Age of Wonders 4 Database
Units
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Secrets of the Archmages
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Infusions List
Reset
Fire Damage
Change damage to mixed
Physical Damage
and
Fire Damage
.
+2 damage per
Item Tier
.
Slots:
Fire Damage
Change damage to mixed
Physical Damage
and
Fire Damage
.
+2 damage per
Item Tier
.
Slots:
Blight Damage
Change damage to mixed
Physical Damage
and
Blight Damage
.
+2 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+2 damage per
Item Tier
.
Slots:
Fire Damage
Change damage to mixed
Physical Damage
and
Fire Damage
.
+2 damage per
Item Tier
.
Slots:
Arcfire Damage
Change damage to mixed
Physical Damage
,
Fire Damage
, and
Lightning Damage
.
+2 damage per
Item Tier
.
Slots:
Radiant Damage
Change damage to mixed
Physical Damage
,
Fire Damage
, and
Spirit Damage
.
+2 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+2 damage per
Item Tier
.
Slots:
Lightning Damage
Change damage to mixed
Physical Damage
and
Lightning Damage
.
+2 damage per
Item Tier
.
Slots:
Physical Damage
Change damage to
Physical Damage
.
+2 damage per
Item Tier
.
Slots:
Spirit Damage
Change damage to mixed
Physical Damage
and
Spirit Damage
.
+2 damage per
Item Tier
.
Slots:
Assassin's Strike
Assassin's Strike
100%
1
25
Single Action
Single Melee Strike.
Melee
Base
Single Shot
Notes:
Cooldown: 2
Slots:
Consume Chaos
Consume Chaos
Always hits
0
Single Action
Targets all adjacent enemies:
Removes all
Negative Status Effects
.
Deals 12 random elemental damage for each status effect removed.
Notes:
Cooldown: 1
Slots:
Power Cleave
Power Cleave
100%
1
24
Single Action
Attacks enemy units in a 1-hex cone.
Cancels
Defense Mode
.
Removes
Retaliation Attack
.
Melee
Notes:
Cooldown: 1
Slots:
Provoke
Provoke
Always hits
2
Single Action
Grants a 90% chance of inflicting Taunted on target enemy for 2
Turns
.
Notes:
Cooldown: 2
Slots:
Whirlwind
Whirlwind Strike
Always hits
0
20
Single Action
Deals damage to all adjacent units.
Melee
Base
Notes:
Cooldown: 2
Slots:
Animal Slayer
Base attacks deal +40% damage to Animal units.
Slots:
Area Damage - Blast
Base attacks deal -20% damage, but deal 30% of their damage to all units in a 1-hex radius.
Slots:
Area Damage - Cascade
Base attacks deal -40% damage but 30% of the damage is dealt to all enemy units connected to the target.
Slots:
Area Damage - Chain
Base attacks deal 30% of their damage to a random unit within 3 hexes.
Slots:
Area Damage - Line
Base attacks deal -20% damage, but deal damage to units in a 3-hex line.
Slots:
Boon Stealing
Base attacks steal 1
Positive Status Effect
from the target.
Slots:
Celestial Slayer
Base attacks deal +40% damage to Celestial units.
Slots:
Cleansing Fire
Base attacks create
Cleansing Flames
on the target.
Slots:
Construct Slayer
Base attacks deal +40% damage to Construct units.
Slots:
+10% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>
Base attacks have a +10%
Critical Hit Chance
.
Slots:
+20% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>
Base attacks have a +20%
Critical Hit Chance
.
Slots:
+30% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>
Base attacks have a +30%
Critical Hit Chance
.
Slots:
+20% Critical Hit Damage
Base attacks deal +20% damage on
Critical Hits
.
Slots:
+40% Critical Hit Damage
Base attacks deal +40% damage on
Critical Hits
.
Slots:
Displace and Replace
Displaces the attacked target and moves onto its hex.
Slots:
Dragon Slayer
Base attacks deal +40% damage to Dragon units.
Slots:
Elemental Slayer
Base attacks deal +40% damage to Elemental units.
Slots:
Fiend Slayer
Base attacks deal +40% damage to Fiend units.
Slots:
Frenzy
When this unit lands a base attack, it gains a stack of Strengthened.
Effects
are increased
for Single Shot attacks.
Frenzy
When this unit lands a base attack, it gains a stack of Strengthened.
Effects
are increased
for Single Shot attacks.
Slots:
Giant Slayer
Base attacks deal +40% damage to Large Target units.
Slots:
Greater Inflict Bleed
Base attacks have a 90% chance of inflicting Bleeding.
Slots:
Hero Slayer
Base attacks deal +40% damage to
Hero
units.
Hero Slayer
Base attacks deal +40% damage to
Hero
units.
Slots:
Infecting
Units killed with this weapon come back as
Decaying Zombies
under your control until the end of battle. Does not trigger in water combat.
Slots:
Inflict Bleeding
Base attacks have a 60% chance of inflicting Bleeding.
Slots:
Inflict Blinded
Base attacks have a 60% chance of inflicting Blind.
Slots:
Inflict Blood Parasite
Base attacks have a 60% chance of inflicting Blood Parasite.
Slots:
Inflict Burning
Base attacks have a 60% chance of inflicting Burning.
Slots:
Inflict Condemned
Base attacks have a 90% chance of inflicting Condemned.
Slots:
Inflict Decaying
Base attacks have a 60% chance of inflicting Decaying.
Slots:
Inflict Remorse
Base attacks have a 60% chance of inflicting Remorse.
Slots:
Inflict Diseased
Base attacks have a 60% chance of inflicting Diseased.
Slots:
Inflict Distracted
Base attacks have a 60% chance of inflicting Distracted.
Slots:
Inflict Electrified
Base attacks have a 60% chance of inflicting Electrified.
Slots:
Inflict Frozen
Base attacks have a 30% chance of inflicting Frozen.
Slots:
Inflict Immobilized
Base attacks have a 30% chance of inflicting Immobilized.
Slots:
Inflict Insanity
Base attacks have a 30% chance of inflicting Insanity.
Slots:
Inflict Marked
Base attacks have a 60% chance of inflicting Marked.
Slots:
Inflict Poisoned
Base attacks have a 60% chance of inflicting Poisoned.
Slots:
Inflict Slowed
Base attacks have a 60% chance of inflicting Slowed.
Slots:
Inflict Status Vulnerability
Base attacks have a 90% chance of inflicting Status Vulnerability.
Slots:
Inflict Stunned
Base attacks have a 30% chance of inflicting Stunned.
Slots:
Inflict Sundered Defense
Base attacks have a 60% chance of inflicting Sundered Defense.
Slots:
Inflict Sundered Resistance
Base attacks have a 60% chance of inflicting Sundered Resistance.
Slots:
Inflict Taunted
Base attacks have a 30% chance of inflicting Taunted.
Slots:
Inflict Torment
Base attacks inflict Torment.
Slots:
Inflict Weakened
Base attacks have a 60% chance of inflicting Weakened.
Slots:
Inflict Wet
Base attacks have a 90% chance of inflicting Wet.
Slots:
Life Steal
Attacks heal 5
Temporary Hit Points
.
Slots:
Life Steal
Attacks heal 10
Temporary Hit Points
.
Slots:
Magic Origin Slayer
Base attacks deal +40% damage to Magic Origin units.
Slots:
Plant Slayer
Base attacks deal +40% damage to Plant units.
Slots:
Push Back
Target is pushed back by 1 hex.
Slots:
Extra Retaliation
+1
Retaliation Attack
Slots:
Extra Retaliation
+1
Retaliation Attack
Slots:
Retaliator +20%
+20% damage on
Retaliation Attacks
Slots:
Retaliator +40%
+40% damage on
Retaliation Attacks
Slots:
Retaliator +60%
+60% damage on
Retaliation Attacks
Slots:
Rune of Power: Fire
Base attacks have:
+2
Fire Damage
A base 60% chance of inflicting Burning.
Slots:
Rune of Power: Frost
Base attacks have:
+2
Frost Damage
A base 30% chance of inflicting Frozen.
Slots:
Rune of Power: Rock
Base attacks have:
+3
Physical Damage
A base 60% chance of inflicting Bleeding.
Slots:
Rune of Power: Storm
Base attacks have:
+2
Lightning Damage
A base 60% chance of inflicting Electrified.
Slots:
Splitterling Infection
Units killed with this weapon transform into
Splitterlings
until the end of battle. Does not trigger in water combat.
Slots:
True Damage
Base attacks deal -35% damage, but ignore all
Defense
and
Resistance
.
Slots:
Undead Slayer
Base attacks deal +40% damage to Undead units.
Undead Slayer
Base attacks deal +40% damage to Undead units.
Slots:
Giant Hunter
Gain Fortune whenever this unit strikes a unit with Large Target.
Slots:
Gilded
The third strike in a turn has a base 60% chance of inflicting Gilded for 2 .
Slots:
Pull
Target unit:
Sustains damage.
Has a base 90% chance of:
Being pulled to an adjacent space.
Becoming Constricted for 1
Turn.
Pull
Always hits
3
20
Single Action
Target unit:
Sustains damage.
Has a base 90% chance of:
Being pulled to an adjacent space.
Becoming Constricted for 1
Turn.
Melee
Single Shot
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Slots:
Volatile Charge
Base 30% chance of inflicting Volatile Charge for 2 .
Slots:
Combo
The third strike in a turn pushes the target back by 1 hex.
Slots:
Umbral Malady Immunity
This unit is immune to Umbral Malady.
Umbral Malady Immunity
This unit is immune to Umbral Malady.
Slots:
Umbral Wake
Unit creates
Umbral Taint
as it moves.
Umbral Wake
Unit creates
Umbral Taint
as it moves.
Slots:
Wail of the Banshee
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Wail of the Banshee
Always hits
0
10
Single Action
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Magic
Debuff
Notes:
Cooldown: 2
Slots: