Infusions List

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Crowmaster


At the start of battle, summon Grimbeak Crows.
Ability Background IconAbility Icon Icon

Crowmaster


At the start of battle, summon Grimbeak Crows.
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Blight Damage


Change damage to mixed damagePhysical Icon Physical Damage and damageBlight Icon Blight Damage.
+2 damage per Item Tier.
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Death Damage


Change damage to mixed damagePhysical Icon Physical Damage, damageFrost Icon Frost Damage, and damageBlight Icon Blight Damage.
+3 damage per Item Tier.
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Fire Damage


Change damage to mixed damagePhysical Icon Physical Damage and damageFire Icon Fire Damage.
+2 damage per Item Tier.
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Arcfire Damage


Change damage to mixed damagePhysical Icon Physical Damage, damageFire Icon Fire Damage, and damageLightning Icon Lightning Damage.
+3 damage per Item Tier.
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Radiant Damage


Change damage to mixed damagePhysical Icon Physical Damage, damageFire Icon Fire Damage, and damageSpirit Icon Spirit Damage.
+3 damage per Item Tier.
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Frost Damage


Change damage to mixed damagePhysical Icon Physical Damage and damageFrost Icon Frost Damage.
+2 damage per Item Tier.
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Lightning Damage


Change damage to mixed damagePhysical Icon Physical Damage and damageLightning Icon Lightning Damage.
+2 damage per Item Tier.
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Physical Damage


Change damage to damagePhysical Icon Physical Damage.
+2 damage per Item Tier.
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Spirit Damage


Change damage to mixed damagePhysical Icon Physical Damage and damageSpirit Icon Spirit Damage.
+2 damage per Item Tier.
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Animal Slayer


Base attacks deal +40% damage to Animal units.
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Area Damage - Blast


Base attacks deal -20% damage, but deal 30% of their damage to all units in a 1-hex radius.
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Area Damage - Cascade


Base attacks deal -40% damage but 30% of the damage is dealt to all enemy units connected to the target.
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Area Damage - Chain


Base attacks deal 30% of their damage to a random unit within 3 hexes.
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Area Damage - Line


Base attacks deal -20% damage, but deal damage to units in a 3-hex line.
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Boon Stealing

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Base attacks steal 1 Positive Status Effect from the target.
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Celestial Slayer


Base attacks deal +40% damage to Celestial units.
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Cleansing Fire

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Base attacks create Cleansing Flames on the target.
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Construct Slayer


Base attacks deal +40% damage to Construct units.
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+10% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>


Base attacks have a +10% crit IconCritical Hit Chance.
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+20% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>


Base attacks have a +20% crit IconCritical Hit Chance.
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+30% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>


Base attacks have a +30% crit IconCritical Hit Chance.
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+20% Critical Hit Damage


Base attacks deal +20% damage on Critical Hits.
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+40% Critical Hit Damage


Base attacks deal +40% damage on Critical Hits.
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Dragon Slayer


Base attacks deal +40% damage to Dragon units.
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Elemental Slayer


Base attacks deal +40% damage to Elemental units.
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Fiend Slayer


Base attacks deal +40% damage to Fiend units.
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Frenzy


When this unit lands a base attack, it gains a stack of Strengthened.
Effects are increased for Single Shot attacks.
Ability Background IconAbility Icon Icon

Frenzy


When this unit lands a base attack, it gains a stack of Strengthened.
Effects are increased for Single Shot attacks.
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Giant Slayer


Base attacks deal +40% damage to Large Target units.
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Greater Inflict Bleed

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Base attacks have a 90% chance of inflicting Bleeding.
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Hero Slayer


Base attacks deal +40% damage to Hero units.
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Hero Slayer


Base attacks deal +40% damage to Hero units.
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Infecting


Units killed with this weapon come back as Decaying Zombies under your control until the end of battle. Does not trigger in water combat.
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Inflict Bleeding


Base attacks have a 60% chance of inflicting Bleeding.
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Inflict Blinded


Base attacks have a 60% chance of inflicting Blind.
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Inflict Blood Parasite

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Base attacks have a 60% chance of inflicting Blood Parasite.
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Inflict Burning


Base attacks have a 60% chance of inflicting Burning.
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Inflict Condemned


Base attacks have a 90% chance of inflicting Condemned.
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Inflict Decaying


Base attacks have a 60% chance of inflicting Decaying.
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Inflict Remorse


Base attacks have a 60% chance of inflicting Remorse.
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Inflict Diseased


Base attacks have a 60% chance of inflicting Diseased.
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Inflict Distracted


Base attacks have a 60% chance of inflicting Distracted.
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Inflict Electrified


Base attacks have a 60% chance of inflicting Electrified.
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Inflict Frozen


Base attacks have a 30% chance of inflicting Frozen.
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Inflict Immobilized


Base attacks have a 30% chance of inflicting Immobilized.
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Inflict Insanity


Base attacks have a 30% chance of inflicting Insanity.
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Inflict Marked


Base attacks have a 60% chance of inflicting Marked.
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Inflict Poisoned


Base attacks have a 60% chance of inflicting Poisoned.
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Inflict Slowed


Base attacks have a 60% chance of inflicting Slowed.
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Inflict Status Vulnerability


Base attacks have a 90% chance of inflicting Status Vulnerability.
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Inflict Stunned


Base attacks have a 30% chance of inflicting Stunned.
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Inflict Sundered Defense


Base attacks have a 60% chance of inflicting Sundered Defense.
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Inflict Sundered Resistance


Base attacks have a 60% chance of inflicting Sundered Resistance.
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Inflict Taunted


Base attacks have a 30% chance of inflicting Taunted.
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Inflict Torment

DLC Icon Icon

Base attacks inflict Torment.
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Inflict Weakened


Base attacks have a 60% chance of inflicting Weakened.
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Inflict Wet


Base attacks have a 90% chance of inflicting Wet.
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Magic Origin Slayer


Base attacks deal +40% damage to Magic Origin units.
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Plant Slayer


Base attacks deal +40% damage to Plant units.
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+1<hyperlink><range></range>Range</hyperlink>


Base Missile and Magic attacks gains +1range IconRange.
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Rune of Power: Fire

DLC Icon Icon

Base attacks have:
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Rune of Power: Frost

DLC Icon Icon

Base attacks have:
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Rune of Power: Rock

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Base attacks have:
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Rune of Power: Storm

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Base attacks have:
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Splitterling Infection

DLC Icon Icon

Units killed with this weapon transform into Splitterlings until the end of battle. Does not trigger in water combat.
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True Damage

DLC Icon Icon

Base attacks deal -35% damage, but ignore all defense Icon Defense and resistance Icon Resistance.
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Undead Slayer


Base attacks deal +40% damage to Undead units.
Ability Background IconAbility Icon Icon

Undead Slayer


Base attacks deal +40% damage to Undead units.
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Mana Drain


Base 60% chance of inflicting Mana Drained for 1 turn Icon Turn.
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Giant Hunter


Gain Fortune whenever this unit strikes a unit with Large Target.
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Gilded


The third strike in a turn has a base 60% chance of inflicting Gilded for 2 .
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Pull


Target unit:
  • Sustains damage.
  • Has a base 90% chance of:
    • Being pulled to an adjacent space.
    • Becoming Constricted for 1 turn Icon Turn.
Ability Background IconAbility Icon Icon

Pull

Always hitsAccuracy Icon Icon3Range Icon Icon
20Physical Damage Icon IconAction Points IconSingle Action

Target unit:
  • Sustains damage.
  • Has a base 90% chance of:
    • Being pulled to an adjacent space.
    • Becoming Constricted for 1 turn Icon Turn.
Category IconMelee
Single Shot
Debuff

Notes:

  • Cannot be used when within an enemy Zone of Control.
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Volatile Summon


Units summoned by this unit gain Volatile Summon.
Ability Background IconAbility Icon Icon

Volatile Summon


Units summoned by this unit gain Volatile Summon.
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Rampant Fire


Target hex becomes On Fire for 3 turn Icon Turns.
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Pierce Shot


Deal damage to all targets in a 4-hex line from this unit.
Ability Background IconAbility Icon Icon

Pierce Shot

Always hitsAccuracy Icon Icon1Range Icon Icon
18Physical Damage Icon IconAction Points IconSingle Action

Deal damage to all targets in a 4-hex line from this unit.
Base
Missile

Notes:

  • Cooldown: 3Turn Icon
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Pull Shot


Deal damage to target unit and pull them adjacent to this unit if able.
Ability Background IconAbility Icon Icon

Pull Shot

Always hitsAccuracy Icon Icon5Range Icon Icon
24Physical Damage Icon IconAction Points IconFull Action Continue

Deal damage to target unit and pull them adjacent to this unit if able.
Base
Missile

Notes:

  • Cannot be used when within an enemy Zone of Control.
  • Cooldown: 3Turn Icon
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Volatile Charge


Base 30% chance of inflicting Volatile Charge for 2 .
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Combo


The third strike in a turn pushes the target back by 1 hex.
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Umbral Demon Slayer


Base attacks deal +40% damage to Umbral Demon units.
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Umbral Malady Immunity


This unit is immune to Umbral Malady.
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Umbral Malady Immunity


This unit is immune to Umbral Malady.
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Umbral Wake


Unit creates Umbral Taint as it moves.
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Umbral Wake


Unit creates Umbral Taint as it moves.
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