Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Slots:
Resurrection
Resurrection
Always hits4
Single Action
Brings target allied unit back to life with 75% of its total Hit Points.
Support
Notes:
Can only be used once per battle.
Slots:
Seduce
Seduce
Always hits3
Single Action
Grants a base 90% chance of making target enemy unit become Dominated for 3 Turns.If unsuccessful, the unit is Distracted instead.
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 3
Slots:
Song of Carnage
Song of Carnage
Always hits0
Single Action
This unit and adjacent friendly units gain:
2 Strengthened.
2 Fortune.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Slots:
Song of Revelry
Song of Revelry
Always hits0
Single Action
This unit and adjacent friendly units gain:
3 Rally.
2 Regeneration.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Slots:
Stunning Flash
Stunning Flash
Always hits0
333Single Action
Damages adjacent enemy units.
Magic
Notes:
Cooldown: 2
Slots:
Summon Rose Knight
Summon Rose Knight
Always hits1
Full Action
Summons a Rose Knight.This summon lasts for 3 Turns.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Slots:
Spawn Hatchling
Spider Egg
Always hits1
Full Action
Summons a random Tier I Spider.This summon lasts for 3 Turns.
Summoning
Notes:
Can only be used once per battle.
Slots:
Summon Spider
Summon Spider
Always hits1
Full Action
Summons a random Tier II Spider.This summon lasts for 3 Turns.
Summoning
Notes:
Can only be used once per battle.
Slots:
Summon Spider Monarch
Summon Spider Monarch
Always hits1
Full Action
Summons a random Tier IV Spider.This summon lasts for 3 Turns.
Summoning
Notes:
Can only be used once per battle.
Slots:
Summon Umbral Demon
Summon Umbral Demon
Always hits1
Full Action
Summons a random Tier II-IV Umbral Demon.This summon lasts for 3 Turns.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Slots:
Sundering Curse
Sundering Curse
Always hits6
16Full Action
Target enemy unit and another within 3 hexes sustain damage.
Magic
Single Shot
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Slots:
Tracker's Mark
Tracker's Mark
Always hits6
Free Action
Target unit gains:
2 Marked
Sundered Defense
Debuff
Notes:
Cooldown: 2
Slots:
Rune of Creation: Fire
Conjure Lava Runestone
Always hits6
15Full Action
Summon a Lava Runestone on target hex and deal damage to enemy units within a 2-hex radius around it.This summon lasts for 3 Turns.
Magic
Summoning
Notes:
Cooldown: 3
Slots:
Rune of Creation: Frost
Conjure Ice Runestone
Always hits6
10Full Action
Summon an Ice Runestone on target hex. On summon, enemy units within 2 hexes sustain damage and have a base 30% chance of becoming Frozen for 1 Turn. If unsuccessful, inflicts Status Vulnerability.
Magic
Summoning
Notes:
Cooldown: 3
Slots:
Rune of Creation: Rock
Conjure Stone Wall
Always hits6
30Full Action
Summon 3 Stone Wall units in a line which deal 30 Physical Damage and push back units on those hexes.This summon lasts for 3 Turns.
Magic
Summoning
Notes:
Cooldown: 3
Slots:
Rune of Creation: Storm
Conjure Crystal Pillar
Always hits6
20Full Action
Summon a Crystal Pillar on target hex and then deal damage to a unit within 4-hexes and inflict it with Volatile Charge.This summon lasts for 3 Turns.
Magic
Summoning
Notes:
Cooldown: 3
Slots:
Magic Shield
Magic Shield
Always hits4
Leave One
Target friendly unit gains:
2 Grace
2 Status Protection for 3 Turns.
Support
Notes:
Cooldown: 3
Slots:
Subdue
Subdue
Always hits3
Single Action
90% chance of linking with and inflicting Subdued.
Target must be affected by Immobilized, Frozen, or Stunned.
Cannot affect Heroes or units with Control Loss Immunity.
This effect ends if the caster dies.
Debuff
Notes:
Cooldown: 2
Slots:
Summon Spirit Hawk
Summon Spirit Hawk
Always hits1
Full Action
Summons a Spirit Hawk under your control on the target hex. The summoned unit lasts for 3 Turns.