Age of Wonders 4 Database
Units
Culture
Feudal
High
Barbarian
Industrious
Dark
Mystic
Reaver
Primal
Oathsworn
Architect
Nomad
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dragon Dawn
Empires & Ashes
Primal Fury
Eldritch Realms
Ways of War
Giant Kings
Archon Prophecy
Thrones of Blood
Rise from Ruin
Secrets of the Archmages
Types
Fey
Animal
Infernal Fiend
Dragon
Demi/Giant
Elemental
Undead
Ethereal
Plant
Celestial
Construct
Umbral Demon
Accursed Fiend
Tome Form
Classes
Scout
Skirmisher
Fighter
Magic Fighter
Ranged
Polearm
Shock
Shield
Battle Mage
Support
Mythic
Other
Siegecraft
Tower
Tomes
Astral
Nature
Shadow
Order
Chaos
Materium
Dual
General & Culture
Spells
Transformations
Combat Spells
Enchantments
Strategic Spells
Siege Projects
World Map
City Tree
Province Impr.
Magic Materials
Ancient Wonders
Infestations
Landmarks
Cosmic Happenings
Heroes
Equipment
Item Forge Infusions
Ascension Skills
Ambitions
Governance
Skill List
Empire
Pantheon Tree
Empire Tree
Destiny Traits
Faction Traits
Artifacts / Secret Spells
Abilities
Active Abilities
Passives
Status Effects
Builds / Planners
Faction Builder
Hero Builder
Build List
Search
Spells
Reset
Blizzard
Cost: 80
80
Enemy Army Spell
All units in target enemy army:
Sustain 20
Frost Damage
.
Suffer -3
Status Resistance
for 1 World Map
Turns.
Burden of Guilt
Cost: 80
80
Enemy Army Spell
Target enemy army:
Sustains 20
Spirit Damage
.
Loses 50% of its
Move Points on the
World Map
.
Condemn Army
Cost: 80
80
Enemy Army Spell
Target enemy army:
Takes 20
Spirit Damage
Becomes Condemned for 5
World Map
Turns.
Dungeon Hazard
Cost: 80
80
Enemy Army Spell
Target enemy army:
Sustains 15
Physical Damage
, doubled if cast on a Dungeon
Province
.
For 1
World Map
Turn, at the start of combat units in this army become Slowed for 3
Turn.
Irradiant Flare
Cost: 80
80
Enemy Army Spell
Target army:
Sustains 15
Physical Damage
, doubled if cast on an
Astral Barrens
.
For 1
World Map
Turn, at the start of combat units in this army has a 60% chance of becoming Mana Drained.
Lightning Torrent
Cost: 80
80
Enemy Army Spell
In target enemy army:
All units sustain 20
Lightning Damage
.
All units suffer -1
Lightning Protection
for 1
World Map
Turns.
Mass Phantasmal Ritual
Cost: 4
150
Enemy Army Spell
Enemy units in target and adjacent
Provinces
:
Sustain damage equal to 15% of their maximum
Hit Points
.
Lose 2
Status Resistance
until the end of their next combat.
Phantasmal Ritual
Cost: 3
100
Enemy Army Spell
Target enemy army:
Sustains damage equal to 20% of its maximum
Hit Points
Loses 2
Status Resistance
until the end of its next combat
Prelude of Doom
Cost: 80
80
Enemy Army Spell
Target enemy army gains 3 Demoralized for 1
Turn.
Revenant Whispers
Cost: 60
100
Enemy Army Spell
For 1
World Map
Turn, target enemy army gains:
2 Demoralized.
When attacked, conjure 3 Skeletons with Unholy Champion on the attacker side.
Ritual of Somnia
Cost: 120
120
Enemy Army Spell
In the target enemy army:
At the start of each battle, all units have a base 90% chance of becoming Stunned for 2
Turns.
Lasts 1
World Map
Turns.
Scry Enemy
Cost: 30
30
Enemy Army Spell
All enemies in the target army provide you with vision for 10
Turns.
Soulcurse of Greed
Cost: 80
80
Enemy Army Spell
Target enemy army:
Sustains 8
Spirit Damage
and 8
Frost Damage
.
Becomes Cursed by Greed for 1
Turn.
Vivisection Ritual
Cost: 4
150
Enemy Army Spell
Target enemy army sustains 20
Physical Damage
damage. Then gain +150
Knowledge
.
Wrath of the Emperor
Cost: 120
120
Enemy Army Spell
Target enemy army:
Sustains 20
Spirit Damage
.
Becomes Demoralized for 1
Turn.
Becomes Condemned for 1
Turn.
If cast in enemy territory, the army additionally sustains +50% damage.