Spells

Animate Flora

Cost: 15Mana Icon20Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Target Flora Obstacle transforms into a Floral Stinger unit under your control.
This summon lasts for 3 turn Icon Turns.

Battlefield Reanimation

Cost: 50Souls Icon65Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
  • All friendly Undead units come back to life with 50% of their total hp Icon Hit Points.
  • Non-undead Corpses come back to life as Decaying Zombies under your control until the end of battle.
Cannot be used in Water battles.

Call Forth Avatar of Chaos

Cost: 150Mana Icon50Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summons an avatar of your Ruler into a battle. The avatar has the same abilities as your Ruler and spawns with full Action Points. All Fiends gain +10 happiness Icon Morale.
Cannot be used in Water battles.
Cannot be used in battles where your Ruler is present.

Call the Titan of the Earth

Cost: 200Mana Icon65Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Cannot be used in Water battles.

Conjure Abjurer Pylon

Cost: 15Mana Icon20Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Conjure an Abjurer Pylon on target hex that casts Magic Shield on friendly units.
This summon lasts for 3 turn Icon Turns.
Cannot be used in Water battles.

Conjure Amplification Pylon

Cost: 45Mana Icon30Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Conjures an Amplification Pylon, a stationary structure that deals damage and increases the damage of your spells by +50%.
This summon lasts for 3 turn Icon Turns.
Cannot be used in Water battles.

Conjure Astral Keeper

Cost: 20Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summons an Astral Keeper, a Support Unit that heals units even in death.
This summon lasts for 3 turn Icon Turns.

Conjure Astral Ward

Cost: 30Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon an Immobile Astral Ward.
This summon lasts for 3 turn Icon Turns.

Conjure Divine Beacon

Cost: 30Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summons a Divine Beacon. Upon casting and at the start of each turn, friendly units in a 2-hex radius:
This summon lasts for 3 turn Icon Turns.
Cannot be used in Water battles.

Conjure Elemental (Astral)

Cost: 20Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 1 Lesser Spirit based on your Empire's dominant Affinity: Lesser Storm Spirit
This summon lasts for 3 turn Icon Turns.

Conjure Elemental (Chaos)

Cost: 20Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 1 Lesser Spirit based on your Empire's dominant Affinity: Lesser Magma Spirit
This summon lasts for 3 turn Icon Turns.

Conjure Elemental (Materium)

Cost: 20Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 1 Lesser Spirit based on your Empire's dominant Affinity: Lesser Stone Spirit
This summon lasts for 3 turn Icon Turns.

Conjure Elemental (Nature)

Cost: 20Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 1 Lesser Spirit based on your Empire's dominant Affinity: Lesser Tide Spirit
This summon lasts for 3 turn Icon Turns.

Conjure Elemental (Order)

Cost: 20Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 1 Lesser Spirit based on your Empire's dominant Affinity: Lesser Light Spirit
This summon lasts for 3 turn Icon Turns.

Conjure Elemental (Shadow)

Cost: 20Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 1 Lesser Spirit based on your Empire's dominant Affinity: Lesser Snow Spirit
This summon lasts for 3 turn Icon Turns.

Conjure Orb of Desire

Cost: 30Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Conjure an Orb of Desire on target hex that Taunts enemies and burns attackers.
This summon lasts for 3 turn Icon Turns.

Conjure Primal Crocodile

Cost: 45Mana Icon30Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 2 Primal Crocodile.
This summon lasts for 3 turn Icon Turns.

Conjure Primal Crow

Cost: 45Mana Icon30Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 2 Primal Crow.
This summon lasts for 3 turn Icon Turns.

Conjure Primal Mammoth

Cost: 45Mana Icon30Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 2 Primal Mammoth.
This summon lasts for 3 turn Icon Turns.

Conjure Primal Sabertooth

Cost: 45Mana Icon30Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 2 Primal Sabertooth.
This summon lasts for 3 turn Icon Turns.

Conjure Primal Serpent

Cost: 45Mana Icon30Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 2 Primal Serpent.
This summon lasts for 3 turn Icon Turns.

Conjure Primal Spider

Cost: 45Mana Icon30Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 2 Primal Spider.
This summon lasts for 3 turn Icon Turns.

Conjure Primal Wolf

Cost: 45Mana Icon30Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a Tier 2 Primal Wolf.
This summon lasts for 3 turn Icon Turns.

Conjure Tentacle

Cost: 30Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon an Immobile Fighter Unit with Hyper-Awareness.
This summon lasts for 3 turn Icon Turns.

Conjure Weaver Spiders

Cost: 45Mana Icon30Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Conjure 2 Weaver Spiders on target and adjacent hex.
This summon lasts for 3 turn Icon Turns.
Cannot be used in Water battles.

Crystallize Essence

Cost: 100Mana Icon40Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Revive target non-Lithorine non-Hero unit as a Lithorine of its Tier.
If victorious in combat, units revived can be kept for a mana Icon Mana cost.

Explosive Manifestation

Cost: 100Mana Icon40Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Target non-occupied hex:

Frikka's Revelation

Cost: 200Mana Icon65Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Target non-Hero enemy unit is revealed to be a Mirror Mimic spy on your side.
If it survives until the end of combat, it can be acquired for a mana Icon Mana cost.

Greater Reanimation

Cost: 35Souls Icon40Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Resurrects target non-Hero unit:
If a Corrupt Soul or enemy Undead survives this combat, the controller will have the option of spending souls Icon to keep the unit permanently.

Karissa's Immolation

Cost: 80Mana Icon35Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Target enemy unit sustains 60 damageFire Icon Fire Damage. If it dies to this damage and is not a hero or Combat Summon unit, it turns into an Immolated Soul under your control that can be acquired at the end of combat for a mana Icon Mana cost.

Mass Revive

Cost: 200Mana Icon65Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Targets all friendly dead units with Faithful or Zeal. They come back to life with 50% of their total hp Icon Hit Points.
Cannot be used in Water battles.

Raise Zombies

Cost: 10Souls Icon15Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Raises corpses in a 1-hex radius as Decaying Zombie units that die at the end of combat.
Cannot be used in Water battles.

Resurrect Unit

Cost: 100Mana Icon40Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Returns target dead friendly unit to full tempHp Icon Temporary Hit Points.
Cannot be used in Water battles.

Summon Astral Reflection

Cost: 150Mana Icon50Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summons an Astral Reflection of target friendly unit onto an unoccupied adjacent hex.
Cannot target Heroes, Combat Summons, and Mythic Units.

Summon Progenitor Golem

Cost: 200Mana Icon65Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon a friendly Progenitor Golem on the target hex, which lasts for 3 turn Icon

Totem of the Wild

Cost: 80Mana Icon35Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summons a Totem of the Wild, which spawns a random Tier I or II animal unit when it's created and at the start of your next 2 turn Icon Turns.
Cannot be used in Water battles.

Vine Prison

Cost: 30Mana Icon25Operation Icon
Spell Type Icon

Combat Summon Spell


Spell Background IconSpell Icon Icon
Summon 5 Living Vine units randomly in a 2-hex radius which live for 2 turn Icon Turns. These don't deal damage but have a chance of inflicting Immobilized on enemies.
Cannot be used in Water battles.