Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Infusions List
Reset
Hindering Blizzard
Hindering Blizzard
Always hits
6
24
Full Action
Units in a 1-hex radius sustain damage.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Slots:
Resurrection
Resurrection
Always hits
4
Single Action
Brings target allied unit back to life with 75% of its total
Hit Points
.
Support
Notes:
Can only be used once per battle.
Slots:
Sundering Curse
Sundering Curse
Always hits
6
16
Full Action
Target enemy unit and another within 3 hexes sustain damage.
Magic
Single Shot
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Slots:
Hindering Blizzard
Hindering Blizzard
Always hits
6
24
Full Action
Units in a 1-hex radius sustain damage.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Slots:
Resurrection
Resurrection
Always hits
4
Single Action
Brings target allied unit back to life with 75% of its total
Hit Points
.
Support
Notes:
Can only be used once per battle.
Slots:
Sundering Curse
Sundering Curse
Always hits
6
16
Full Action
Target enemy unit and another within 3 hexes sustain damage.
Magic
Single Shot
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Slots:
Defense Mode: Protective Wall
This unit ends its turn and goes into a defensive mode:
Extends its
Zone of Control
to all adjacent hexes.
Gains +2
Defense
.
Gains +2
Resistance
.
Immune to
Flanking
.
All adjacent friendly units gain +3
Defense
All adjacent friendly units gain +3
Status Resistance
.
Slots:
+2 Resistance
Resistance reduces damage from
Magic
attacks and
Combat Spells
.
Slots:
+3 Resistance
Resistance reduces damage from
Magic
attacks and
Combat Spells
.
Slots:
Lesser Spirit Shield
Lesser Spirit Shield
When an attacker hits at melee range, the attacker sustains 6
Spirit Damage
.
Slots:
+2 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
+3 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
Area Damage - Cascade
Base attacks deal -40% damage but 30% of the damage is dealt to all enemy units connected to the target.
Slots:
Attunement: Fortune
Attunement: Fortune
Whenever a friendly spell is cast, unit gains:
1 Fortune
Slots:
Attunement: Star Blades
Attunement: Star Blades
When a friendly spell is cast, this unit's base attack gains +1 damage based on the affinity of the spell:
Order Affinity
-
Spirit Damage
Chaos Affinity
-
Fire Damage
Astral Affinity
-
Lightning Damage
Materium Affinity
-
Physical Damage
Nature Affinity
-
Blight Damage
Shadow Affinity
-
Frost Damage
Stacks up to 3 times.
Effects
are increased
for Single Shot attacks.
Slots:
Bolstering Resistance
Bolstering Resistance
Once per turn this unit gains Bolstered Resistance when hit by a
Magic
attack.
Slots:
Celestial Slayer
Base attacks deal +40% damage to Celestial units.
Slots:
Inflict Slowed
Base attacks have a 60% chance of inflicting Slowed.
Slots:
Inflict Slowed
Base attacks have a 90% chance of inflicting Slowed.
Slots:
Inflict Weakened
Base attacks have a 60% chance of inflicting Weakened.
Slots:
Inflict Weakened
Base attacks have a 90% chance of inflicting Weakened.
Slots:
Inflict Wet
Base attacks have a 90% chance of inflicting Wet.
Slots:
Inflict Wet
Base attacks inflict Wet.
Slots:
Slippery
This unit does not trigger
Opportunity Attack
.
Slots:
Support - Status Protection
Support
abilities also provide +1 Status Protection.
Slots:
Undead Slayer
Base attacks deal +40% damage to Undead units.
Undead Slayer
Base attacks deal +40% damage to Undead units.
Slots:
Unyielding
Unyielding
At the start of its turn, the unit dispels 1
Negative Status Effect
.
Slots:
Weakening Aura
At the end of the turn inflict Weakened to adjacent enemies.
Weakening Aura
At the end of the turn inflict Weakened to adjacent enemies.
Slots:
Innate Spell Jammer
Innate Spell Jammer
While this unit is in battle it acts like a Spell Jammer, increasing enemy
Spell
cost by 100%
Combat Casting Points
.
Slots:
Mirror Veil
Mirror Veil
This unit:
Reflects 30% of non-
Physical Damage
sustained back at attackers.
Slots:
Wail of the Banshee
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Wail of the Banshee
Always hits
0
10
Single Action
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Magic
Debuff
Notes:
Cooldown: 2
Slots: