Age of Wonders 4 Database
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Abjurer Glyphs
Cost: 70
70
Unit Enchantment
Enchanted units gain:
Battle Shields, gaining Precognition when its total
Hit Points
reach 60% and 30%.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Amplifying Imbuement
Cost: 100
100
Unit Enchantment
Makes base attacks of enchanted units:
Deal +3
Lightning Damage
.
Deal 3
Lightning Damage
to 2 other targets within 2 hexes.
Have a base 30% chance of inflicting Sundered Resistance on each target hit for 3
Turns.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Magic Fighter Unit
Constricting Focus
Cost: 80
80
Unit Enchantment
Base
Magic
attacks of enchanted units:
Deal +2
Physical Damage
Gain base 30% chance of inflicting Constricted for 1
Turn.
Chance increased to 60% against Marked or Slowed units.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Cosmic Overdrive
Cost: 180
180
Unit Enchantment
Grants enchanted units:
+20% damage.
Very Fast Movement.
Affected Unit Types:
Combat Summons
Magic Origin Units
Cosmos Awakening
Cost: 250
250
Unit Enchantment
Enchanted units gain:
+1 damage of each damage channel.
+1 protection of each damage channel.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Support Unit
Shock Unit
Battle Mage Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Fairy Dust
Cost: 70
70
Unit Enchantment
Enchanted units:
Gain the Fairy Dust ability.
Affected Unit Types:
Support Unit
Battle Mage Unit
Fateful Imbuement
Cost: 100
100
Unit Enchantment
Grants enchanted units:
+20%
Critical Hit Chance
.
Faithful.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Magic Fighter Unit
Fey Bond
Cost: 70
70
Unit Enchantment
Enchanted units:
On combat start, gain +10
Morale
.
When at neutral morale, gain +2
Status Resistance
.
When at high morale, gain +4
Status Resistance
.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Support Unit
Shock Unit
Battle Mage Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Guided Projectiles
Cost: 90
90
Unit Enchantment
Makes base attacks of enchanted units:
Fire 1 hex further without Long Range
Accuracy
penalties.
Ignore
Accuracy
penalties from the
Obscuring
condition caused by units that are in the way and certain terrain.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Lightning Blades
Cost: 80
80
Unit Enchantment
Makes attacks of enchanted units deal:
+2
Lightning Damage
.
+10% damage against Electrified units.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Lightning Focus
Cost: 80
80
Unit Enchantment
Makes attacks of enchanted units:
Deal +2
Lightning Damage
.
Gain base 30% chance of inflicting Electrified, a damage-over-time effect.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Mage Armor
Cost: 70
70
Unit Enchantment
Enchanted units gain:
+1
Defense
+2
Status Resistance
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Mirror Veil
Cost: 160
160
Unit Enchantment
Makes enchanted units:
Reflect 30% of non-
Physical Damage
sustained back onto attackers.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Phasing Enchantment
Cost: 120
120
Unit Enchantment
Grants enchanted units:
The Charged Phase ability, which allows them to teleport in battle.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Prescient Circlets
Cost: 100
100
Unit Enchantment
Grants enchanted units:
Gain Precognition when entering
Defense Mode
.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Resonant Weapons
Cost: 120
120
Unit Enchantment
Attacks of enchanted units gain:
Apply extra damage and
Negative Status Effects
based on the terrain.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Staves of Mist
Cost: 80
80
Unit Enchantment
Grants enchanted units:
The Fey Blessing ability.
Affected Unit Types:
Support Unit
Staves of Warding
Cost: 70
70
Unit Enchantment
Makes
Support
abilities of enchanted units:
Grant +2 Bolstered Resistance to affected units.
Affected Unit Types:
Support Unit