Infusions List

Infusion Icon

Defense Mode: Nullify


This unit ends its turn and goes into a defensive mode:
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Physical Damage


Change damage to damagePhysical Icon Physical Damage.
+2 damage per Item Tier.
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Physical Damage


Change damage to damagePhysical Icon Physical Damage.
+4 damage per Item Tier.
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Power Cleave


Ability Background IconAbility Icon Icon

Power Cleave

100%Accuracy Icon Icon1Range Icon Icon
24Physical Damage Icon IconAction Points IconSingle Action

Attacks enemy units in a 1-hex cone.
Category IconMelee

Notes:

  • Cooldown: 1Turn Icon
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Infusion Icon

Grant Defense


Ability Background IconAbility Icon Icon

Grant Defense

Always hitsAccuracy Icon Icon4Range Icon Icon
Action Points IconFree Action

Target friendly unit:
  • Gains 2 Bolstered Defense
Support

Notes:

  • Cooldown: 2Turn Icon
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Infusion Icon

Grant Defense


Ability Background IconAbility Icon Icon

Grant Defense

Always hitsAccuracy Icon Icon4Range Icon Icon
Action Points IconFree Action

Target friendly unit:
  • Gains 2 Bolstered Defense
Support

Notes:

  • Cooldown: 2Turn Icon
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+2 Defense


Defense reduces damage from Melee and Missile attacks.
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+3 Defense


Defense reduces damage from Melee and Missile attacks.
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Defense Mode: Stone Wall


This unit ends its turn and goes into a defensive mode:
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Reinforced


Ability Background IconAbility Icon Icon

Reinforced


Unit has +3 defense Icon Defense against Missile attacks.
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Siege Master


Grants Siege Breaker to all units in the army.
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Infusion Icon

Bolstering Defense


Ability Background IconAbility Icon Icon

Bolstering Defense


Once per turn this unit gains Bolstered Defense when hit by a Melee or Missile attack.
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Construct Slayer


Base attacks deal +40% damage to Construct units.
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Demolisher


This unit's attacks damage Fortified obstacles.
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Displace and Replace


Displaces the attacked target and moves onto its hex.
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Dragon Slayer


Base attacks deal +40% damage to Dragon units.
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Inflict Immobilized


Base attacks have a 30% chance of inflicting Immobilized.
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Inflict Immobilized


Base attacks have a 60% chance of inflicting Immobilized.
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Inflict Sundered Defense


Base attacks have a 60% chance of inflicting Sundered Defense.
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Inflict Sundered Defense


Base attacks have a 90% chance of inflicting Sundered Defense.
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Juggernaut


Ability Background IconAbility Icon Icon

Juggernaut


This unit may crush non-Fortified obstacles.
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Push Back


Target is pushed back by 1 hex.
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Support - Bolstered Defense


Support abilities also provide +1 Bolstered Defense.
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Infusion Icon

Inner Grace


Ability Background IconAbility Icon Icon

Inner Grace


At the start of its turn, the unit gains Grace if it doesn't already have it.
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Pierce Shot


Deal damage to all targets in a 4-hex line from this unit.
Ability Background IconAbility Icon Icon

Pierce Shot

Always hitsAccuracy Icon Icon1Range Icon Icon
18Physical Damage Icon IconAction Points IconSingle Action

Deal damage to all targets in a 4-hex line from this unit.
Base
Missile

Notes:

  • Cooldown: 3Turn Icon
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Infusion Icon

Pull Shot


Deal damage to target unit and pull them adjacent to this unit if able.
Ability Background IconAbility Icon Icon

Pull Shot

Always hitsAccuracy Icon Icon5Range Icon Icon
24Physical Damage Icon IconAction Points IconFull Action Continue

Deal damage to target unit and pull them adjacent to this unit if able.
Base
Missile

Notes:

  • Cannot be used when within an enemy Zone of Control.
  • Cooldown: 3Turn Icon
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