Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
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Build List
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Infusions List
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+2 Blight Protection
Blight Protection reduces
Blight Damage
.
Slots:
+4 Blight Protection
Blight Protection reduces
Blight Damage
.
Slots:
+6 Blight Protection
Blight Protection reduces
Blight Damage
.
Slots:
+1 Defense
Defense reduces damage from
Melee
and
Missile
attacks.
Slots:
+2 Defense
Defense reduces damage from
Melee
and
Missile
attacks.
Slots:
+3 Defense
Defense reduces damage from
Melee
and
Missile
attacks.
Slots:
+2 Fire Protection
Fire Protection reduces
Fire Damage
.
Slots:
+4 Fire Protection
Fire Protection reduces
Fire Damage
.
Slots:
+6 Fire Protection
Fire Protection reduces
Fire Damage
.
Slots:
+2 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+4 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+6 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+10 Hit Points
Hit Points represent the amount of damage a
Unit
can sustain before it dies.
Most units will take
Casualties
as their Hit Points drop.
Slots:
+15 Hit Points
Hit Points represent the amount of damage a
Unit
can sustain before it dies.
Most units will take
Casualties
as their Hit Points drop.
Slots:
+5 Hit Points
Hit Points represent the amount of damage a
Unit
can sustain before it dies.
Most units will take
Casualties
as their Hit Points drop.
Slots:
+2 Lightning Protection
Lightning Protection reduces
Lightning Damage
.
Slots:
+4 Lightning Protection
Lightning Protection reduces
Lightning Damage
.
Slots:
+6 Lightning Protection
Lightning Protection reduces
Lightning Damage
.
Slots:
+1 Resistance
Resistance reduces damage from
Magic
attacks and
Combat Spells
.
Slots:
+2 Resistance
Resistance reduces damage from
Magic
attacks and
Combat Spells
.
Slots:
+3 Resistance
Resistance reduces damage from
Magic
attacks and
Combat Spells
.
Slots:
+2 Spirit Protection
Spirit Protection reduces
Spirit Damage
.
Slots:
+4 Spirit Protection
Spirit Protection reduces
Spirit Damage
.
Slots:
+6 Spirit Protection
Spirit Protection reduces
Spirit Damage
.
Slots:
+1 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
+2 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
+3 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
+10% Magic Damage
Damage of
Magic
attacks is increased by +10%.
Slots:
+20% Magic Damage
Damage of
Magic
attacks is increased by +20%.
Slots:
Attunement: Fortune
Attunement: Fortune
Whenever a friendly spell is cast, unit gains:
1 Fortune
Slots:
Attunement: Star Blades
Attunement: Star Blades
When a friendly spell is cast, this unit's base attack gains +1 damage based on the affinity of the spell:
Order Affinity
-
Spirit Damage
Chaos Affinity
-
Fire Damage
Astral Affinity
-
Lightning Damage
Materium Affinity
-
Physical Damage
Nature Affinity
-
Blight Damage
Shadow Affinity
-
Frost Damage
Stacks up to 3 times.
Effects
are increased
for Single Shot attacks.
Slots:
Bolstering Defense
Bolstering Defense
Once per turn this unit gains Bolstered Defense when hit by a
Melee
or
Missile
attack.
Slots:
Bolstering Regeneration
Bolstering Regeneration
Once per turn this unit gains Regeneration when hit by an attack.
Slots:
Bolstering Resistance
Bolstering Resistance
Once per turn this unit gains Bolstered Resistance when hit by a
Magic
attack.
Slots:
Ignore 2 Status Resistance
All attacks ignore 2
Status Resistance
on enemy targets.
Slots:
Ignore 4 Status Resistance
All attacks ignore 4
Status Resistance
on enemy targets.
Slots:
Lifedrinker
Lifedrinker
When an adjacent unit dies:
Gain Strengthened for 3
Turns.
Heal for 10
Temporary Hit Points
.
Slots:
Rune of Protection: Fire
Gain:
+1
Resistance
+3
Fire Protection
Status Effect Immunity: Burning
Rune of Protection: Fire
Gain:
+1
Resistance
+3
Fire Protection
Status Effect Immunity: Burning
Slots:
Rune of Protection: Frost
Gain:
+1
Resistance
+3
Frost Protection
Status Effect Immunity: Frozen
Rune of Protection: Frost
Gain:
+1
Resistance
+3
Frost Protection
Status Effect Immunity: Frozen
Slots:
Rune of Protection: Rock
Gain:
+2
Defense
Status Effect Immunity: Bleeding
Rune of Protection: Rock
Gain:
+2
Defense
Status Effect Immunity: Bleeding
Slots:
Rune of Protection: Storm
Gain:
+1
Resistance
+3
Lightning Protection
Status Effect Immunity: Electrified
Rune of Protection: Storm
Gain:
+1
Resistance
+3
Lightning Protection
Status Effect Immunity: Electrified
Slots: