Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Lesser Dragon Breath
Lesser Dragon Breath
Always hits1
20Single Action
Deal damage in a 2-hex cone.
Magic
Notes:
Cooldown: 3
Dragon Breath (Line)
Dragon Breath
Always hits1
30Single Action
Deal damage to all units in a 5-hex long line.
Magic
Notes:
Cooldown: 3
Blast Evocation
Blast Evocation
Always hits6
20Full Action
Deals damage to enemy units in a 1-hex radius.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Chaining Evocation
Chaining Evocation
Always hits6
20Full Action
Deals damage to target enemy unit and 2 others within 3 hexes.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Cloudburst Evocation
Cloudburst Evocation
Always hits6
20Full Action
Deals damage to enemy units in a 1-hex radius.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Conjure Lesser Elemental Spirit
Conjure Lesser Elemental Spirit
Always hits1
Full Action Continue
Summon a Tier 1 spirit unit based on this hero's chosen Discipline on the target hex.This summon lasts for 3Turns.
Summoning
Notes:
Cooldown: 3
Elemental Gateway
Elemental Gateway
Always hits4
Leave One
Deals damage to adjacent enemy units. The unit then teleports to target hex.
Damage type is based on the chosen Discipline.
Magic
Teleport
Movement
Notes:
Cooldown: 3
Starts on cooldown: 1
Focused Evocation
Focused Evocation
Always hits6
30Full Action
Deals damage to target enemy unit.
Magic
Single Shot
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Frostwind Evocation
Frostwind Evocation
Always hits6
20Full Action
Deals damage to enemy units in a 1-hex radius.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Conjure Greater Elemental Spirit
Conjure Greater Elemental Spirit
Always hits1
Full Action Continue
Summon a Tier 3 spirit unit based on this hero's chosen Discipline on the target hex. This summon lasts for 3Turns.Replaces the skill Conjure Lesser Elemental Spirit.