Age of Wonders 4 Database
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Abjurer Glyphs
Cost: 70
70
Unit Enchantment
Enchanted units gain:
Battle Shields, gaining Precognition when its total
Hit Points
reach 60% and 30%.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Blessed Armors
Cost: 120
120
Unit Enchantment
Enchanted units gain:
Inner Grace
+1
Resistance
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Compounding Defense
Cost: 100
100
Unit Enchantment
When adjacent to another unit with Compounding Defense this unit gains:
+1
Defense
+1
Resistance
Affected Unit Types:
Shield Unit
Polearm Unit
Fighter Unit
Magic Fighter Unit
Cosmos Awakening
Cost: 250
250
Unit Enchantment
Enchanted units gain:
+1 damage of each damage channel.
+1 protection of each damage channel.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Support Unit
Shock Unit
Battle Mage Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Empowered Strikes
Cost: 70
70
Unit Enchantment
Makes base
Melee
attacks and Magic Strikes of enchanted units:
Deal +2
Physical Damage
.
Third attack in a turn has a 60% base chance of inflicting Stunned for 1
Turn
Enchantment doesn't apply to units without a repeating base melee attack.
Affected Unit Types:
Shield Unit
Polearm Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Fateful Imbuement
Cost: 100
100
Unit Enchantment
Grants enchanted units:
+20%
Critical Hit Chance
.
Faithful.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Magic Fighter Unit
Flame Blessed Champions
Cost: 160
160
Unit Enchantment
Makes base
Melee
attacks of enchanted units:
Gain base 60% chance of inflicting Burning
Create
Cleansing Flames
on the target hex for 3
Turns
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Focus Aim
Cost: 70
70
Unit Enchantment
Grants enchanted units:
The Focus Aim ability, which allows the unit to make an attack that cannot miss
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Holy Aura
Cost: 140
140
Unit Enchantment
Grants enchanted units:
Holy Aura, granting status protection to adjacent friendly units and damaging adjacent enemies.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Inquisitor's Mark
Cost: 90
90
Unit Enchantment
Makes attacks of enchanted units have a:
Base 60% chance of inflicting Condemned until end of combat, reducing enemy
Status Resistance
.
Base 60% chance of inflicting Weakened, reducing enemy damage.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Ranged Unit
Skirmisher Unit
Intimidation Aura
Cost: 70
70
Unit Enchantment
Grants enchanted units:
Intimidating Aura, which reduces
Morale
of nearby enemies.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Keeper's Mark
Cost: 100
100
Unit Enchantment
Enchanted units:
Gain Faithful, reducing
Unit Upkeep
.
When taking fatal damage for the first time, this unit gains:
Steadfast for 1
Turn
.
Pacified for 1
Turn
.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Legion of Zeal
Cost: 80
80
Unit Enchantment
Grants enchanted units:
Zeal, which makes attacks deal extra
Spirit Damage
.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Mage Armor
Cost: 70
70
Unit Enchantment
Enchanted units gain:
+1
Defense
+2
Status Resistance
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Mighty Meek
Cost: 100
100
Unit Enchantment
Grants enchanted units:
Faithful, which reduces
Unit Upkeep
.
+2
Status Resistance
.
+1
Spirit Damage
on attacks for each Unit Tier of the target.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Tier I Units
Tier II Units
Prescient Circlets
Cost: 100
100
Unit Enchantment
Grants enchanted units:
Gain Precognition when entering
Defense Mode
.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Pureflame Staves
Cost: 140
140
Unit Enchantment
Makes base
Magic
attacks of enchanted units:
Gain base 60% chance of inflicting Condemned
Create
Cleansing Flames
on the target hex for 3
Turns
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Staves of Grace
Cost: 120
120
Unit Enchantment
Enchanted units gain:
Inner Grace
Their
Support
abilities grant 1 Grace.
The Cleansing Rain ability.
Affected Unit Types:
Support Unit
Staves of Mending
Cost: 80
80
Unit Enchantment
Grants enchanted units:
Faithful, which reduces base
Unit Upkeep
.
Mending Touch, a healing ability for use in battle.
Affected Unit Types:
Support Unit
Supreme Magic
Cost: 160
160
Unit Enchantment
For enchanted units:
Grants Zeal, which makes attacks deal extra
Spirit Damage
.
Attacks ignore 2
Status Resistance
.
Killing a unit causes it to explode, dealing 20
Spirit Damage
to adjacent enemy units.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Undead Resentment
Cost: 140
140
Unit Enchantment
Grants enchanted units:
+2
Spirit Protection
+2
Fire Protection
Vicious Killer
Affected Unit Types:
Undead