All enemy units suffer Wet until the end of battle.In addition, after 5 Turns, all enemy units that are Wet suffer 20 Lightning Damage and have a 60%% chance of suffering Stunned.
Battle Divination
Cost: 8035
Combat Enchantment
When cast and for the next 2 Turns, apply effect to the battle in the following order:
All friendly units gain +25% Evasion for the turn.
For 3 turns, at the start of your turn, a marker is placed near an enemy. Then, after 3 the ground will erupt, and units within 1 of the marker will suffer 10 Physical Damage and 10 Fire Damage. Random affected hexes will gain On Fire.
This spell repeats at the start of each turn for the next 5 Turns.
Monarch's Decree
Cost: 3025
Combat Enchantment
For 2 Turns, all friendly units gain the benefit from For the Monarch as though the Monarch were present.
Parting Gifts
Cost: 8035
Combat Enchantment
Until the end of battle, whenever a friendly unit dies, all other friendly units within 2 hexes heal +15 Temporary Hit Points.
Spring Growth
Cost: 15050
Combat Enchantment
Each time the owner's units suffer damage, they gain 1 stack(s) of Regeneration.
Summer Heat
Cost: 15050
Combat Enchantment
At the start of the owner's turn, enemy units adjacent to owner's units have 90% chance of suffering Burning and suffer 5 Fire Damage for each stack of Burning they have.