Age of Wonders 4 Database
Units
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Secrets of the Archmages
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Classes
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Throne of Insidious Whispers
Mana Income Structure
Description:
+15
Mana
income
15
World Map Casting Points
15
Combat Casting Points
At the start of combat in this city's domain:
3 enemy units have a base 90% chance of suffering Insanity for 1
Turn
. If unsuccessful, are Stunned for 1
Turn
.
Can only be built in the
Throne City
.
Bonuses:
+15
Combat Casting Point
+15
World Map Casting Point
+15
Mana
income
House of Charity
Description:
The city loses 10% of its
Gold
income, and gains double that amount as
Food
and
Production
.
Temple of the Pyre
Description:
Support Structure
Ignore income and stability penalties from being under
Siege
.
At the start of combat in this city's
Domain
, enemy units suffer Condemned.
Bonuses:
Unlock
Temple of the Pyre
Monument of Supremacy
Draft Income Structure
Description:
+5
City Stability
per Monument of Supremacy in your empire.
Bonuses:
+30
Draft
income
+5
City Stability
income
Baron's Palace
Gold Income Structure
Description:
This city gains:
+10
City Stability
+20
Draft
Your
Throne City
gains:
+20
Gold
+20
Food
+5
Imperium
Can only be built in cities of another race.
Bonuses:
+20
Draft
income
+10
City Stability
income
+20
Food
income
+20
Gold
income
+5
Imperium
income
Prismatic Tower
Knowledge Income Structure
Description:
Reveal the Map.
+25
World Map Casting Point
.
+25
Combat Casting Point
.
For each
Affinity
at or above 5 the city gains +50 of the resource based on that affinity.
Astral Affinity
-
Mana
Chaos Affinity
-
Draft
Materium Affinity
-
Production
Nature Affinity
-
Food
Order Affinity
-
Gold
Shadow Affinity
-
Knowledge
Can only be built in the
Throne City
.
Bonuses:
+25
Combat Casting Point
+25
World Map Casting Point
+50
Mana
income
+50
Draft
income
+50
Production
income
+50
Food
income
+50
Gold
income
+50
Knowledge
income
Hall of Geomantic Resonance
Food Income Structure
Description:
City gains different resources based on the terrain features of the city core's location:
+40
Food
if in Grasslands, Swamp or Fungus Fields.
+30
Production
if in Forest, Mushroom Forest, Rocky or Mountains.
+20
Gold
if in Ashlands.
+20
Mana
if in Snow, Ice or Sand.
Bonuses:
+40
Food
income
+20
Gold
income
+20
Mana
income
+30
Production
income
Tendril Labyrinth
Bonuses:
Unlock
Tendril Labyrinth
+10
Gold
income
+10
City Stability
income
Tribunal
Bonuses:
+20
City Stability
income
+1
Knowledge
income per
Population
:
Artisan Fortification
Description:
A
Tower Structure
that grants the city
Bolt Repeater
Towers during siege combat.
Bonuses:
Unlock
Bolt Repeater Towers in Combat
Gladiatorial Pit
Draft Income Structure
Description:
+20
Draft
+10
Gold
+10
City Stability
Bonuses:
+20
Draft
income
+10
Gold
income
+10
City Stability
income
Eternal Embassy
Knowledge Income Structure
Description:
15
Mana
15
Knowledge
10
Imperium
Bonuses:
+15
Mana
income
+15
Knowledge
income
+10
Imperium
income
Material Refinery
Knowledge Income Structure
Bonuses:
+5
Gold
income
+5
Knowledge
income
+5
Gold
income per
Magic Material
inside
Domain
:
+5
Knowledge
income per
Magic Material
inside
Domain
:
Throne of Mirrors
Description:
When a fight occurs in the city's domain, the player gains an Astral Reflection of their
Ruler
if they are not present themselves.
Your Ruler gains 10
Experience
per
Turn
per owned City with this city structure built.
Convent
Description:
For each
City Stability
level above
Unstable
the city gains:
+5
Knowledge
.
+5
Mana
.
Crimson Court
Description:
Tier III, IV, and V units you own gain:
+5
Hit Point
regeneration on the world map.
Gain 10
Experience
per turn on the world map.
Gain
Crimson Court Magistrate
, letting you gain mana from Vassal and when Migrating, Razing, or Pillaging.
Requirement:
Can only be built in the
Throne City
.
Garden of Affluence
Description:
+10
City Stability
Per
Farm
and
Forester
in the domain:
+2
Gold
income
+2
Mana
income
Bonuses:
+10
City Stability
income
+2
Gold
income per
Farm:
+2
Mana
income per
Farm:
+2
Gold
income per
Forester:
+2
Mana
income per
Forester:
Reagent Refinery
Draft Income Structure
Bonuses:
+10
Gold
income
+10
Food
income per
Magic Material
inside
Domain
:
+10
Draft
income per
Magic Material
inside
Domain
:
Astral Trade Relay
Gold Income Structure
Description:
+15
Gold
income.
+4
Gold
income for each Astral Trade Relay built in your empire.
Bonuses:
+19
Gold
income
Crucible Battlements
Description:
Battlement Structure
Battlements grant
Missile
and
Magic
attacks:
Deals +4
Fire Damage
.
Sets affected hexes
On Fire
.
Ignore
Obscured
on targets.
+1
Range
The City ignores negative
City Stability
penalties from annexing provinces with
Chasm
or
Lava
.
Bonuses:
Unlock
Crucible Battlements in Combat
Lens of Anguish
Description:
+5
Mana
.
+10
Combat Casting Points
.
Damage Spells
and
Debuff Spells
apply an extra 5
Morale
loss.
Can only be built in the
Throne City
.
Bonuses:
+10
Combat Casting Point
+5
Mana
income
Stormport
Mana Income Structure
Description:
+12
Mana
For each Stormport built in your empire, gain:
+4
Mana
+3
Gold
Requires a Coastal
Province Improvement
in order to build.
Bonuses:
+16
Mana
income
+3
Gold
income
Luxury Markets
Description:
Buy Now is 25% cheaper and can be used 2 times per World Map
Turn.
Bonuses:
+1 Hurry Production per Turn
Tower of True Sight
Knowledge Income Structure
Description:
+10
City Stability
+10
Knowledge
+6
Vision Range
True Sight making it possible to spot camouflaged enemies near the city.
Bonuses:
+10
City Stability
income
+10
Knowledge
income
Grants True Sight
+6
Vision Range
Chamber of the Rite
Description:
Undead units drafted in this city gain Natural Regeneration.
Bonuses:
Grants
Natural Regeneration
to every
Undead
produced in this
City
.
Shade Network
Knowledge Income Structure
Description:
+10
Knowledge
income.
+10
Knowledge
for each non-owned city that shares a border with this
City
.
Bonuses:
+20
Knowledge
income
Temple of the Exalted
Bonuses:
+30
Mana
income
+30
City Stability
income
Temple of Fertility
Food Income Structure
Bonuses:
+10
Food
income
+3
Food
income per
Population
:
+2
Draft
income per
Population
: