Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Province Improvements
Reset
Bazaar of Wonders
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+5
Gold
per unique adjacent
Province Improvement
.
Counts as a
Mine
.
Dark Forge
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+5
Production
per adjacent
Quarry
,
Mine
, or
Forester
.
Counts as a
Mine
.
Golem Mine
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+5
Production
per adjacent
Quarry
.
Spawns an Iron Golem on the owner's side for
Combat
in this
Domain
.
Counts as a
Mine
.
Grand Bazaar
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+7
Gold
income.
Per adjacent
Province
with
Sand
:
+2
Gold
.
+3
Food
.
Counts as a
Mine
.
Great Foundry
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
Per adjacent
Mine
:
+5
Draft
.
+3
Gold
.
Counts as a
Mine
.
Allows for the drafting of
Magma Spirit
.
Reaver Manufactorum
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold.
+5
Gold income per
Vassal
.
Counts as a
Mine
.
Scavenging Camp
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+10
Gold
for this and each adjacent province containing a
Resource Node
.
Counts as a
Mine
.
Tithe Collector
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+2
Gold
per adjacent
Farm
or
Forester
.
Counts as a
Mine
.
Transmutation Circle
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Once built, can replicate the effects and income of a
Magic Material
.
Counts as a
Mine
.
Underground Vault
Province Improvement
Requirement:
Must be built on an annexed Underground
Province
.
Requires City Tier II.
Description:
+10
Gold
+3
Gold
per adjacent Dungeon
Province
.
+1
Binding Essence
per adjacent Dungeon
Province
Counts as a
Mine
War Forge
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+20
Draft
income.
Per available Ore type
Magic Material
available to your empire gain:
+5
Gold
.
+10
Draft
Counts as a
Mine
.
Wyvern Eyrie
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
+10
Gold
.
+5
Gold
per adjacent
Farm
Province
.
Unlocks the production of various Wyvern
Units
. Alignment influences which Wyverns can be drafted.
Counts as a
Mine
.