All friendly Undead units come back to life with 50% of their total Hit Points.
Non-undead Corpses come back to life as Decaying Zombies under your control until the end of battle.
Cannot be used in Water battles.
Call Forth Avatar of Chaos
Cost: 15050
Combat Summon Spell
Summons an avatar of your Ruler into a battle. The avatar has the same abilities as your Ruler and spawns with full Action Points. All Fiends gain +10 Morale.Cannot be used in Water battles.Cannot be used in battles where your Ruler is present.
Call the Titan of the Earth
Cost: 20065
Combat Summon Spell
Summons an Earth Titan onto the target unoccupied hex.
Conjure an Abjurer Pylon on target hex that casts Magic Shield on friendly units.This summon lasts for 3 Turns.Cannot be used in Water battles.
Conjure Amplification Pylon
Cost: 4530
Combat Summon Spell
Conjures an Amplification Pylon, a stationary structure that deals damage and increases the damage of your spells by +50%.This summon lasts for 3 Turns.Cannot be used in Water battles.
Conjure Astral Keeper
Cost: 2025
Combat Summon Spell
Summons an Astral Keeper, a Support Unit that heals units even in death.This summon lasts for 3 Turns.
Target non-Hero enemy unit is revealed to be a Mirror Mimic spy on your side.If it survives until the end of combat, it can be acquired for a Mana cost.
If a Corrupt Soul or enemy Undead survives this combat, the controller will have the option of spending to keep the unit permanently.
Karissa's Immolation
Cost: 8035
Combat Summon Spell
Target enemy unit sustains 60 Fire Damage. If it dies to this damage and is not a hero or Combat Summon unit, it turns into an Immolated Soul under your control that can be acquired at the end of combat for a Mana cost.
Mass Revive
Cost: 20065
Combat Summon Spell
Targets all friendly dead units with Faithful or Zeal. They come back to life with 50% of their total Hit Points.Cannot be used in Water battles.
Raise Zombies
Cost: 1015
Combat Summon Spell
Raises corpses in a 1-hex radius as Decaying Zombie units that die at the end of combat.Cannot be used in Water battles.
Resurrect Unit
Cost: 10040
Combat Summon Spell
Returns target dead friendly unit to full Temporary Hit Points.Cannot be used in Water battles.
Summon Astral Reflection
Cost: 15050
Combat Summon Spell
Summons an Astral Reflection of target friendly unit onto an unoccupied adjacent hex.Cannot target Heroes, Combat Summons, and Mythic Units.
Summon Progenitor Golem
Cost: 20065
Combat Summon Spell
Summon a friendly Progenitor Golem on the target hex, which lasts for 3
Totem of the Wild
Cost: 8035
Combat Summon Spell
Summons a Totem of the Wild, which spawns a random Tier I or II animal unit when it's created and at the start of your next 2 Turns.Cannot be used in Water battles.
Vine Prison
Cost: 3025
Combat Summon Spell
Summon 5 Living Vine units randomly in a 2-hex radius which live for 2 Turns. These don't deal damage but have a chance of inflicting Immobilized on enemies.Cannot be used in Water battles.