Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
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Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Spells
Reset
Agonize
Cost: 80
35
Damage/Debuff Spell
Enemy units in a 1-hex radius:
Sustain 40
Frost Damage
Have a base 90% chance of gaining 3 stacks of Torment until end of combat. On failure, inflict 1 stack of Torment instead.
Blaze of the Horde
Cost: 5
10
Damage Spell
Target enemy unit suffers:
25
Fire Damage
.
+5
Fire Damage
for each adjacent friendly unit
Chain Lightning
Cost: 45
30
Damage/Debuff Spell
Target enemy unit:
Sustains 30
Lightning Damage
.
Is inflicted with 2 Electrified.
This effect passes on to another enemy within 3 hexes.
Passes on up to 2 times.
Comet of Calamity
Cost: 100
40
Damage/Debuff Spell
Units in a 2-hex radius:
Sustain 15
Fire Damage
.
Sustain 15
Frost Damage
.
Have a 50% base chance of becoming Frozen for 1
Turn.
Gain 2 stacks of Ghostfire for 3
Turns.
Condemnation
Cost: 5
10
Damage/Debuff Spell
Target enemy unit:
Sustains 15
Spirit Damage
.
Becomes Condemned until the end of battle.
Cosmic Ablation
Cost: 10
15
Damage Spell
Target unit sustains:
10
Lightning Damage
10
Fire Damage
10
Frost Damage
Crushing Earth
Cost: 45
30
Damage/Debuff Spell
Target enemy unit:
Sustains 50
Physical Damage
.
Suffers 4 Sundered Defense for 3
Turns.
Has a base 90% chance of becoming Stunned for 1
Turn.
Crystal Crash
Cost: 80
35
Damage/Debuff Spell
Enemy units in a 1-hex radius:
Sustain 15
Physical Damage
.
Sustain 15
Lightning Damage
.
Have a base 90% chance of inflicting Volatile Charge for 2
Turns.
Destabilized Mana Core
Cost: 30
25
Damage/Debuff Spell
Units in 2-hex radius are Marked. After 1
Turn
the Mana Core explodes inflicting:
24
Physical Damage
24
Lightning Damage
.
60% base chance of receiving Disrupted.
Devout Radiance
Cost: 10
15
Damage Spell
Enemy units in a 1-hex radius sustain 10
Spirit Damage
.
Damage changes based on your
Devotion
level.
Diffuse Health
Cost: 45
30
Damage/Healing Spell
Target enemy unit:
Sustains 30
Blight Damage
.
Gains 2 Decaying.
Friendly units in a 2-hex range.
Heal +15
Temporary Hit Points
.
Gain 2 Regeneration.
Dust Storm
Cost: 15
20
Damage/Debuff Spell
Enemy units in a 2-hex radius:
Sustain 10
Physical Damage
.
Have a base 90% chance of becoming Blind for 1
Turn.
Fan the Inferno
Cost: 100
40
Damage/Debuff Spell
All enemy units:
Sustain 5
Fire Damage
that ignores 50% of
Resistance
.
Are inflicted with Burning.
Flame Volley
Cost: 80
35
Damage/Debuff Spell
In a 1-hex radius:
Enemy units sustain 16
Physical Damage
and 16
Fire Damage
.
Enemy units gain 2 Burning for 3
Turns.
Hexes are set
On Fire
.
Fulmination
Cost: 10
15
Damage/Debuff Spell
Enemy units in a 1-hex radius:
Sustain 15
Lightning Damage
.
Have a 60% chance of becoming Electrified.
Ice Coffin
Cost: 15
20
Damage/Debuff Spell
Target enemy:
Sustains 10
Frost Damage
.
Has a base 90% chance of becoming Frozen. If unsuccessful, inflicts Status Vulnerability.
Ignite
Cost: 10
15
Damage/Debuff Spell
Target enemy unit:
Sustains 25
Fire Damage
.
Is inflicted with Burning.
The ground is set
On Fire
.
Immolate
Cost: 15
20
Damage Spell
Enemy units in a 1-hex radius:
Sustain 10
Fire Damage
.
Sustain an extra 15
Fire Damage
if they are Burning.
Infernal Jaws
Cost: 10
15
Damage Spell
Target enemy sustains:
15
Physical Damage
.
15
Fire Damage
.
If the enemy dies, adjacent friendly units:
Heal 20
Temporary Hit Points
.
If they have Demonic Hunger or Imp's Hunger, gain Gorged.
Lava Burst
Cost: 100
40
Damage/Debuff Spell
Targets a 2-hex radius:
All units sustain 30
Fire Damage
.
All units are inflicted with Burning.
All units are Slowed.
The ground is set
On Fire
.
Marked for Death
Cost: 35
40
Damage/Debuff Spell
Target unit:
Sustains 15 unblockable
Physical Damage
.
Loses -10
Morale
.
Has a
Decaying Zombie
spawn adjacent to them.
Is afflicted with Visions of Death until the end of combat.
Mass Condemnation
Cost: 15
20
Damage/Debuff Spell
Enemies in a 1-hex radius:
Sustain 10
Spirit Damage
.
Become Condemned until the end of battle.
Melt Armor
Cost: 45
30
Damage/Debuff Spell
Target enemies in a 1-hex radius:
Gain 3 Sundered Defense.
Sustain 20
Fire Damage
.
Necrotize
Cost: 10
15
Damage/Debuff Spell
Target enemy unit:
Sustains 10
Frost Damage
and 10
Blight Damage
Gains 2 stacks of Decaying for 3
Turns.
When it dies, it becomes a
Decaying Zombie
under your control until the end of combat.
Pinning Barrage
Cost: 80
35
Damage/Debuff Spell
Units in a 2-hex radius:
Suffer 20
Physical Damage
.
Become Marked.
Have a base 60% chance of becoming Immobilized.
Rending Shadows
Cost: 30
25
Damage/Debuff Spell
Enemy units in a 1-hex radius:
Sustain 16
Physical Damage
.
Have a base 90% chance of becoming Blind for 1
Turn
.
Have a base 90% chance of gaining Sundered Defense for 3
Turn
.
Rite of Bloodletting
Cost: 10
15
Damage/Debuff Spell
Target friendly unit sustains 5 unblockable
Physical Damage
. Then all enemy units within 2 hexes:
Sustain 12
Physical Damage
.
Gain 2 Bleeding for 3
Turns.
Rock Blast
Cost: 10
15
Damage Spell
Target enemy unit:
Suffers 24
Physical Damage
.
Has its
Defense Mode
canceled.
Has its
Retaliation Attacks
removed.
Rotting Explosion
Cost: 10
15
Damage/Debuff Spell
Target friendly
Zombie
or Skeleton unit explodes, all enemies in a 2-hex radius:
Sustain 10
Frost Damage
and 10
Blight Damage
.
Gain 2 Decaying for 3
Turns.
Sacrificial Slaughter
Cost: 100
40
Damage Spell
Target friendly unit explodes and enemy units within 2 hexes:
Sustain 20
Fire Damage
plus 5
Fire Damage
per Tier of the sacrificed unit.
Suffer one random
Negative Status Effect
per Tier of the sacrificed unit.
Seismic Shock
Cost: 45
30
Damage/Debuff Spell
Deals 30
Physical Damage
to units in a 1-hex radius and inflicts Slowed.
This spell deals double damage to obstacles.
Sundering Barrage
Cost: 15
20
Damage/Debuff Spell
Units in a 1-hex radius:
Suffer 10
Physical Damage
.
Have a 90% chance of inflicting Sundered Defense for 3
Turn
Suppressing Barrage
Cost: 15
20
Damage/Debuff Spell
Units in a 1-hex radius:
Suffer 10
Physical Damage
.
Have their
Defense Mode
canceled and
Retaliation Attacks
removed.
Tear Fracture
Cost: 45
30
Damage/Debuff Spell
Target hex becomes marked, Units in 2-hex radius of the marked hex have a 60% base chance of receiving Disrupted. After 1
Turn
, the marked hex explodes and inflicts the following in a 2-hex radius:
Units suffer 48
Physical Damage
.
Units have 60% base chance of suffering Mana Drained.
Each hex has 20% chance of creating a Mana Fracture obstacle, which have
Draining
and spread to adjacent hexes when spells are cast.
This spell cannot
Backfire
.
Tectonic Shatter
Cost: 200
65
Damage/Debuff Spell
All enemies sustain 30
Physical Damage
.
All enemies have a base 60% chance of becoming Stunned.
All obstacles on the map have a 50% chance of being destroyed.
Wrath of the Faithful
Cost: 10
15
Damage Spell
Target enemy unit sustains 10
Spirit Damage
plus 5
Spirit Damage
per each friendly Faithful unit in battle (up to 8).