Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Hero Skill List
Reset
Arcfire Burst
Arcfire Burst
Always hits
0
15
15
Full Action
All enemies within 2 hexes of you take:
15
Fire Damage
15
Lightning Damage
Enter defense mode.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Fire Evoker
Fire Evocation
Always hits
4
12
Single Action
Deals damage in a 1-hex radius.
Magic
Single Shot
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Go For The Kill
Go For The Kill
Always hits
0
Free Action
Attacks deal +50% damage until the end of the current turn.
Support
Notes:
Can only be used once per battle.
Lightning Evoker
Lightning Evocation
Always hits
4
15
Single Action
Deals damage to target enemy unit and 2 others within 3 hexes.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Quick Phase
Quick Phase
Always hits
3
Free Action
Makes the caster teleport to target hex.
Teleport
Movement
Notes:
Cooldown: 2
Weaver
Weaver
Always hits
0
Single Action
Refresh all your ability cooldowns and once-per-combat abilities.
Enter
Defense Mode
.
Cant Be Refreshed
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Starts on cooldown: 1