Infusions List

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Army Maintenance


Units in the army cost -10% base Unit Upkeep.
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Army Maintenance


Units in the army cost -10% base Unit Upkeep.
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Army Recuperation


All units in the army heal +5 hp Icon Hit Points every World Map turn Icon Turn.
Does not stack.
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Army Recuperation


All units in the army heal +5 hp Icon Hit Points every World Map turn Icon Turn.
Does not stack.
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Siege Master


Grants Siege Breaker to all units in the army.
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Army Trainer


Units in the army gain +20% xp Icon Experience.
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Army Trainer


Units in the army gain +20% xp Icon Experience.
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Astral Membrane


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Astral Membrane


Melee range attackers have a base 30% chance of becoming Stunned for 1 turn Icon Turn.
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Berserker's Rage


When this unit's total hp Icon Hit Points reach 33% or lower, it gains for 1 turn Icon Turn:
  • Berserk
  • Steadfast
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Blood Sigil

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Attack and Debuff abilities ignore 1 statusEffectResistance Icon Status Resistance per stack of Bleeding on the target.
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Blood Sigil


Attack and Debuff abilities ignore 1 statusEffectResistance Icon Status Resistance per stack of Bleeding on the target.
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Caretaker


Animals in this army require 20% less base Unit Upkeep.
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Caretaker


Animals in this army require 20% less base Unit Upkeep.
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Casting Points +10


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Casting Point Bonus


Grants +10 opTactical Icon Combat Casting Points at the start of battle.
These are lost at the end of battle.
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Casting Points +20


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Greater Casting Point Bonus


Grants +20 opTactical Icon Combat Casting Points at the start of battle.
These are lost at the end of battle.
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Demolisher


This unit's attacks damage Fortified obstacles.
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Rune of Command: Fire

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While army leader, all non-hero units in army have a +10% crit IconCritical Hit Chance.
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Rune of Command: Fire


While army leader, all non-hero units in army have a +10% crit IconCritical Hit Chance.
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Rune of Command: Frost

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While army leader, all non-hero units in army have 1 Negative Status Effect dispelled at the start of the turn in combat.
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Rune of Command: Frost


While army leader, all non-hero units in army have 1 Negative Status Effect dispelled at the start of the turn in combat.
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Rune of Command: Rock

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While army leader, all non-hero units in army deal +10% damage.
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Rune of Command: Rock


While army leader, all non-hero units in army deal +10% damage.
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Rune of Command: Storm

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While army leader, all non-hero units in army gain +1 resistance Icon Resistance.
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Rune of Command: Storm


While army leader, all non-hero units in army gain +1 resistance Icon Resistance.
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Truesight


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Truesight


Unit can see invisible or camouflaged units within its vision range.
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Army: Umbral Malady Immunity

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While this unit is the leader of the army, units gain Umbral Malady Immunity
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Undying


When killed, this unit will revive with 50% of its total hp Icon Hit Points:
  • After 2 Combat turn Icon Turns.
  • If side is victorious in battle.
Can only be triggered once per battle.
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Unleash the Hounds


At the start of battle, summon a War Hound Shock Unit that inflicts Marked and Bleeding with its attack.
Doesn't work in water combat and cannot benefit from Unit Enchantments.
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Unleash the Hounds


At the start of battle, summon a War Hound Shock Unit that inflicts Marked and Bleeding with its attack.
Doesn't work in water combat and cannot benefit from Unit Enchantments.
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Fearless


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Fearless


Unit cannot rout due to low morale.
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Greater Farsight


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Greater Farsight


The unit has +2 vision range.
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Innate Spell Jammer


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Innate Spell Jammer


While this unit is in battle it acts like a Spell Jammer, increasing enemy Spell cost by 100% opTactical Icon Combat Casting Points.
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Inspiring Presence


While in combat, this and all other friendly units have a +25% modifier to positive happiness Icon Morale gain.
This effect doesn't stack.
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Inspiring Presence


While in combat, this and all other friendly units have a +25% modifier to positive happiness Icon Morale gain.
This effect doesn't stack.
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