Conjure a Sandstorm in a 2-hex radius that lasts for 3 Turns.
Seismic Shock
Cost: 4530
Damage/Debuff Spell
Deals 30 Physical Damage to units in a 1-hex radius and inflicts Slowed.This spell deals double damage to obstacles.
Sleep of Oblivion
Cost: 10040
Debuff Spell
Target non-Hero unit dies. After 2 Turns, they come back to life with 75% of their total Hit Points and are inflicted with Insanity.While dead this way the unit cannot be revived or have its corpse destroyed.
Target hex becomes marked, Units in 2-hex radius of the marked hex have a 60% base chance of receiving Disrupted. After 1 Turn, the marked hex explodes and inflicts the following in a 2-hex radius: