Age of Wonders 4 Database
Units
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Reaver
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Empires & Ashes
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Archon Prophecy
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Secrets of the Archmages
Types
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Classes
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Skill List
Empire
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Empire Tree
Destiny Traits
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Artifacts / Secret Spells
Abilities
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Hero Skill List
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Amplify Chaos
Amplify Chaos
Always hits
0
Single Action
Target all adjacent enemies:
Deals 12
Fire Damage
for each
Negative Status Effect
on each target, up to 5 times.
Enter
Defense Mode
after use
Notes:
Cooldown: 1
Artificer's Overcharge
Overcharge
Always hits
2
Free Action
Target friendly non-hero unit:
Gains Overcharged until end of combat.
Heals 20
Temporary Hit Point
.
Support
Notes:
Can only be used once per battle.
Awaken Earth
Awaken Earth
Always hits
5
Full Action
Destroy obstacles in the target area, then summon a
Stone Spirit
unit under your control.
This summon lasts for 3
Turns.
Support
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Blink
Blink
Always hits
4
Leave One
Makes this unit teleport to target hex.
Teleport
Movement
Notes:
Cooldown: 2
Call of the Wild
Call of the Wild
Always hits
4
Full Action
Summons 2 random Tier II animals on target hex.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Conjure Dread Matriarch
Conjure Dread Matriarch
Always hits
4
Full Action
Conjure a
Dread Spider Matriarch
.
This summon lasts for 3
Turns.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Conjure Vampire Spider Matriarch
Conjure Vampire Spider Matriarch
Always hits
4
Full Action
Conjure a
Vampire Spider Matriarch
.
This summon lasts for 3
Turns.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Crushing Anguish
Crushing Anguish
Always hits
4
Full Action
Target unit with
Morale
of \"Low\" or worse:
Has a chance of dying instantly.
The lower the target unit's morale is, the more this chance increases.
If the unit does not die, it sustains 30
Frost Damage
instead.
Magic
Single Shot
Notes:
Cooldown: 2
Conjure Dome of Protection
Conjure Dome of Protection
Always hits
0
Single Action
Heals allies within a 2-hex radius +10
Temporary Hit Points
.
Places a
Dome of Protection
over a 2-hex radius.
Enter defense mode.
Support
Notes:
Cooldown: 3
Draining Burst
Draining Burst
Always hits
0
20
Single Action
Target adjacent enemies:
Inflict 20
Frost Damage
.
Caster heals 100% of the damage dealt.
Magic
Notes:
Cooldown: 3
Exhume Undead
Exhume Undead
Always hits
5
Full Action
Target empty hex:
Summons a random Tier III Undead unit.
This summon lasts for 3
Turns.
Adjacent enemies suffer Soulbound and 2 Remorse.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Investiture of Chaos
Investiture of Chaos
Always hits
4
Single Action
Enemies in a 1-hex radius get 2 random
Negative Status Effects
.
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Phaselock
Phaselock
Always hits
0
Single Action
Adjacent enemies have a base 120% chance of becoming Stunned.
Enter defense mode.
Magic
Notes:
Cooldown: 3
Poisonous Undergrowth
Poisonous Undergrowth
Always hits
5
Single Action
Target enemies in a 1-hex radius:
Inflict 3 Poisoned.
90% chance of inflicting Immobilized.
Debuff
Notes:
Cooldown: 3
Scarlet Plague
Scarlet Plague
Always hits
6
24
Full Action
Target enemy:
Sustains damage
Gains 2 Blood Parasite for 3
Turns.
Base
Magic
Single Shot
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Song of Carnage
Song of Carnage
Always hits
0
Single Action
This unit and adjacent friendly units gain:
2 Strengthened.
2 Fortune.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Wail of the Banshee
Wail of the Banshee
Always hits
0
10
Single Action
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Magic
Debuff
Notes:
Cooldown: 2