Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
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Build List
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Infusions List
Reset
Blight Damage
Change damage to
Blight Damage
.
+4 damage per
Item Tier
.
Slots:
Fire Damage
Change damage to
Fire Damage
.
+4 damage per
Item Tier
.
Slots:
Arcfire Damage
Change damage to mixed
Fire Damage
and
Lightning Damage
.
+4 damage per
Item Tier
.
Slots:
Cosmic Damage
Change damage to mixed
Fire Damage
,
Lightning Damage
, and
Frost Damage
.
+3 damage per
Item Tier
.
Slots:
Radiant Damage
Change damage to mixed
Fire Damage
and
Spirit Damage
.
+4 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to
Frost Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Frost Damage
and
Blight Damage
.
+4 damage per
Item Tier
.
Slots:
Lightning Damage
Change damage to
Lightning Damage
.
+4 damage per
Item Tier
.
Slots:
Physical Damage
Change damage to
Physical Damage
.
+4 damage per
Item Tier
.
Slots:
Spirit Damage
Change damage to
Spirit Damage
.
+4 damage per
Item Tier
.
Slots:
Animal Slayer
Base attacks deal +40% damage to Animal units.
Slots:
Area Damage - Blast
Base attacks deal -20% damage, but deal 30% of their damage to all units in a 1-hex radius.
Slots:
Area Damage - Cascade
Base attacks deal -40% damage but 30% of the damage is dealt to all enemy units connected to the target.
Slots:
Area Damage - Chain
Base attacks deal 30% of their damage to a random unit within 3 hexes.
Slots:
Area Damage - Line
Base attacks deal -20% damage, but deal damage to units in a 3-hex line.
Slots:
Boon Stealing
Base attacks steal 2
Positive Status Effect
from the target.
Slots:
Celestial Slayer
Base attacks deal +40% damage to Celestial units.
Slots:
Cleansing Fire
Base attacks create
Cleansing Flames
on the target.
Slots:
Construct Slayer
Base attacks deal +40% damage to Construct units.
Slots:
+10% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>
Base attacks have a +10%
Critical Hit Chance
.
Slots:
+20% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>
Base attacks have a +20%
Critical Hit Chance
.
Slots:
+30% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>
Base attacks have a +30%
Critical Hit Chance
.
Slots:
+20% Critical Hit Damage
Base attacks deal +20% damage on
Critical Hits
.
Slots:
+40% Critical Hit Damage
Base attacks deal +40% damage on
Critical Hits
.
Slots:
Dragon Slayer
Base attacks deal +40% damage to Dragon units.
Slots:
Elemental Slayer
Base attacks deal +40% damage to Elemental units.
Slots:
Fiend Slayer
Base attacks deal +40% damage to Fiend units.
Slots:
Frenzy
When this unit lands a base attack, it gains a stack of Strengthened.
Effects
are increased
for Single Shot attacks.
Frenzy
When this unit lands a base attack, it gains a stack of Strengthened.
Effects
are increased
for Single Shot attacks.
Slots:
Giant Slayer
Base attacks deal +40% damage to Large Target units.
Slots:
Greater Inflict Bleed
Base attacks inflict Bleeding.
Slots:
Hero Slayer
Base attacks deal +40% damage to
Hero
units.
Hero Slayer
Base attacks deal +40% damage to
Hero
units.
Slots:
Infecting
Units killed with this weapon come back as
Decaying Zombies
under your control until the end of battle. Does not trigger in water combat.
Slots:
Inflict Bleeding
Base attacks have a 90% chance of inflicting Bleeding.
Slots:
Inflict Blinded
Base attacks have a 90% chance of inflicting Blind.
Slots:
Inflict Blood Parasite
Base attacks have a 90% chance of inflicting Blood Parasite.
Slots:
Inflict Burning
Base attacks have a 90% chance of inflicting Burning.
Slots:
Inflict Condemned
Base attacks inflict Condemned.
Slots:
Inflict Decaying
Base attacks have a 90% chance of inflicting Decaying.
Slots:
Inflict Remorse
Base attacks have a 90% chance of inflicting Remorse.
Slots:
Inflict Diseased
Base attacks have a 90% chance of inflicting Diseased.
Slots:
Inflict Distracted
Base attacks have a 90% chance of inflicting Distracted.
Slots:
Inflict Electrified
Base attacks have a 90% chance of inflicting Electrified.
Slots:
Inflict Frozen
Base attacks have a 60% chance of inflicting Frozen.
Slots:
Inflict Immobilized
Base attacks have a 60% chance of inflicting Immobilized.
Slots:
Inflict Insanity
Base attacks have a 60% chance of inflicting Insanity.
Slots:
Inflict Marked
Base attacks have a 90% chance of inflicting Marked.
Slots:
Inflict Poisoned
Base attacks have a 90% chance of inflicting Poisoned.
Slots:
Inflict Slowed
Base attacks have a 90% chance of inflicting Slowed.
Slots:
Inflict Status Vulnerability
Base attacks inflict Status Vulnerability.
Status Vulnerability
Gains -2
Status Resistance
.
Stacks up to 5 times.
Status Vulnerability
counters
Status Protection.
Slots:
Inflict Stunned
Base attacks have a 60% chance of inflicting Stunned.
Slots:
Inflict Sundered Defense
Base attacks have a 90% chance of inflicting Sundered Defense.
Slots:
Inflict Sundered Resistance
Base attacks have a 90% chance of inflicting Sundered Resistance.
Slots:
Inflict Taunted
Base attacks have a 60% chance of inflicting Taunted.
Slots:
Inflict Torment
Base attacks inflict 2 Torment.
Slots:
Inflict Weakened
Base attacks have a 90% chance of inflicting Weakened.
Slots:
Inflict Wet
Base attacks inflict Wet.
Slots:
Magic Origin Slayer
Base attacks deal +40% damage to Magic Origin units.
Slots:
Plant Slayer
Base attacks deal +40% damage to Plant units.
Slots:
Rune of Power: Fire
Base attacks have:
+4
Fire Damage
A base 90% chance of inflicting Burning.
Slots:
Rune of Power: Frost
Base attacks have:
+4
Frost Damage
A base 60% chance of inflicting Frozen.
Slots:
Rune of Power: Rock
Base attacks have:
+6
Physical Damage
A base 90% chance of inflicting Bleeding.
Slots:
Rune of Power: Storm
Base attacks have:
+4
Lightning Damage
A base 90% chance of inflicting Electrified.
Slots:
Splitterling Infection
Units killed with this weapon transform into
Splitterlings
until the end of battle. Does not trigger in water combat.
Slots:
True Damage
Base attacks deal -35% damage, but ignore all
Defense
and
Resistance
.
Slots:
Undead Slayer
Base attacks deal +40% damage to Undead units.
Undead Slayer
Base attacks deal +40% damage to Undead units.
Slots: