Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
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Hero Skill List
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Berserker
Melee
attacks gain +10% damage.
+10 maximum
Hit Points
.
Brutal Charge
If the hero uses a charge attack after moving, then it:
Displaces the target unit and move onto its hex.
Has a base 90% chance of inflicting Stunned.
Committed Charge
If the hero uses a
Charge
attack after moving, they gain +1
Retaliation Attack
.
Defense
+1
Defense
+5%
Evasion
Distracting Charge
If the hero uses a
Charge
attack after moving, they now inflict Distracted.
Fighting
Melee
attacks gain +10% damage.
Fighting
Melee
attacks gain +10% damage.
Graceful Charge
If the hero uses a
Charge
attack after moving, they gain +1 Grace.
Grim Executioner
When this unit kills another, it gains 3 Fortune.
Guarded Charge
If the hero uses a
Charge
attack after moving, they enter
Defense Mode
.
Keen Edge
+20%
Critical Hit Chance
.
Knight
+1
Defense
+10 maximum
Hit Points
Prepared Charge
If this hero is not
Engaged in Melee
when its turn starts, then its next charge attack will do 20% extra damage.
Relentless Charge
If the hero uses a
Charge
attack after moving, they now inflict 2x Sundered Defense.
Sundering Strikes
Makes base
Melee
and
Missile
attacks gain:
Base 60% chance of inflicting Sundered Defense.
Demolisher.
Effects
are increased
for Single Shot attacks.
Sweeping Charge
If the hero uses a
Charge
attack after moving, they now inflict 8
Physical Damage
to enemies adjacent to the target.
Taunting Charge
If the hero uses a
Charge
attack after moving, they now have a base 90% chance of inflicting Taunted.
Vigor
+15 maximum
Hit Points
.
Vigor
+15 maximum
Hit Points
.
Vigor
+15 maximum
Hit Points
.
Weakening Charge
If the hero uses a
Charge
attack after moving, they now inflict guaranteed 2x Weakened.
Willbreaker
Gain:
Vicious Killer
Willbreaker