Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
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Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
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Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
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Magic Materials
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Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
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Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Spells
Reset
Anthem of Victory
Cost: 150
50
Buff Spell
All allied units gain:
3 Strengthened.
+15
Morale
.
Antimagic Tincture
Cost: 10
15
Buff Spell
Friendly units in a 1-hex radius:
Have 2
Negative Status Effects
dispelled.
Gain 2 Status Protection.
Arcane Supercharge
Cost: 80
35
Buff Spell
For 3
Turns, target friendly Magic Origin unit gains:
5 Strengthened
3 Bolstered Defense
3 Bolstered Resistance
Static Charge
Ascended Rebirth
Cost: 100
40
Buff Spell
Target dead non-Hero and non-Celestial unit:
Revives as a
Vigil
under the caster's control until the end of combat.
On revive, all friendly units in a 2-hex radius are healed for 20
Temporary Hit Points
.
Awaken Inner Radiance
Cost: 10
15
Buff Spell
Friendly units in a 1-hex radius become Awakened for 3
Turns.
If already Awakened, a unit gains Strengthened instead.
Awaken Instincts
Cost: 150
50
Healing/Buff Spell
All friendly units in a 2-hex radius:
Heal +25
Temporary Hit Points
.
Regain all
Action Points
.
Become Berserk for 2
Turns.
Does not affect units with
Control Loss Immunity
.
Blossom of Life
Cost: 45
30
Buff Spell
Friendly units in a 2-hex radius gain 3 Regeneration.
Bolstering Chant
Cost: 10
15
Healing/Buff Spell
Target friendly unit:
Heals +20
Temporary Hit Points
.
Gains 2 Bolstered Defense.
Break Shackles
Cost: 5
10
Buff Spell
Target friendly unit:
Loses all
Negative Status Effects
Gains 2 Strengthened
Call of the Wild
Cost: 15
20
Buff Spell
Friendly Animal and Cavalry units in a 1-hex radius gain:
2 Bolstered Defense
2 Strengthened
Cascading Command: Defend
Cost: 30
25
Buff Spell
Target friendly Construct or Linked Minds unit:
Gains Defensive Masters for 1
Turn.
Has 2
Negative Status Effects
dispelled.
This effect then applies to adjacent friendly Construct or Linked Mind units and is repeated.
Cascading Command: Reposition
Cost: 30
25
Buff Spell
Target friendly Construct or Linked Minds unit gains:
Hastened
Strengthened
This effect then cascades to adjacent friendly Construct or Linked Mind units and is repeated.
Commander's Call
Cost: 15
20
Buff Spell
Friendly units in a 1-hex radius:
Heal 15
Temporary Hit Points
Gain 15
Morale
Counter Stance
Cost: 5
10
Buff Spell
Friendly units in a 1-hex radius gain, for 1
Turn:
First Strike
An extra
Retaliation Attack
Defensive Masters
Curse Reversal
Cost: 10
15
Buff Spell
Target friendly unit:
Has its negative status effects removed.
If the removed status effects have positive
counters
, the unit gains a stack of it.
Deathwaltz
Cost: 10
15
Buff Spell
Target friendly unit:
Regains its
Action Points
and Health.
Gains Resurgence.
Gains Doomed, dying at the end of this turn.
Demonic Onslaught
Cost: 150
50
Buff Spell
All attacking units gain Killing Momentum and Hastened for 3
Turns.
Disruption Wave
Cost: 300
80
Buff/Debuff Spell
Enemy units have a base 120% chance of becoming Disrupted for 2
Turns.
Dispels 2
Positive Status Effects
from enemies.
Dispels 2
Negative Status Effects
from allies.
Empowering Trophies
Cost: 10
15
Buff Spell
Target friendly unit with Scavenger:
Gains +1 Looted Power
Exalted Champion
Cost: 150
50
Buff Spell
For 3
Turns, makes target friendly unit:
Deal +100% damage.
Gain +5 Bolstered Defense.
Gain +5 Bolstered Resistance.
Gain +5 Status Protection.
Exhilarating Pollen
Cost: 45
30
Buff/Debuff Spell
All friendly units gain +15
Morale
.
All enemy units have a base 90% chance of becoming Distracted.
Fey Embrace
Cost: 15
20
Buff Spell
In a 1-hex radius:
Place
Mist
clouds.
Friendly units gain 2 random
Positive Status Effects
.
Final Banishment
Cost: 150
50
Healing/Buff Spell
All non-hero corpses on the map are destroyed. For each corpse destroyed, friendly units:
Gain +1 Bolstered Resistance
Heals +5
Temporary Hit Points
Fury of the Horde
Cost: 10
15
Buff Spell
Tier I and Tier II friendly units in a 2-hex radius gain:
2 stacks of Strengthened.
Grand Protection
Cost: 100
40
Buff Spell
Friendly units in a 2-hex radius gain:
2 Grace
2 Regeneration for 3
Turns
2 Bolstered Defense for 3
Turns
2 Bolstered Resistance for 3
Turns
Healing Roots
Cost: 10
15
Healing/Buff Spell
Target friendly unit:
Heals +10
Temporary Hit Points
.
Gains 2 Regeneration.
Has
Obscuring
Flora created below it.
Heroic Stand
Cost: 30
25
Buff Spell
Target friendly unit:
Has their
Negative Status Effects
removed.
Gains Steadfast for 1
Turn.
Ignores the penalties from
Casualties
for 1
Turn.
Can only affect a unit once per battle.
Hold the Line
Cost: 10
15
Buff Spell
Friendly units in a 1-hex radius for 1
Turn gain:
Defensive Masters
Charge Resistance
Inspiring Chant
Cost: 30
25
Buff Spell
Friendly units in a 2-hex radius:
Gain +10
Morale
.
Become 2 Strengthened if they have Zeal.
Magic Shield
Cost: 5
10
Buff Spell
Target unit gains:
2 Bolstered Defense for 3
Turns.
2 Bolstered Resistance for 3
Turns.
Mark of Invulnerability
Cost: 15
20
Buff Spell
Target friendly unit:
Becomes Invulnerable for 1
Turn.
Has their
Negative Status Effects
removed.
Cannot be used on a unit more than once per battle.
Might of the Battlefield
Cost: 45
30
Buff Spell
All friendly units in a 2-hex radius gain:
Infernal Might for 3
Turns.
15
Morale
.
Doubled for Tier I, Tier II, and Tier III units.
Misty Magic
Cost: 60
60
Buff/Debuff Spell
Obscuring
Mist covers the battlefield for 3
Turns
, giving your units standing in the mist +1
Resistance
and enemy units become Distracted.
Monstrous Rebirth
Cost: 45
30
Buff Spell
Target friendly Tier I, II, or III non-Magic Origin, non-Construct unit:
Transforms into a
Warbreed
.
Heals 60
Temporary Hit Points
.
Dies at the end of combat.
Cannot be used in Water Combat.
Resilient Incarnation
Cost: 10
15
Buff Spell
Friendly units in a 1-hex radius for 1
Turn gain:
+1
Defense
, +1
Resistance
.
An additional +1
Defense
, +1
Resistance
per stack of Affinity Incarnate.
Retaliating Growths
Cost: 10
15
Buff Spell
Target friendly unit gains Retaliating Growths for 2
Turns.
Rite of Life Leeching
Cost: 15
20
Buff Spell
Target friendly unit sustains 5 unblockable
Physical Damage
. Then all adjacent friendly units gain:
Strengthened for 3
Turns.
Life Steal for 3
Turns.
Salvation
Cost: 80
35
Healing/Buff Spell
Target friendly unit:
Heals all of its
Hit Points
as
Temporary Hit Points
.
Dispels its
Negative Status Effects
.
Gains 3 Bolstered Resistance.
Song of the Reckless
Cost: 15
20
Buff Spell
For 3
Turns, target friendly unit gains:
Berserk
3 Strengthened
Does not affect units with
Control Loss Immunity
.
Soul Overflow
Cost: 15
20
Buff Spell
Friendly units in a 1-hex radius:
Gain 1 Strengthened.
Gain +20 maximum
Hit Points
until the end of battle.
Have 2
Negative Status Effects
removed.
Static Shield
Cost: 10
15
Buff Spell
Target friendly unit and another within 3 hexes gain Static Shield for 2
Turns.
Steelfury Chant
Cost: 15
20
Buff Spell
All friendly units lose all stacks of Bolstered Defense and Bolstered Resistance. For each stack lost they gain:
Strengthened
Fortune
Stone Skin
Cost: 5
10
Buff Spell
Target unit gains Stone Skin for 3
Turns.
Swiftstrike Blessing
Cost: 10
15
Buff Spell
Target friendly unit that has action points remaining and another within 3 hexes gain:
Momentum for 1
Turn
.
Fortune for 3
Turns
.
Thrill of Combat
Cost: 15
20
Buff Spell
Target friendly unit gains:
Berserk for 3
Turns.
5 Infernal Might for 3
Turns.
Unholy Champion
Cost: 35
40
Buff/Debuff Spell
Target friendly unit gains:
+50% damage.
Undying.
Armor of Despair
On cast, enemy units in a 2-hex radius lose 10
Morale
.
Unleash Beast
Cost: 100
40
Buff Spell
Target Animal or Cavalry unit gains, for 3
Turns:
5 Strengthened
5 Bolstered Defense
Berserk.
Vision of Victory
Cost: 30
25
Buff Spell
Friendly units in a 1-hex radius gain 3 Fortune.
Warding Blessing
Cost: 10
15
Healing/Buff Spell
Target friendly unit:
Heals +20
Temporary Hit Points
Gains 2 Bolstered Resistance
Youthful Rejuvenation
Cost: 10
15
Healing/Buff Spell
Target unit:
Heals for 25
Temporary Hit Points
.
Gains 2 stacks of Strengthened.
Units with Evolve or Product of Evolution:
Gain Resurgence until the end of combat.
Zealous Ignition
Cost: 45
30
Buff/Debuff Spell
Target unit:
Gains Zeal until the end of battle.
If target already has Zeal, gain 2 Strengthened for 3
Turns.
Enemy units in a 2-hex radius suffer Condemned until the end of battle.
Create
Cleansing Flames
on the target hexes for 3
Turns.