Age of Wonders 4 Database
Units
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Reaver
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World Map
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Active Abilities
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Faction Builder
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Infusions List
Reset
Bless
Bless
Always hits
4
Single Action
Target friendly unit:
+2 Fortune
+2 Strengthened
+2 Bolstered Resistance
Support
Notes:
Cooldown: 1
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+2 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+2 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+2 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+2 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+2 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+2 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+2 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+3 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to
Frost Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Frost Damage
and
Blight Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+3 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+4 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+2 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+2 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to
Frost Damage
.
+2 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Frost Damage
and
Blight Damage
.
+2 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+2 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to
Frost Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Frost Damage
and
Blight Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to
Frost Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Frost Damage
and
Blight Damage
.
+4 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+3 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+3 damage per
Item Tier
.
Slots:
Death Damage
Change damage to mixed
Physical Damage
,
Frost Damage
, and
Blight Damage
.
+4 damage per
Item Tier
.
Slots:
Frost Damage
Change damage to mixed
Physical Damage
and
Frost Damage
.
+4 damage per
Item Tier
.
Slots:
Assassin's Strike
Assassin's Strike
100%
1
25
Single Action
Single Melee Strike.
Melee
Base
Single Shot
Notes:
Cooldown: 2
Slots:
Crushing Anguish
Crushing Anguish
Always hits
4
Full Action
Target unit with
Morale
of \"Low\" or worse:
Has a chance of dying instantly.
The lower the target unit's morale is, the more this chance increases.
If the unit does not die, it sustains 30
Frost Damage
instead.
Magic
Single Shot
Notes:
Cooldown: 2
Slots:
Finger of Death
Finger of Death
Always hits
3
Single Action
Target non-Hero enemy unit has a base 60% chance of dying.
If a non-Undead unit dies this way, it transforms into a
Decaying Zombie
under your control until the end of the battle.
If resisted, the unit sustains 45
Frost Damage
that ignores
Resistance
.
Debuff
Notes:
Cooldown: 4
Slots:
Freezing Blast
Freezing Blast
Always hits
4
14
Single Action
Deal damage to target enemy unit.
Magic
Single Shot
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Slots:
Raise Undead
Raise Undead
Always hits
4
Single Action
Target:
Friendly Undead corpse is revived with 60% of its total
Hit Points
.
Non-Undead corpse is raised as a
Zombie
.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Slots:
Crushing Anguish
Crushing Anguish
Always hits
4
Full Action
Target unit with
Morale
of \"Low\" or worse:
Has a chance of dying instantly.
The lower the target unit's morale is, the more this chance increases.
If the unit does not die, it sustains 30
Frost Damage
instead.
Magic
Single Shot
Notes:
Cooldown: 2
Slots:
Finger of Death
Finger of Death
Always hits
3
Single Action
Target non-Hero enemy unit has a base 60% chance of dying.
If a non-Undead unit dies this way, it transforms into a
Decaying Zombie
under your control until the end of the battle.
If resisted, the unit sustains 45
Frost Damage
that ignores
Resistance
.
Debuff
Notes:
Cooldown: 4
Slots:
Freezing Blast
Freezing Blast
Always hits
4
14
Single Action
Deal damage to target enemy unit.
Magic
Single Shot
Debuff
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Slots:
Frost Breath
Frost Breath
Always hits
1
36
Single Action
Deal damage to all units in a 3-hex cone.
Magic
Notes:
Cooldown: 2
Slots:
Raise Undead
Raise Undead
Always hits
4
Single Action
Target:
Friendly Undead corpse is revived with 60% of its total
Hit Points
.
Non-Undead corpse is raised as a
Zombie
.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Slots:
+2 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+4 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
+6 Frost Protection
Frost Protection reduces
Frost Damage
.
Slots:
Lesser Frost Shield
Lesser Frost Shield
When an attacker hits at melee range, the attacker sustains 6
Frost Damage
.
Slots:
Greater Frost Shield
Greater Frost Shield
When an attacker hits at melee range, the attacker:
Sustains 6
Frost Damage
.
Has a base 30% chance of being inflicted with Frozen.
Slots:
+10 Hit Points
Hit Points represent the amount of damage a
Unit
can sustain before it dies.
Most units will take
Casualties
as their Hit Points drop.
Slots:
+15 Hit Points
Hit Points represent the amount of damage a
Unit
can sustain before it dies.
Most units will take
Casualties
as their Hit Points drop.
Slots:
Bolstering Regeneration
Bolstering Regeneration
Once per turn this unit gains Regeneration when hit by an attack.
Slots:
Flanker
Unit deals +25% damage when
Flanking
.
Flanker
Unit deals +25% damage when
Flanking
.
Slots:
Gravecall
During the first 3
Turns
in combat, a
Decaying Zombie
is summoned next to the
Hero
every
Turn
.
Gravecall
During the first 3
Turns
in combat, a
Decaying Zombie
is summoned next to the
Hero
every
Turn
.
Slots:
Infecting
Units killed with this weapon come back as
Decaying Zombies
under your control until the end of battle. Does not trigger in water combat.
Slots:
Inflict Decaying
Base attacks have a 60% chance of inflicting Decaying.
Slots:
Inflict Decaying
Base attacks have a 90% chance of inflicting Decaying.
Slots:
Inflict Diseased
Base attacks have a 60% chance of inflicting Diseased.
Slots:
Inflict Diseased
Base attacks have a 90% chance of inflicting Diseased.
Slots:
Life Steal
Attacks heal 5
Temporary Hit Points
.
Slots:
Life Steal
Attacks heal 10
Temporary Hit Points
.
Slots:
Terrifying Aura
At the end of this unit's turn, adjacent enemy units lose -5
Morale
.
Doesn't work on units with this ability.
Terrifying Aura
At the end of this unit's turn, adjacent enemy units lose -5
Morale
.
Doesn't work on units with this ability.
Slots:
Undying
When killed, this unit will revive with 50% of its total
Hit Points
:
After 2
Combat
Turns.
If side is victorious in battle.
Can only be triggered once per battle.
Slots:
Vicious Killer
Vicious Killer
This unit inflicts increased morale penalties when killing an enemy. Affects enemy units up to 3 hexes.
Slots:
Inner Grace
Inner Grace
At the start of its turn, the unit gains Grace if it doesn't already have it.
Slots:
Wail of the Banshee
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Wail of the Banshee
Always hits
0
10
Single Action
Enemy units within a 2-hex radius sustain damage and have a base 90% chance of:
Having their
Morale
reduced by -10.
Becoming 2 Weakened.
Magic
Debuff
Notes:
Cooldown: 2
Slots: