Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Hero Skill List
Reset
Conjure Animated Fire Sword
Conjure Animated Fire Sword
Always hits
4
Single Action
Summon a Tier I
Animated Fire Sword
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Frost Sword
Conjure Animated Frost Sword
Always hits
4
Single Action
Summon a Tier I
Animated Frost Sword
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Ice Bow
Conjure Animated Ice Bow
Always hits
4
Single Action
Summon a Tier II
Animated Ice Bow
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Ice Glaive
Conjure Animated Ice Glaive
Always hits
4
Single Action
Summon a Tier II
Animated Ice Glaive
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Sword
Conjure Animated Sword
Always hits
4
Single Action
Summon a Tier I
Animated Sword
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Lava Bow
Conjure Animated Lava Bow
Always hits
4
Single Action
Summon a Tier II
Animated Lava Bow
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Lava Hammer
Conjure Animated Lava Hammer
Always hits
4
Single Action
Summon a Tier II
Animated Lava Hammer
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Lightning Blade
Conjure Animated Lightning Blade
Always hits
4
Single Action
Summon a Tier I
Animated Lightning Sword
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Hammer
Conjure Animated Hammer
Always hits
4
Single Action
Summon a Tier II
Animated Hammer
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Shield
Conjure Animated Shield
Always hits
4
Single Action
Summon a Tier II
Animated Shield
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Storm Glaive
Conjure Animated Storm Glaive
Always hits
4
Single Action
Summon a Tier II
Animated Storm Glaive
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Conjure Animated Storm Shield
Conjure Animated Storm Shield
Always hits
4
Single Action
Summon a Tier II
Animated Storm Shield
.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Hurl Boulder
Hurl Boulder
Always hits
6
25
Single Action
Deal damage to target unit.
Single Shot
Missile
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Hurl Flame
Hurl Flame
Always hits
6
25
Single Action
Deal damage to target unit.
Magic
Single Shot
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Hurl Ice Boulder
Hurl Ice Boulder
Always hits
6
25
Single Action
Deal damage to target unit.
Single Shot
Missile
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Hurl Lightning
Hurl Lightning
Always hits
6
25
Single Action
Deal damage to target unit.
Magic
Single Shot
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2