Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
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Combat Spells
Enchantments
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World Map
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Equipment
Item Forge Infusions
Ascension Skills
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Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
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Build List
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Hero Skill List
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Awaken Corrupted Soul
Awaken Corrupted Soul
Always hits
4
Single Action
Summon a Tier 3
Corrupt Soul
next to a target enemy with
Low Morale
or worse.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 3
Bend Broken Will
Bend Broken Will
Always hits
3
Free Action
Target enemy unit with
Low Morale
or worse:
Base 120% chance of becoming Dominated for 3
Turns
.
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 3
Blood Pact
Blood Pact
Always hits
4
Free Action
Link with the target friendly unit; while active, target gains:
Any damage dealt to the caster is reduced by 50% and dealt to the target as well.
The caster gains:
+20% damage.
Ignore 2
Status Resistance
.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Claim Soul
Claim Soul
Always hits
3
30
Single Action
Deals damage to target unit, ignoring Resistance.
Magic
Single Shot
Cant Be Refreshed
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Curse
Curse
Always hits
6
Single Action
Target enemy units in a 1-hex radius suffer:
10
Blight Damage
.
Magic
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Dark Ritual
Dark Ritual
Always hits
6
10
Full Action
Enemies in a 1-hex radius sustain damage. All corpses in a 1-hex radius turn into
Decaying Zombie
units.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Hex Pact
Hex Pact
Always hits
8
Free Action
Link to target enemy unit, each turn the target:
Suffers 1 Misfortune
Suffers 1 Sundered Resistance
Suffers 1 Sundered Defense
Magic
Notes:
Cooldown: 2
Infectious Affliction
Infectious Affliction
Always hits
5
Single Action
Target enemy unit and all connected units:
Gain Afflicted for 3
Turns
.
Gain Diseased for 3
Turns
.
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Raise Undead
Raise Undead
Always hits
4
Single Action
Target:
Friendly Undead corpse is revived with 60% of its total
Hit Points
.
Non-Undead corpse is raised as a
Zombie
.
Support
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Siphon Blessing
Siphon Blessing
Always hits
3
Leave One
Steal all
Positive Status Effects
from the target unit.
Debuff
Notes:
Cooldown: 3
Transfer Life
Transfer Life
Always hits
4
Free Action
Target friendly unit gains +10
Temporary Hit Point
and Strengthened.
This ability cooldown refreshes when:
Units summoned by the caster die.
This unit kills an enemy.
Support
Notes:
Can only be used once per battle.