Age of Wonders 4 Database
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Town Hall II: Castle
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Dread Spire
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Communal Tent
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Bulwark
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Mage's Plaza
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Atrium of Light
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Steel Hall
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Clan Lodge
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Oath Square
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Great Ziggurat
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Town Hall II: Council Deck
Gold Income Structure
Description:
Unlocks
Special Province Improvements
.
Requirement:
Requires 3
Population
to unlock
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 5
Population
Tavern
Bonuses:
+20
City Stability
income
Boost Requirements:
Build 2
Farm
Bathhouse
Bonuses:
+40
City Stability
income
Grants
Bathhouse: XP Bonus
to every
Unit
produced in this
City
.
Boost Requirements:
Build 1
Quarry
Build 2
Farm
Town Hall III: Citadel
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Lord's Manor
Draft Income Structure
Description:
For each level of Renown the Governor has, the city gains:
+10
Food
+10
Draft
+5
City Stability
Bonuses:
+10
Food
income
+10
Draft
income
+5
City Stability
income
Retainer's Estate
Food Income Structure
Description:
While this city shares a border with the Throne City or is the Throne City gain:
+20
Food
income
+10
Gold
income
+10
City Stability
income
Bonuses:
+20
Food
income
+10
Gold
income
+10
City Stability
income
Town Hall III: Stronghold
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Overlord's Tower
Description:
+5
Imperium
income
+5
City Stability
income per
Vassal
Bonuses:
+5
Imperium
income
+5
City Stability
income
Soulvault
Knowledge Income Structure
Description:
This city's
Governor
gains Soulvault Meditation.
Bonuses:
+10
Knowledge
income
Town Hall III: Halls of War
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Shrine of the Wargod
Description:
Units built in this
City
gain +2
Physical Damage
on base non-
Magic
attacks. This effect
is increased
for Single Shot attacks.
During combat in this city's
Domain
all friendly units gain +10
Morale
.
Bonuses:
Grants
Wargod's Spirit
to every Friendly
Unit
inside this
Domain
.
Grants
Wargod's Aggression
to every
Unit
produced in this
City
.
Town Hall III: Forge Tower
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Bastion's Barricade
Description:
Grants 2
Bastions
on the defender's side when fighting a defensive
Siege
.
Bonuses:
+10
Fortification Health
+10
City Stability
income
Town Hall III: Mystic Spire
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Altar of the All-Seers
Bonuses:
+10
Astral Echoes
income
Grants
All-Seers Blessing
to every
Unit
produced in this
City
.
Academy of Potential
Description:
Contributes +1
Arcane Inspiration
to a random spell each
Turn.
Bonuses:
+1
Starting Rank to every
Battle Mage Unit
.
+1
Starting Rank to every
Support Unit
.
+1
Starting Rank to every
Magic Fighter Unit
.
Summoners' Cistern
Mana Income Structure
Bonuses:
+30
Mana
income
Town Hall III: Pantheon
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Solar Nexus
Bonuses:
+5
City Stability
income per
Conduit:
+5
City Stability
income per
Research Post:
Town Hall III: Chained Spire
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Extraction Nexus
Mana Income Structure
Bonuses:
+5
Gold
income per Special Province Improvement:
+5
Mana
income per Special Province Improvement:
Imperial Academy
Knowledge Income Structure
Bonuses:
Units stationed in the city gain 15
Experience
each
Turn
.
+20
Knowledge
income
Town Hall III: Spirit Hall
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Shrine to the Spirits
Food Income Structure
Bonuses:
+10
Food
income per
Farm:
Town Hall III: Steel Bastion
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Paragon Quarters (Strife)
Description:
Adds a
Warbound
unit to all fights in this domain.
Bonuses:
+20
City Stability
income
Paragon Quarters (Righteousness)
Description:
Adds an
Avenger
unit to all fights in this domain.
Bonuses:
+20
City Stability
income
Paragon Quarters (Harmony)
Description:
Adds a
Peacebringer
unit to all fights in this domain.
Bonuses:
+20
City Stability
income
Town Hall III: Ascended Gardens
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Affinity Obelisks
Description:
For each tier of
Monument
built in the empire, the city gains:
+10
Food
+10
City Stability
Town Hall III: Cartography Bilge
Gold Income Structure
Description:
Unlocks the
Spell Jammer.
Bonuses:
+1 Province Annex Range
+10
Gold
income
Boost Requirements:
Have 10
Population
Conqueror's Tower
Draft Income Structure
Description:
+20
Draft
+6
Vision Range
Bonuses:
+20
Draft
income
+6
Vision Range
Scavenger Vault
Production Income Structure
Description:
+20
Production
At the start of combat in this Domain, 3 friendly units gain Looted Power
Bonuses:
+20
Production
income
Town Hall IV: Grand Estate
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Black Palace
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Warlord's Pavilion
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Industry Compound
Gold Income Structure
Description:
Production Conversions convert an additional 10%.
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Wizard's Auditorium
Gold Income Structure
Description:
10
World Map Casting Points
and
Combat Casting Points
.
Bonuses:
+1 Province Annex Range
+10
Combat Casting Point
+10
World Map Casting Point
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Solar Sanctum
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Ironclad Citadel
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Primeval Palace
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Palace of Vows
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Pinnacle of the Incarnate
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population
Town Hall IV: Pinnacle Bridge
Gold Income Structure
Bonuses:
+1 Province Annex Range
+10
Gold
income
+2
City Stability
income per
Population
:
Boost Requirements:
Have 15
Population