Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Hero Skill List
Reset
Curse
Curse
Always hits
1
10
Free Action
Curse target unit
Magic
Single Shot
Debuff
Notes:
Cooldown: 3
Dark Ritual
Dark Ritual
Always hits
6
10
Full Action
Enemies in a 1-hex radius sustain damage. All corpses in a 1-hex radius turn into
Decaying Zombie
units.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Execute
Execute
Always hits
1
Free Action
Slight chance of instantly killing an injured target. This chance increases the lower the target's
Hit Points are.
Notes:
Cooldown: 2
Raise Undead
Raise Undead
Always hits
4
Single Action
Target:
Friendly Undead corpse is revived with 60% of its total
Hit Points
.
Non-Undead corpse is raised as a
Zombie
.
Support
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Reckless Rage
Reckless Rage
Always hits
0
Free Action
Gain:
+30% attack damage for 3
Turn
1 Sundered Defense
1 Sundered Resistance
Notes:
Can only be used once per battle.
Second Wind
Second Wind
Always hits
0
Free Action
+1 hex of movement for 1
Turn
.
Slippery for 1
Turn
.
Heal for 15
Temporary Hit Point.
This ability is reusable after each kill.
Second Wind
Notes:
Can only be used once per battle.
Sundering Sweep
Sundering Sweep
100%
1
16
Single Action
Deal damage in a 1-hex cone.
Melee
Base
Debuff
Notes:
Cooldown: 2