Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Spells
Reset
Adaptive Armor
Cost: 120
120
Unit Enchantment
Once per
Turn, whenever enchanted units are damaged by
Magic
attacks or spells, they gain:
Bolstered Resistance, increasing their resistance to magical damage.
Status Protection, reducing the chance that the unit will be affected by
Negative Status Effects
.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Artisan Armaments
Cost: 80
80
Unit Enchantment
Grants enchanted units:
+25%
Critical Hit Chance
.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Compounding Defense
Cost: 100
100
Unit Enchantment
When adjacent to another unit with Compounding Defense this unit gains:
+1
Defense
+1
Resistance
Affected Unit Types:
Shield Unit
Polearm Unit
Fighter Unit
Magic Fighter Unit
Cosmos Awakening
Cost: 250
250
Unit Enchantment
Enchanted units gain:
+1 damage of each damage channel.
+1 protection of each damage channel.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Support Unit
Shock Unit
Battle Mage Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Disrupting Blades
Cost: 180
180
Unit Enchantment
Makes attacks of enchanted units gain:
A base 60% chance of inflicting Disrupted for 2
Turns
.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Empowered Strikes
Cost: 70
70
Unit Enchantment
Makes base
Melee
attacks and Magic Strikes of enchanted units:
Deal +2
Physical Damage
.
Third attack in a turn has a 60% base chance of inflicting Stunned for 1
Turn
Enchantment doesn't apply to units without a repeating base melee attack.
Affected Unit Types:
Shield Unit
Polearm Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Focus Aim
Cost: 70
70
Unit Enchantment
Grants enchanted units:
The Focus Aim ability, which allows the unit to make an attack that cannot miss
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Ley Line Focus
Cost: 120
120
Unit Enchantment
Enchanted units gain:
At the start of the turn and until the unit moves this unit has:
+30% damage
+2
Resistance
.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Meteor Imbuement
Cost: 160
160
Unit Enchantment
Makes base attacks of enchanted units:
Deal +4
Fire Damage
to the target and adjacent enemies.
Gain Demolisher, making them able to destroy reinforced obstacles.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Ranged Unit
Support Unit
Battle Mage Unit
Skirmisher Unit
Magic Fighter Unit
Mysterious Tonic
Cost: 70
70
Unit Enchantment
Grants enchanted units:
Distribute Tonic, granting
Positive Status Effects
while removing a negative one.
Affected Unit Types:
Support Unit
Null Shield
Cost: 160
160
Unit Enchantment
Makes it so when enchanted unit enters
Defense Mode
, it and adjacent friendly units gain:
+5
Status Resistance
Affected Unit Types:
Shield Unit
Support Unit
Obsidian Weapons
Cost: 80
80
Unit Enchantment
Makes attacks of enchanted units gain:
+1
Physical Damage
.
Gain a base 60% chance of inflicting Bleeding for 3
Turns.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Purging Arrows
Cost: 70
70
Unit Enchantment
Grants attacks of enchanted units:
+10% damage against Magic Origin units.
Base 60% chance of removing 1
Positive Status Effect
from the target.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Ranged Unit
Skirmisher Unit
Raiders of the Deep
Cost: 90
90
Unit Enchantment
Enchanted units gain:
Cave Walk
While in the Underground:
+1
Defense
+1
Resistance
While above ground:
Deal +10% damage
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Support Unit
Shock Unit
Battle Mage Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Resonant Weapons
Cost: 120
120
Unit Enchantment
Attacks of enchanted units gain:
Apply extra damage and
Negative Status Effects
based on the terrain.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Scorpion Venom Weapons
Cost: 90
90
Unit Enchantment
Attacks of enchanted units gain:
A base 60% chance of inflicting Weakened for 3
Turns.
A base 60% chance of inflicting Poisoned for 3
Turns.
+2
Blight Damage
when flanking.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Seeker Arrows
Cost: 80
80
Unit Enchantment
Grants
Missile
attacks of enchanted units:
+1
Range
.
Affected Unit Types:
Ranged Unit
Skirmisher Unit
Shadow Weapons
Cost: 100
100
Unit Enchantment
Attacks of enchanted units:
Deal +3
Frost Damage
when
Flanking
or attacking Blind units.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Shaper's Touch
Cost: 200
200
Unit Enchantment
Grants enchanted units:
Natural Regeneration
+10
Hit Points
+2
Lightning Protection
Affected Unit Types:
Elemental
Construct
Siege Magic
Cost: 90
90
Unit Enchantment
Grants enchanted units:
+10% damage
Siege Breaker, dealing extra fortification damage during a siege.
Demolisher, making them able to destroy reinforced obstacles.
Affected Unit Types:
Support Unit
Battle Mage Unit
Magic Fighter Unit
Spell-Tempered Shields
Cost: 70
70
Unit Enchantment
Grants enchanted units:
+1
Resistance
.
When entering
Defense Mode
, this unit and all adjacent allies receive +1
Resistance
until the start of the next turn.
Affected Unit Types:
Shield Unit
Sundering Blades
Cost: 80
80
Unit Enchantment
Grants attacks of enchanted units:
Base 90% chance of inflicting Sundered Defense, reducing enemy
Defense
.
Demolisher, making them able to destroy reinforced obstacles.
Effects
are increased
for Single Shot attacks.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Tuning Kits
Cost: 90
90
Unit Enchantment
Grants enchanted units:
The Overcharge ability, which can grant a Construct unit Overcharged until the end of battle.
Affected Unit Types:
Support Unit
Warding Metals
Cost: 90
90
Unit Enchantment
Grants enchanted units:
+2
Resistance
Affected Unit Types:
Construct