Infusions List

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Death Damage

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Change damage to mixed damagePhysical Icon Physical Damage, damageFrost Icon Frost Damage, and damageBlight Icon Blight Damage.
+2 damage per Item Tier.
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Frost Damage

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Change damage to mixed damagePhysical Icon Physical Damage and damageFrost Icon Frost Damage.
+2 damage per Item Tier.
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Assassin's Strike


Ability Background IconAbility Icon Icon

Assassin's Strike

100%Accuracy Icon Icon1Range Icon Icon
25Physical Damage Icon IconAction Points IconSingle Action

Single Melee Strike.
Category IconMelee
Base
Single Shot

Notes:

  • Cooldown: 2Turn Icon
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+2 Frost Protection


Frost Protection reduces damageFrost Icon Frost Damage.
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+4 Frost Protection


Frost Protection reduces damageFrost Icon Frost Damage.
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+6 Frost Protection


Frost Protection reduces damageFrost Icon Frost Damage.
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Lesser Frost Shield


Ability Background IconAbility Icon Icon

Lesser Frost Shield


When an attacker hits at melee range, the attacker sustains 6 damageFrost Icon Frost Damage.
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Greater Frost Shield


Ability Background IconAbility Icon Icon

Greater Frost Shield


When an attacker hits at melee range, the attacker:
  • Sustains 6 damageFrost Icon Frost Damage.
  • Has a base 30% chance of being inflicted with Frozen.
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+10 Hit Points


  • Hit Points represent the amount of damage a Unit can sustain before it dies.
  • Most units will take Casualties as their Hit Points drop.
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+15 Hit Points


  • Hit Points represent the amount of damage a Unit can sustain before it dies.
  • Most units will take Casualties as their Hit Points drop.
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Infecting


Units killed with this weapon come back as Decaying Zombies under your control until the end of battle. Does not trigger in water combat.
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Inflict Decaying


Base attacks have a 60% chance of inflicting Decaying.
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Inflict Diseased


Base attacks have a 60% chance of inflicting Diseased.
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Life Steal


Attacks heal 5 tempHp Icon Temporary Hit Points.
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Life Steal


Attacks heal 10 tempHp Icon Temporary Hit Points.
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Inner Grace


Ability Background IconAbility Icon Icon

Inner Grace


At the start of its turn, the unit gains Grace if it doesn't already have it.
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Wail of the Banshee


Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
  • Having their happiness Icon Morale reduced by -10.
  • Becoming 2 Weakened.
Ability Background IconAbility Icon Icon

Wail of the Banshee

Always hitsAccuracy Icon Icon0Range Icon Icon
10Frost Damage Icon IconAction Points IconSingle Action

Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
  • Having their happiness Icon Morale reduced by -10.
  • Becoming 2 Weakened.
Category IconMagic
Debuff

Notes:

  • Cooldown: 2Turn Icon
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