Age of Wonders 4 Database
Units
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Secrets of the Archmages
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Scout
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Siegecraft
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World Map
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Equipment
Item Forge Infusions
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Empire Tree
Destiny Traits
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Infusions List
Reset
Defense Mode: Nullify
This unit ends its turn and goes into a defensive mode:
Extends its
Zone of Control
to all adjacent hexes.
Gains +2
Defense
.
Gains +2
Resistance
.
Immune to
Flanking
.
All adjacent friendly units gain +3
Defense
.
Enemy units adjacent to this unit suffer Disrupted for 1
Turn
.
Slots:
Blight Damage
Change damage to mixed
Physical Damage
and
Blight Damage
.
+2 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+2 damage per
Item Tier
.
Slots:
Fire Damage
Change damage to mixed
Physical Damage
and
Fire Damage
.
+2 damage per
Item Tier
.
Slots:
Arcfire Damage
Change damage to mixed
Physical Damage
,
Fire Damage
, and
Lightning Damage
.
+2 damage per
Item Tier
.
Slots:
Radiant Damage
Change damage to mixed
Physical Damage
,
Fire Damage
, and
Spirit Damage
.
+2 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+2 damage per
Item Tier
.
Slots:
Lightning Damage
Change damage to mixed
Physical Damage
and
Lightning Damage
.
+2 damage per
Item Tier
.
Slots:
Physical Damage
Change damage to
Physical Damage
.
+2 damage per
Item Tier
.
Slots:
Spirit Damage
Change damage to mixed
Physical Damage
and
Spirit Damage
.
+2 damage per
Item Tier
.
Slots:
Assassin's Strike
Assassin's Strike
100%
1
25
Single Action
Single Melee Strike.
Melee
Base
Single Shot
Notes:
Cooldown: 2
Slots:
Consume Chaos
Consume Chaos
Always hits
0
Single Action
Targets all adjacent enemies:
Removes all
Negative Status Effects
.
Deals 12 random elemental damage for each status effect removed.
Notes:
Cooldown: 1
Slots:
Power Cleave
Power Cleave
100%
1
24
Single Action
Attacks enemy units in a 1-hex cone.
Cancels
Defense Mode
.
Removes
Retaliation Attack
.
Melee
Notes:
Cooldown: 1
Slots:
Provoke
Provoke
Always hits
2
Single Action
Grants a 90% chance of inflicting Taunted on target enemy for 2
Turns
.
Notes:
Cooldown: 2
Slots:
Whirlwind
Whirlwind Strike
Always hits
0
20
Single Action
Deals damage to all adjacent units.
Melee
Base
Notes:
Cooldown: 2
Slots:
Lesser Blight Shield
Lesser Blight Shield
When an attacker hits at melee range, the attacker sustains 6
Blight Damage
.
Slots:
+2 Blight Protection
Blight Protection reduces
Blight Damage
.
Slots:
+4 Blight Protection
Blight Protection reduces
Blight Damage
.
Slots:
+6 Blight Protection
Blight Protection reduces
Blight Damage
.
Slots:
Greater Fire Shield
Greater Fire Shield
When an attacker hits at melee range, the attacker:
Sustains 6
Fire Damage
.
Has a base 60% chance of being inflicted with Burning.
Slots:
Damage Reflection 20%
Damage Reflection
Reflects 20% of all damage sustained from attacks back onto attackers.
Slots:
Damage Reflection 30%
Damage Reflection
Reflects 30% of all damage sustained from attacks back onto attackers.
Slots:
Damage Reflection 40%
Damage Reflection
Reflects 40% of all damage sustained from attacks back onto attackers.
Slots:
+1 Defense
Defense reduces damage from
Melee
and
Missile
attacks.
Slots:
+2 Defense
Defense reduces damage from
Melee
and
Missile
attacks.
Slots:
+3 Defense
Defense reduces damage from
Melee
and
Missile
attacks.
Slots:
Defensive Masters
Unit always enters
Defense Mode
at the end of its
Turn.
Defensive Masters
Unit always enters
Defense Mode
at the end of its
Turn.
Slots:
Greater Lightning Shield
Greater Lightning Shield
When an attacker hits at melee range, the attacker:
Sustains 6
Lightning Damage
.
Has a base 60% chance of being inflicted with Electrified.
Slots:
Lesser Fire Shield
Lesser Fire Shield
When an attacker hits at melee range, the attacker sustains 6
Fire Damage
.
Slots:
+2 Fire Protection
Fire Protection reduces
Fire Damage
.
Slots:
+4 Fire Protection
Fire Protection reduces
Fire Damage
.
Slots:
+6 Fire Protection
Fire Protection reduces
Fire Damage
.
Slots:
+2 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+4 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+6 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
Lesser Frost Shield
Lesser Frost Shield
When an attacker hits at melee range, the attacker sustains 6
Frost Damage
.
Slots:
Greater Frost Shield
Greater Frost Shield
When an attacker hits at melee range, the attacker:
Sustains 6
Frost Damage
.
Has a base 30% chance of being inflicted with Frozen.
Slots:
+10 Hit Points
Hit Points represent the amount of damage a
Unit
can sustain before it dies.
Most units will take
Casualties
as their Hit Points drop.
Slots:
+15 Hit Points
Hit Points represent the amount of damage a
Unit
can sustain before it dies.
Most units will take
Casualties
as their Hit Points drop.
Slots:
+5 Hit Points
Hit Points represent the amount of damage a
Unit
can sustain before it dies.
Most units will take
Casualties
as their Hit Points drop.
Slots:
Lesser Lightning Shield
Lesser Lightning Shield
When an attacker hits at melee range, the attacker sustains 6
Lightning Damage
.
Slots:
+2 Lightning Protection
Lightning Protection reduces
Lightning Damage
.
Slots:
+4 Lightning Protection
Lightning Protection reduces
Lightning Damage
.
Slots:
+6 Lightning Protection
Lightning Protection reduces
Lightning Damage
.
Slots:
Defense Mode: Protective Wall
This unit ends its turn and goes into a defensive mode:
Extends its
Zone of Control
to all adjacent hexes.
Gains +2
Defense
.
Gains +2
Resistance
.
Immune to
Flanking
.
All adjacent friendly units gain +3
Defense
All adjacent friendly units gain +3
Status Resistance
.
Slots:
Defense Mode: Shield Wall
This unit ends its turn and goes into a defensive mode:
Extends its
Zone of Control
to all adjacent hexes.
+2
Defense
.
+2
Resistance
.
Immune to
Flanking
.
All adjacent friendly units gain +3
Defense
.
Slots:
Defense Mode: Stone Wall
This unit ends its turn and goes into a defensive mode:
Extends its
Zone of Control
to all adjacent hexes.
Gains +2
Defense
.
Gains +2
Resistance
.
Immune to
Flanking
.
All adjacent friendly units gain +3
Defense
.
The unit gains Stone Skin until the end of the turn.
The unit heals 15
Temporary Hit Points
.
Slots:
Greater Blight Shield
Greater Blight Shield
When an attacker hits at melee range, the attacker:
Sustains 6
Blight Damage
.
Has a base 60% chance of being inflicted with Poisoned.
Slots:
Reinforced
Reinforced
Unit has +3
Defense
against
Missile
attacks.
Slots:
+1 Resistance
Resistance reduces damage from
Magic
attacks and
Combat Spells
.
Slots:
+2 Resistance
Resistance reduces damage from
Magic
attacks and
Combat Spells
.
Slots:
+3 Resistance
Resistance reduces damage from
Magic
attacks and
Combat Spells
.
Slots:
Lesser Spirit Shield
Lesser Spirit Shield
When an attacker hits at melee range, the attacker sustains 6
Spirit Damage
.
Slots:
+2 Spirit Protection
Spirit Protection reduces
Spirit Damage
.
Slots:
+4 Spirit Protection
Spirit Protection reduces
Spirit Damage
.
Slots:
+6 Spirit Protection
Spirit Protection reduces
Spirit Damage
.
Slots:
Static Shield
Static Shield
Melee attackers have a base 30% chance of becoming Stunned.
Slots:
+1 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
+2 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
+3 Status Resistance
Status Resistance reduces the chance that a unit will be affected by
Negative Status Effects
.
Slots:
Warded
Warded
Unit has +3
Resistance
.
Slots:
Animal Slayer
Base attacks deal +40% damage to Animal units.
Slots:
Area Damage - Blast
Base attacks deal -20% damage, but deal 30% of their damage to all units in a 1-hex radius.
Slots:
Area Damage - Cascade
Base attacks deal -40% damage but 30% of the damage is dealt to all enemy units connected to the target.
Slots:
Area Damage - Chain
Base attacks deal 30% of their damage to a random unit within 3 hexes.
Slots:
Area Damage - Line
Base attacks deal -20% damage, but deal damage to units in a 3-hex line.
Slots:
Boon Stealing
Base attacks steal 1
Positive Status Effect
from the target.
Slots:
Celestial Slayer
Base attacks deal +40% damage to Celestial units.
Slots:
Cleansing Fire
Base attacks create
Cleansing Flames
on the target.
Slots:
Construct Slayer
Base attacks deal +40% damage to Construct units.
Slots:
+10% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>
Base attacks have a +10%
Critical Hit Chance
.
Slots:
+20% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>
Base attacks have a +20%
Critical Hit Chance
.
Slots:
+30% <hyperlink><crit></crit>Critical Hit Chance</hyperlink>
Base attacks have a +30%
Critical Hit Chance
.
Slots:
+20% Critical Hit Damage
Base attacks deal +20% damage on
Critical Hits
.
Slots:
+40% Critical Hit Damage
Base attacks deal +40% damage on
Critical Hits
.
Slots:
Displace and Replace
Displaces the attacked target and moves onto its hex.
Slots:
Dragon Slayer
Base attacks deal +40% damage to Dragon units.
Slots:
Elemental Slayer
Base attacks deal +40% damage to Elemental units.
Slots:
Fiend Slayer
Base attacks deal +40% damage to Fiend units.
Slots:
Frenzy
When this unit lands a base attack, it gains a stack of Strengthened.
Effects
are increased
for Single Shot attacks.
Frenzy
When this unit lands a base attack, it gains a stack of Strengthened.
Effects
are increased
for Single Shot attacks.
Slots:
Giant Slayer
Base attacks deal +40% damage to Large Target units.
Slots:
Greater Inflict Bleed
Base attacks have a 90% chance of inflicting Bleeding.
Slots:
Hero Slayer
Base attacks deal +40% damage to
Hero
units.
Hero Slayer
Base attacks deal +40% damage to
Hero
units.
Slots:
Infecting
Units killed with this weapon come back as
Decaying Zombies
under your control until the end of battle. Does not trigger in water combat.
Slots:
Inflict Bleeding
Base attacks have a 60% chance of inflicting Bleeding.
Slots:
Inflict Blinded
Base attacks have a 60% chance of inflicting Blind.
Slots:
Inflict Blood Parasite
Base attacks have a 60% chance of inflicting Blood Parasite.
Slots:
Inflict Burning
Base attacks have a 60% chance of inflicting Burning.
Slots:
Inflict Condemned
Base attacks have a 90% chance of inflicting Condemned.
Slots:
Inflict Decaying
Base attacks have a 60% chance of inflicting Decaying.
Slots:
Inflict Remorse
Base attacks have a 60% chance of inflicting Remorse.
Slots:
Inflict Diseased
Base attacks have a 60% chance of inflicting Diseased.
Slots:
Inflict Distracted
Base attacks have a 60% chance of inflicting Distracted.
Slots:
Inflict Electrified
Base attacks have a 60% chance of inflicting Electrified.
Slots:
Inflict Frozen
Base attacks have a 30% chance of inflicting Frozen.
Slots:
Inflict Immobilized
Base attacks have a 30% chance of inflicting Immobilized.
Slots:
Inflict Insanity
Base attacks have a 30% chance of inflicting Insanity.
Slots:
Inflict Marked
Base attacks have a 60% chance of inflicting Marked.
Slots:
Inflict Poisoned
Base attacks have a 60% chance of inflicting Poisoned.
Slots:
Inflict Slowed
Base attacks have a 60% chance of inflicting Slowed.
Slots:
Inflict Status Vulnerability
Base attacks have a 90% chance of inflicting Status Vulnerability.
Slots:
Inflict Stunned
Base attacks have a 30% chance of inflicting Stunned.
Slots:
Inflict Sundered Defense
Base attacks have a 60% chance of inflicting Sundered Defense.
Slots:
Inflict Sundered Resistance
Base attacks have a 60% chance of inflicting Sundered Resistance.
Slots:
Inflict Taunted
Base attacks have a 30% chance of inflicting Taunted.
Slots:
Inflict Torment
Base attacks inflict Torment.
Slots:
Inflict Weakened
Base attacks have a 60% chance of inflicting Weakened.
Slots:
Inflict Wet
Base attacks have a 90% chance of inflicting Wet.
Slots:
Life Steal
Attacks heal 5
Temporary Hit Points
.
Slots:
Life Steal
Attacks heal 10
Temporary Hit Points
.
Slots:
Magic Origin Slayer
Base attacks deal +40% damage to Magic Origin units.
Slots:
Plant Slayer
Base attacks deal +40% damage to Plant units.
Slots:
Push Back
Target is pushed back by 1 hex.
Slots:
Extra Retaliation
+1
Retaliation Attack
Slots:
Extra Retaliation
+1
Retaliation Attack
Slots:
Retaliator +20%
+20% damage on
Retaliation Attacks
Slots:
Retaliator +40%
+40% damage on
Retaliation Attacks
Slots:
Retaliator +60%
+60% damage on
Retaliation Attacks
Slots:
Rune of Power: Fire
Base attacks have:
+2
Fire Damage
A base 60% chance of inflicting Burning.
Slots:
Rune of Power: Frost
Base attacks have:
+2
Frost Damage
A base 30% chance of inflicting Frozen.
Slots:
Rune of Power: Rock
Base attacks have:
+3
Physical Damage
A base 60% chance of inflicting Bleeding.
Slots:
Rune of Power: Storm
Base attacks have:
+2
Lightning Damage
A base 60% chance of inflicting Electrified.
Slots:
Rune of Protection: Fire
Gain:
+1
Resistance
+3
Fire Protection
Status Effect Immunity: Burning
Rune of Protection: Fire
Gain:
+1
Resistance
+3
Fire Protection
Status Effect Immunity: Burning
Slots:
Rune of Protection: Frost
Gain:
+1
Resistance
+3
Frost Protection
Status Effect Immunity: Frozen
Rune of Protection: Frost
Gain:
+1
Resistance
+3
Frost Protection
Status Effect Immunity: Frozen
Slots:
Rune of Protection: Rock
Gain:
+2
Defense
Status Effect Immunity: Bleeding
Rune of Protection: Rock
Gain:
+2
Defense
Status Effect Immunity: Bleeding
Slots:
Rune of Protection: Storm
Gain:
+1
Resistance
+3
Lightning Protection
Status Effect Immunity: Electrified
Rune of Protection: Storm
Gain:
+1
Resistance
+3
Lightning Protection
Status Effect Immunity: Electrified
Slots:
Splitterling Infection
Units killed with this weapon transform into
Splitterlings
until the end of battle. Does not trigger in water combat.
Slots:
True Damage
Base attacks deal -35% damage, but ignore all
Defense
and
Resistance
.
Slots:
Undead Slayer
Base attacks deal +40% damage to Undead units.
Undead Slayer
Base attacks deal +40% damage to Undead units.
Slots:
Giant Hunter
Gain Fortune whenever this unit strikes a unit with Large Target.
Slots:
Gilded
The third strike in a turn has a base 60% chance of inflicting Gilded for 2 .
Slots:
Inner Grace
Inner Grace
At the start of its turn, the unit gains Grace if it doesn't already have it.
Slots:
Mirror Veil
Mirror Veil
This unit:
Reflects 30% of non-
Physical Damage
sustained back at attackers.
Slots:
Volatile Charge
Base 30% chance of inflicting Volatile Charge for 2 .
Slots:
Combo
The third strike in a turn pushes the target back by 1 hex.
Slots:
Wail of the Banshee
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Wail of the Banshee
Always hits
0
10
Single Action
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Magic
Debuff
Notes:
Cooldown: 2
Slots: