Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Infusions List
Reset
+2 Blight Protection
Blight Protection reduces
Blight Damage
.
Slots:
+4 Blight Protection
Blight Protection reduces
Blight Damage
.
Slots:
+6 Blight Protection
Blight Protection reduces
Blight Damage
.
Slots:
+2 Fire Protection
Fire Protection reduces
Fire Damage
.
Slots:
+4 Fire Protection
Fire Protection reduces
Fire Damage
.
Slots:
+6 Fire Protection
Fire Protection reduces
Fire Damage
.
Slots:
+2 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+4 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+6 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+2 Lightning Protection
Lightning Protection reduces
Lightning Damage
.
Slots:
+4 Lightning Protection
Lightning Protection reduces
Lightning Damage
.
Slots:
+6 Lightning Protection
Lightning Protection reduces
Lightning Damage
.
Slots:
+2 Spirit Protection
Spirit Protection reduces
Spirit Damage
.
Slots:
+4 Spirit Protection
Spirit Protection reduces
Spirit Damage
.
Slots:
+6 Spirit Protection
Spirit Protection reduces
Spirit Damage
.
Slots:
+1 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
+2 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
+3 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
Wind Shield
Wind Shield
This unit is 30% harder to hit by
Missile
and ranged
Magic
attacks.
Slots:
Wind Barrier
Wind Barrier
This unit is 60% harder to hit by
Missile
and ranged
Magic
attacks.
Slots:
Aura of Disease
At the end of this unit's turn, adjacent enemy units have a base % chance of becoming Diseased.
Aura of Disease
At the end of this unit's turn, adjacent enemy units have a base 60% chance of becoming Diseased.
Slots:
Distracting Aura
At the start of the turn, inflict Distracted to adjacent enemy units for 1
Turn.
Distracting Aura
At the start of the turn, inflict Distracted to adjacent enemy units for 1
Turn.
Slots:
Flanker
Unit deals +25% damage when
Flanking
.
Flanker
Unit deals +25% damage when
Flanking
.
Slots:
Inspiring Killer
Inspiring Killer
This unit grants double the morale bonus to itself and its allies when killing an enemy.
Slots:
Rune of Protection: Fire
Gain:
+1
Resistance
+3
Fire Protection
Status Effect Immunity: Burning
Rune of Protection: Fire
Gain:
+1
Resistance
+3
Fire Protection
Status Effect Immunity: Burning
Slots:
Rune of Protection: Frost
Gain:
+1
Resistance
+3
Frost Protection
Status Effect Immunity: Frozen
Rune of Protection: Frost
Gain:
+1
Resistance
+3
Frost Protection
Status Effect Immunity: Frozen
Slots:
Rune of Protection: Storm
Gain:
+1
Resistance
+3
Lightning Protection
Status Effect Immunity: Electrified
Rune of Protection: Storm
Gain:
+1
Resistance
+3
Lightning Protection
Status Effect Immunity: Electrified
Slots:
Slip Away
Slip Away
When this unit's
Hit Points
are reduced to zero, it is displaced by 3 hexes and heals +15
Temporary Hit Points
.
Works once per battle.
Slots:
Terrifying Aura
At the end of this unit's turn, adjacent enemy units lose -5
Morale
.
Doesn't work on units with this ability.
Terrifying Aura
At the end of this unit's turn, adjacent enemy units lose -5
Morale
.
Doesn't work on units with this ability.
Slots:
Truesight
Truesight
Unit can see invisible or camouflaged units within its vision range.
Slots:
Universal Camouflage
This unit cannot be seen on the World Map.
Slots:
Unyielding
Unyielding
At the start of its turn, the unit dispels 1
Negative Status Effect
.
Slots:
Vicious Killer
Vicious Killer
This unit inflicts increased morale penalties when killing an enemy. Affects enemy units up to 3 hexes.
Slots:
Weakening Aura
At the end of the turn inflict Weakened to adjacent enemies.
Weakening Aura
At the end of the turn inflict Weakened to adjacent enemies.
Slots: