability Background IconAbility Icon Icon

Snapshot

90%Accuracy Icon Icon4Range Icon Icon
16Physical Damage Icon IconAction Points IconFree Action

Fires ranged projectiles at target enemy unit.
Base
Missile

Notes:

  • Affected by Line of Sight rules.
  • Cannot be used when within an enemy Zone of Control.
  • Cooldown: 1Turn Icon
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Sniper Shot


Ability Background IconAbility Icon Icon

Sniper Shot

90%Accuracy Icon Icon6Range Icon Icon
40Physical Damage Icon IconAction Points IconFull Action

Fire a ranged attack at the target unit.
Base
Single Shot
Missile

Notes:

  • Affected by Line of Sight rules.
  • Cannot be used when within an enemy Zone of Control.
  • Cooldown: 2Turn Icon
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Sniper's Focus


If this hero is not Engaged in Melee when its turn starts, then it gains +1range IconRange on its Missile attacks until it moves.
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Swarm Hunter


Missile attacks now do +1damagePhysical Icon Physical Damage for each unit adjacent to the target.
Effects are increased for Single Shot attacks.
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Thorn Shot


Missile attacks now have a base 90% chance of inflicting Bleeding on all enemies in a 1-hex radius.
Effects are increased for Single Shot attacks.
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Versatile Skirmisher