Infusions List

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Inspiring Presence


While in combat, this and all other friendly units have a +25% modifier to positive happiness Icon Morale gain.
This effect doesn't stack.
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Inspiring Presence


While in combat, this and all other friendly units have a +25% modifier to positive happiness Icon Morale gain.
This effect doesn't stack.
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Defense Mode: Nullify


This unit ends its turn and goes into a defensive mode:
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Lesser Blight Shield


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Lesser Blight Shield


When an attacker hits at melee range, the attacker sustains 6 damageBlight Icon Blight Damage.
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+2 Blight Protection


Blight Protection reduces damageBlight Icon Blight Damage.
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+4 Blight Protection


Blight Protection reduces damageBlight Icon Blight Damage.
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+6 Blight Protection


Blight Protection reduces damageBlight Icon Blight Damage.
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Greater Fire Shield


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Greater Fire Shield


When an attacker hits at melee range, the attacker:
  • Sustains 6 damageFire Icon Fire Damage.
  • Has a base 60% chance of being inflicted with Burning.
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Damage Reflection 20%


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Damage Reflection


Reflects 20% of all damage sustained from attacks back onto attackers.
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Damage Reflection 30%


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Damage Reflection


Reflects 30% of all damage sustained from attacks back onto attackers.
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Damage Reflection 40%


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Damage Reflection


Reflects 40% of all damage sustained from attacks back onto attackers.
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+1 Defense


Defense reduces damage from Melee and Missile attacks.
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+2 Defense


Defense reduces damage from Melee and Missile attacks.
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+3 Defense


Defense reduces damage from Melee and Missile attacks.
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Defensive Masters


Unit always enters Defense Mode at the end of its turn Icon Turn.
Ability Background IconAbility Icon Icon

Defensive Masters


Unit always enters Defense Mode at the end of its turn Icon Turn.
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Greater Lightning Shield


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Greater Lightning Shield


When an attacker hits at melee range, the attacker:
  • Sustains 6 damageLightning Icon Lightning Damage.
  • Has a base 60% chance of being inflicted with Electrified.
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Lesser Fire Shield


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Lesser Fire Shield


When an attacker hits at melee range, the attacker sustains 6 damageFire Icon Fire Damage.
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+2 Fire Protection


Fire Protection reduces damageFire Icon Fire Damage.
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+4 Fire Protection


Fire Protection reduces damageFire Icon Fire Damage.
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+6 Fire Protection


Fire Protection reduces damageFire Icon Fire Damage.
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+2 Frost Protection


Frost Protection reduces damageFrost Icon Frost Damage.
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+4 Frost Protection


Frost Protection reduces damageFrost Icon Frost Damage.
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+6 Frost Protection


Frost Protection reduces damageFrost Icon Frost Damage.
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Lesser Frost Shield


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Lesser Frost Shield


When an attacker hits at melee range, the attacker sustains 6 damageFrost Icon Frost Damage.
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Greater Frost Shield


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Greater Frost Shield


When an attacker hits at melee range, the attacker:
  • Sustains 6 damageFrost Icon Frost Damage.
  • Has a base 30% chance of being inflicted with Frozen.
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+10 Hit Points


  • Hit Points represent the amount of damage a Unit can sustain before it dies.
  • Most units will take Casualties as their Hit Points drop.
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+15 Hit Points


  • Hit Points represent the amount of damage a Unit can sustain before it dies.
  • Most units will take Casualties as their Hit Points drop.
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+5 Hit Points


  • Hit Points represent the amount of damage a Unit can sustain before it dies.
  • Most units will take Casualties as their Hit Points drop.
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Lesser Lightning Shield


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Lesser Lightning Shield


When an attacker hits at melee range, the attacker sustains 6 damageLightning Icon Lightning Damage.
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+2 Lightning Protection


Lightning Protection reduces damageLightning Icon Lightning Damage.
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+4 Lightning Protection


Lightning Protection reduces damageLightning Icon Lightning Damage.
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+6 Lightning Protection


Lightning Protection reduces damageLightning Icon Lightning Damage.
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Defense Mode: Protective Wall


This unit ends its turn and goes into a defensive mode:
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Defense Mode: Shield Wall


This unit ends its turn and goes into a defensive mode:
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Defense Mode: Stone Wall


This unit ends its turn and goes into a defensive mode:
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Greater Blight Shield


Ability Background IconAbility Icon Icon

Greater Blight Shield


When an attacker hits at melee range, the attacker:
  • Sustains 6 damageBlight Icon Blight Damage.
  • Has a base 60% chance of being inflicted with Poisoned.
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Reinforced


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Reinforced


Unit has +3 defense Icon Defense against Missile attacks.
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+1 Resistance


Resistance reduces damage from Magic attacks and Combat Spells.
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+2 Resistance


Resistance reduces damage from Magic attacks and Combat Spells.
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+3 Resistance


Resistance reduces damage from Magic attacks and Combat Spells.
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Lesser Spirit Shield


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Lesser Spirit Shield


When an attacker hits at melee range, the attacker sustains 6 damageSpirit Icon Spirit Damage.
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+2 Spirit Protection


Spirit Protection reduces damageSpirit Icon Spirit Damage.
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+4 Spirit Protection


Spirit Protection reduces damageSpirit Icon Spirit Damage.
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+6 Spirit Protection


Spirit Protection reduces damageSpirit Icon Spirit Damage.
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Static Shield


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Static Shield


Melee attackers have a base 30% chance of becoming Stunned.
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+1 Status Resistance


Status Resistance reduces the chance that a unit will be affected by Negative Status Effects.
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+2 Status Resistance


Status Resistance reduces the chance that a unit will be affected by Negative Status Effects.
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+3 Status Resistance


Status Resistance reduces the chance that a unit will be affected by Negative Status Effects.
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Warded


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Warded


Unit has +3 resistance Icon Resistance.
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Rune of Protection: Fire

DLC Icon Icon

Gain:
Ability Background IconAbility Icon Icon

Rune of Protection: Fire


Gain:
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Rune of Protection: Frost

DLC Icon Icon

Gain:
Ability Background IconAbility Icon Icon

Rune of Protection: Frost


Gain:
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Rune of Protection: Rock

DLC Icon Icon

Gain:
  • +2 defense Icon Defense
  • Status Effect Immunity: Bleeding
Ability Background IconAbility Icon Icon

Rune of Protection: Rock


Gain:
  • +2 defense Icon Defense
  • Status Effect Immunity: Bleeding
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Rune of Protection: Storm

DLC Icon Icon

Gain:
Ability Background IconAbility Icon Icon

Rune of Protection: Storm


Gain:
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Inner Grace


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Inner Grace


At the start of its turn, the unit gains Grace if it doesn't already have it.
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Mirror Veil


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Mirror Veil


This unit:
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Intimidating Aura


At the end of this unit's turn, adjacent enemy units have a base 90% chance of losing -5 happiness Icon Morale.
Doesn't work on units with this ability or Terrifying Aura.
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Intimidating Aura


At the end of this unit's turn, adjacent enemy units have a base 90% chance of losing -5 happiness Icon Morale.
Doesn't work on units with this ability or Terrifying Aura.
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