Age of Wonders 4 Database
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Accursed Armors
Cost: 120
120
Unit Enchantment
Enchanted units gain:
When a melee range attack hits, the attacker has a 60% chance of being inflicted with Misfortune for 3
Turns.
+1
Defense
.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Accursed Imbuement
Cost: 120
120
Unit Enchantment
Attacks of enchanted units:
Deal +1
Fire Damage
.
Deal +1
Frost Damage
Inflict Ghostfire for 3
Turns.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Magic Fighter Unit
Blazing Aura
Cost: 80
80
Unit Enchantment
Enchanted units gain:
Blazing Aura, burning and damaging nearby enemies.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Blood Drinking Blades
Cost: 80
80
Unit Enchantment
Attacks of enchanted units:
Deal +2
Physical Damage
.
When striking units with Bleeding, heal for 3
Temporary Hit Points
.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Bloodfury Weapons
Cost: 80
80
Unit Enchantment
Grants enchanted units:
+2
Physical Damage
on attacks.
On kill, adjacent enemies to the target gain 2 Bleeding for 3
Turns.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Cosmos Awakening
Cost: 250
250
Unit Enchantment
Enchanted units gain:
+1 damage of each damage channel.
+1 protection of each damage channel.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Support Unit
Shock Unit
Battle Mage Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Demonic Siphon
Cost: 160
160
Unit Enchantment
Whenever another unit dies in battle, enchanted unit gains:
Infernal Might for 3
Turns.
+5
Morale
.
Does not trigger on the death of Combat Summons, Tower, and Siegecraft units.
Affected Unit Types:
Dragon
Elemental
Fiend
Accursed Fiend
Dragonstrike Infusion
Cost: 100
100
Unit Enchantment
Grants enchanted units:
Dragonstrike.
The damage type is determined by your empire's Dominant Affinity and increases with the
unit's tier
.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Magic Fighter Unit
Fiery Imbuement
Cost: 80
80
Unit Enchantment
Attacks of enchanted units gain:
+1
Fire Damage
.
A base 60% chance of inflicting Burning.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Magic Fighter Unit
Flame Blessed Champions
Cost: 160
160
Unit Enchantment
Makes base
Melee
attacks of enchanted units:
Gain base 60% chance of inflicting Burning
Create
Cleansing Flames
on the target hex for 3
Turns
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Flameburst Weapons
Cost: 160
160
Unit Enchantment
Grants enchanted units:
+20%
Critical Hit Chance
.
Killing a unit causes it to explode, adjacent enemies:
Sustain 15
Fire Damage
.
Gain 2 Burning for 3
Turns.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Flamer Focus
Cost: 140
140
Unit Enchantment
Enchanted units gain:
The Fire Bomb ability, which deals magical damage in an area.
The damage of this ability increases with the unit's tier.
Affected Unit Types:
Support Unit
Battle Mage Unit
Focus of Devastation
Cost: 160
160
Unit Enchantment
Grants attacks of enchanted units:
Demolisher, which allows them to destroy
Fortified
obstacles.
A base 60% chance of canceling
Defense Modes
.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Havoc Magic
Cost: 120
120
Unit Enchantment
Grants base
Magic
attacks of enchanted units:
Base 60% chance of inflicting a random
Negative Status Effect
.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Mantle of the Blood Noble
Cost: 140
140
Unit Enchantment
Grants enchanted units:
Coagulate
At the start of combat, for each friendly non-summon Tier I and Tier II unit:
+5
Hit Points
+5% healing received in combat.
Affected Unit Types:
Tier III Units
Tier IV Units
Tier V Units
Mark of Misfortune
Cost: 90
90
Unit Enchantment
Makes attacks of enchanted units:
Inflict Misfortune.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Magic Fighter Unit
Pureflame Staves
Cost: 140
140
Unit Enchantment
Makes base
Magic
attacks of enchanted units:
Gain base 60% chance of inflicting Condemned
Create
Cleansing Flames
on the target hex for 3
Turns
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Rapid Evolution Enchantment
Cost: 80
80
Unit Enchantment
Grants enchanted units:
15
Experience
per
Turn.
Slip Away healing them once per battle if their
Hit Points
would be reduced to zero.
Affected Unit Types:
Units that Evolve
Units that have Evolved
Relentless Might
Cost: 100
100
Unit Enchantment
Enchanted units gain:
+1
Retaliation Attack
.
Infernal Might when it attacks.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Sanguine Focus
Cost: 80
80
Unit Enchantment
Attacks of enchanted units gain:
+1
Physical Damage
.
A base 60% chance of inflicting Bleeding for 3
Turns.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Searing Blades
Cost: 80
80
Unit Enchantment
Makes attacks of enchanted units deal:
+2
Fire Damage
.
+10% damage against targets that are Burning.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Strength Sapping Imbuement
Cost: 80
80
Unit Enchantment
Enchanted units attacks gain:
+1
Fire Damage
.
Base attacks have a base 60% chance of inflicting Weakened for 3
Turns. On success gain Strengthened for 3
Turns.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Magic Fighter Unit
Tuning Kits
Cost: 90
90
Unit Enchantment
Grants enchanted units:
The Overcharge ability, which can grant a Construct unit Overcharged until the end of battle.
Affected Unit Types:
Support Unit
Warding Metals
Cost: 90
90
Unit Enchantment
Grants enchanted units:
+2
Resistance
Affected Unit Types:
Construct